• Standard 2017: Nerfing Classic Cards vs Moving Them To Wild Format
    01/10/2017
    I personally have a much lesser issue with them nerfing latest cards like Patches which are played in 3 decks than nerfing evergreen classic cards which are the backbone of so many decks in both standard and wild format. Nerfing classic cards in order to phase out certain decks will have a much bigger consequences to the game as a whole than nerfing the latest cards. Example, if you nerf Patches you've nerfed pirate decks. However, if you nerf Auctioneer even further than you've just phased out miracle decks (rogue, malyrogue and malydruid) out of the game entirely. Since Patches is a newer card than the game will get to recover from the nerf and adapt to it, but nerfing a classic cards that has been around forever and is the backbone of two decks will have much more dire consequences to the game as a whole. However, if you simply move those cards to the wild format than you've still nerfed problematic decks but didn't phase them out of the game. You've still accomplished your original goal. I do believe that moving cards to wild, if that happens, will only affect the cards from the classic set (and refunds for those cards will be given). I do agree that the seriously problematic and broken cards like the undertaker should be nerfed instead of being moved.
  • Standard 2017: Nerfing Classic Cards vs Moving Them To Wild Format
    01/10/2017
    I absolutely agree on that one! Better to move cards than have some cards suffer the fate of Bladeflurry and Force of Nature.
  • Zagreb Tournament Coverage
    01/10/2017
    Hey there! I'm glad that you've liked the article :) I unfortunately don't know if there is a website about tournaments like these :/ I've tried checking for it shortly after the Zagreb tournament but all that I found was some website that had covered small amateur online tournaments and nothing of this scale :/ If I find any I'll definitely post it here so that you can check it out!
  • Hearthstone 2016 Awards
    12/30/2016
    I've never said that...but now I've noticed that I forgot to mention Finley. Rafaam is trash. Will fix that!
  • First Week New Meta – Winners and Losers
    12/22/2016
    Hey there! Thanks for the feedback! I'm planing on continuing the meta analysis. There is something else planned for next week but there will be a lot more of this in January. Also, it will give the meta some time to shift and move around so that the meta analysis articles aren't too similar each week :)
  • Definitive Guide to Reno Decks – Mage/Warlock/Priest
    12/22/2016
    Hey there! Thanks for the feedback! Short answer would be to either heavily pressure them from the start of the game and either try to win by turn 5 or hope that they don't have Reno on turn 6. Another solution would be to play a deck that can easily develop strong board presence. If you have board presence and they don't then their Reno won't be as effective. Sure, it will heal them, but then you just continue bashing them with your minions. I will most likely write a guide on hot to counter/do better against the current meta decks sometime at the beginning of January :)
  • First Week New Meta – Winners and Losers
    12/13/2016
    Hey, thanks for the feedback and sorry for the late reply, I was away. I'll gladly keep these articles going. If I don't get one out this week than expect one on the following week.
  • First Week New Meta – Winners and Losers
    12/13/2016
    Hey, thanks for the feedback and sorry for the late reply, I was away. I’ll try to keep this very brief. Me saying that Reno mage is whatever is not something that I consider an issue. As Stonekeep had said, and provided evidence for his claims, Reno Mage pre Gadgetzan indeed was a whatever deck. It is a statistical fact that the deck was bad and that tempo mage was better. Even if we look outside of the ladder I can’t recall as single time when Reno mage was played in a highly competitive tournament once the meta had settled (I might be wrong on this one but I don’t recall). I think that the problem that we’re having here is a misinterpretation of what I was saying. If I say that a deck is bad or whatever I’m NOT saying that players who play it are bad players. In fact, if you’ve managed to reach legend with a Reno mage, which I consider a whatever deck, than that is even more impressive to be completely honest. It takes more skill to pilot a deck like that to legend than an already fully optimized tier 1 deck. You should actually be quite proud of your achievement! If I’ve reached legend with Mimiron’s Head mech rogue deck and when I would be done bragging about it I’d still tell you that the deck is whatever and that there are far better rogue decks, but that wouldn't make my accomplishment trivial. We can’t make rules and statements based on exceptions and what we have here is an exception to the general state of the deck. You've reached legend with it, which is amazing, but a lot of people didn't and a single person piloting such a deck to legend while other people can’t doesn’t make that deck better. People have reached legend with y’shaarj ramp druid deck and that deck is still awful but that doesn’t make them bad players. Pulling something like that is actually quite impressive. That’s it, I hope that I’ve clarified some things on where I stand on this issue and what I did and didn’t mean when I wrote that.
  • The Definitive Guide to Dragons – MSG Edition – Paladin/Priest/Warrior
    12/11/2016
    Hey there! Thanks for the feedback :) Sorry for the late reply, I’ve been insanely busy the last few days. The problem in a Jade golem druid and Renolock matchup is that unlike Renolock, Reno priest is extremely reactionary and defensive deck. Renolock has way better chances of defeating Jade golem druid that Reno priest because it can dish out a lot of pain, something that Reno priest currently lacks. Chillmaw is an optional big legendary dragon. I usually recommend running two of those and he is one of the better ones. If the meta is too fast then by all means drop it out and drop in a single copy of Excavated Evil. Second-Rate Bruiser is better than Wrathion as a taunt minion if you're facing a lot of very fast deck that have a very strong early game. However, Wrathion is not played because it is a taunt minion but because it can draw you several cards. If you want a solid mid game taunt then even Sunwalker is better than Wrathion. If we're comparing Wrathion to Second-Rate Brusier I would say that Wrathion is a better card. Dragon priest already has some good early game taunt minions and draw a card effect is crazy valuable in a Reno deck, especially one like priest which doesn't have a constant draw effect like Reno warlock.
  • The Definitive Guide to Dragons – MSG Edition – Paladin/Priest/Warrior
    12/11/2016
    Hey there, thanks for the feedback! :) Mind sharing that janky 4-minion druid deck? Sounds like an interesting idea.
  • The Definitive Guide to Dragons – MSG Edition – Paladin/Priest/Warrior
    12/11/2016
    Hey there! Glad that you've enjoyed the article! Sorry for the late reply, I've been insanely busy the last few days. Thanks for noticing this. I will fix it soon :)
  • Brewing Potions: Kabal Reno Decks – Mage, Priest, Warlock
    12/04/2016
    Hey there! Thanks for the feedback. I'm also a control player and my two favorite decks are Reno warlock and the, now wild format exclusive, old control warrior (wallet warrior, as some would say). I'm being optimistic regarding the state of the control in the current meta because we've seen a scenario like this multiple times before. A new expansion comes out, a new aggro deck pops out and nobody can play what they want because of that one deck, but people later figure out what cards decks are actually good and that one annoying deck just fades away. It does seem like Blizzard is trying to make control a thing because people have been demanding for that to happen for a very long time and I'm glad that it sees like they are starting to listen. They are certainly on a good track and I'm looking forward to what new control cards we will see in the future, but then all of this effort might just go away once the set rotation hits. We will see :) To answer you question, I genuinely think that these new Highlander cards were added in hopes of keeping the deck archetype alive once Reno Jackson rotates out. If Reno rotated out and there was no additional support to highlander decks than the archetype would die out so they've probably made several new cards to try to avoid that situation while in the same time enabling more Highlander decks. It is clear that they are digging for answers on what to do with these decks and they are heading in the right direction. I wouldn't be surprised if they give us a card similar to Reno with a lesser effect once the real deal rotates out. I don't think that any of these new cards will be enough to keep the archetype alive. Thanks for reading and I'm glad that you've enjoyed this article :)
  • Looking Back and Improving the Heroic Brawl
    11/29/2016
    Great input! Yes, you are correct. While it makes it more accessibly to new players it does kill the challenge. Maybe a separate entry fee would be better for those not too serious players who just want to test it out. This system might work only if the matchmaker could separate the weaker and the top players but I'm not sure how their matchmaker even functions nowadays.
  • The Golem Ninja Academy of the Jade Lotus
    11/29/2016
    Hey there! You do make a really good point. I could see a more control oriented shaman playing a single copy of devolve if the metagame demands it. My biggest problem is that while it gets rid of the synergy it doesn't do much in the terms of board control but it can mess up murloc paladin and heavy tribal decks really good. Great viewpoint! Now I'm thinking of trying it out.
  • The Golem Ninja Academy of the Jade Lotus
    11/29/2016
    Hey there! Yes, it is a shame that I didn't get to talk about it. In my opinion the card itself is decent. It has great potential but the problem is that the midrange shaman is still so powerful and so fine tuned that I don't see people playing a more control oriented shaman with this card when there is another broken shaman deck in the same metagame.
  • Looking Back and Improving the Heroic Brawl
    11/27/2016
    Hey there! While I do think that offering two separate brawls (heroic and normal) would be better I don't think, and I can't know, that it is possible to do it with the UI that we have at the moment. I can't really say, maybe it is possible and maybe it is programmed the way that it can't be done for one reason or another. If it were possible than it would definitely be the best possible route for the developers to take. If not then just give all players a free Classic set pack instead to compensate for the one lost because of the lack of a weekly brawl.
  • Looking Back and Improving the Heroic Brawl
    11/27/2016
    Hey there! Thanks for the feedback! As I've mentioned I did consider the option of a different ''ladder'' with a cheaper entrance fee of 500 gold but this seemed easier to implement and it would keep the masses satisfied. If everyone gets a shot, including level 20 players, I don't think that it will make that much of an impact in the long run. Players with limited collections and/or bad players still depend heavily on the their own decks (unlike in the arena) and most of them probably won't go further than 3, maybe 4, wins. Most of them would probably be stuck in that 3-4 win ''rank'' while competitive and/or good players would simply rank up. Would this help better players to get more wins? Without a doubt. Would this help all legend worthy players? Well, assuming that legend worthy players can already easily go beyond 3-4 wins I don't think that it would make much of a difference. It would be more meaningful if these bad/new players somehow found a way to consistently reach 7-8 wins but I honestly don't see that happening. Either way while I do think that making a separate run for a smaller entry fee might be a better idea I don't think that giving everyone 1 free run would turn the format into a clown fiesta. It is only 1 run and you need to get 12 wins without losing 3 times which is not something that anyone can do. It may turn into a clown fiesta at the very bottom of the ''ladder'' but I think that it would probably get more competitive as you climb higher.
  • Kabal, Selling Potions and Getting Rich
    11/21/2016
    Now you've got a three new reasons to craft it :P Highlander decks will still work without Reno but they will be a lot less efficient.
  • Kabal, Selling Potions and Getting Rich
    11/21/2016
    I knew that trusting those shady chemists was a mistake! It has been fixed now :)
  • Here Come the Goons
    11/15/2016
    Hey there! :) Yes, I left it out on purpose because I wanted to focus on the new mechanic and the new mechanic cards as much as possible and because I'm still not too sure how I feel about the Dispatch Kodo. It is a fun card that has some potential, especially with the skahy zipgunner, but I don't think that it will be that great of a card. I might be completely wrong on this one and it might turn out to be amazing. Anyways, yes, if you can hit the Kodo with a +2/+2 buff from the zipgunner than you will get some insane value.

EternalHS

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Communications expert and an aspiring community manager with a deep passion for card games and a writing. TCG veteran with competitive experience in almost every card game. Hearhtstone experimenter, researcher, wild format enthusiast and theory crafter.