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Rating  617

Contributed by

Stonekeep

Guide Type

Last Updated

August 24, 2015

Table of Contents

New Cards and Decklists from The Grand Tournament Expansion – With Deckslists for You to Try!

Update August 24: The Grand Tournament is not live! Be sure to take advantage of Amazon’s Promotion going on now and get 30%+ off your packs!

Update August 23: More deck lists for you to try from our Legend players here on HSP!

Update August 22: We got some decklists brewed up by Legend players here on HSP! If you want to hit the ground running on the 24th, give these decks a try:

Update August 14: All cards have been revealed! Scroll down to see it all!

Note: To view all the cards released so far in a text list or to discuss individual cards, check out this post!

Here is the list of all The Grand Tournament cards revealed so far. If the card is in different language than English, we’ll try to supply you with translation as soon as we can!

For individual card reviews – scroll to the bottom of this post!

Summary


  • Released this month (August 2015) – no exact date given yet.
  • 132 new cards.
  • Card Pack expansion like Goblin versus Gnomes.
  • Players can pre-purchase 50 Packs at discounted rate (49.99$, 44.99€, 34.99£) with an unique Card Back as a reward.
  • New keyword / mechanic – Inspire. Activates whenever you use Hero Power.
  • The general theme of expansion is Hero Power – a lot of new cards interact with them.
  • New game board.

New Mechanic – Inspire


Blizzard introduced a new keyword (like Battlecry or Deathrattle) for the first time ever. It’s called Inspire and it activates whenever you use your Hero Power.

The first example Blizzard has given is Lowly Squire – a 1/2 minion for 1 mana with Inspire: Gain +1 Attack. It means that whenever you use Hero Power, the Lowly Squire gets one point of attack. The effect is permanent and can stack.

Neutral Legendaries


Neutral Epics


Neutral Rares


Neutral Commons


Druid


Hunter


Mage


Paladin


Priest


Rogue


Shaman


Warlock


Warrior


Upgraded Hero Powers


Justicar Trueheart can upgrade your Hero Powers!

Card Reviews


Bookmark this Page!


Be sure to check back often as we add more cards as they are slowly revealed by Blizzard! Hearthstone Players is gonna supply you with all the news, card evaluations and everything related to The Grand Tournament, so stay tuned!

Enjoyed this article?



Playing Hearthstone since September 2013. Infinite Arena player. Hitting Legend rank on EU each season, with multiple high Legend climbs during the season and top 200-300 finishes.

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568 Comments

Leave a Reply

  1. Anonymous says:

    war game grand conbination

  2. Mogpot says:

    Bear trap? More like mouse trap amrite?

  3. Anonymous says:

    Why when you put images of annoy o tron it has the legendary dragon thingy on it is this a bug or a joke?

    • Stonekeep HSP says:

      What do you mean?

      • Anonymous says:

        Whenever i see a picture of annoy o tron there is the dragon that appears on legendary cards.

        • Stonekeep HSP says:

          Oooooh. That’s actually a good point, didn’t notice it. We’ll fix that soon!

  4. Steve says:

    No new murlocks ;(

    • Stonekeep HSP says:

      I’m actually gonna try Murloc Paladin with the new Murloc Knight! I doubt it’s gonna work, but hell, why not ^^

  5. Anonymous says:

    If you could only chose which cards to discard as a warlock. this would make the class much better and more playable. People dont play the strong cards as a warlock because the cost is too high and unpredictable. If they would make it predictable then maybe people would play cards, that require you to discard more often by simply allowing to chose which cards to discard. What about a creature that can only be summoned if discarded but also powerfull enough to make it worth it? Or cards that can be played for mana but become more powerfull when discarded. there are so many possibilities.

    • Anonymous says:

      discard is random but i might think dark bargain is powerfull enough because its hard removal for a decent amount of mana, i see dark bargain as a card that gives you board control but makes you lose card control, but as a warlock i think you can get that back fast enough… i could be wrong tho

    • Anonymous says:

      What do you mean people play the strong cards as a warlock? that is so not true. so. not. true. do you even know what handlock is? one of the, if not the best control deck on ladder since the beginning of hearthstone, and it doesn’t have any discard mechanics in it… you sir must be new here.

      • Anonymous says:

        How about a spell or battlecry that reads “Return a random card that you discarded to your hand” =D

        Kinda like how Resurrect works.

      • Anonymous says:

        but does handlock play any cards that discards?

  6. Anonymous says:

    lol i just got the legendary fisher guy, +400 dust 😛

    • Anonymous says:

      Funny thing, back when Nat read “50% chance to draw a card at the END of your turn” it was an auto include in all competitive decks.

      • Anonymous says:

        true, now its 400 dust

      • Stonekeep HSP says:

        But that was back in vanilla – the game was much slower back then. I don’t think it would see that much play right now. It’s so anti-tempo, especially that 1-drops are so popular that you wouldn’t likely draw more than 1 card out of it anyway.

  7. Anonymous says:

    Hobgoblin decks could potentially become a strong deck 1-2 seasons from now. Look at lowly squire, lance bearer and gadgetzan jouster. And yeah probably dreadsteed. any thoughts? (though im still in doubt with jouster since the deck would require low cost minions.

    • Anonymous says:

      Priest 2 drop works with Hobgoblin too. The thing is that deck suffers too much from board clear. You wait turns to poll off the combo. They clear board. Your combo has no value … Not like patron that can finish the game in the same turn

    • Anonymous says:

      Dreadsteed dose not work with hobgoblin because only the first minion gets buffed 😛

  8. Anonymous says:

    Which legend, epic you guys would craft first ? For Priest ? I think of Chillmaw n twi guardian

    • Anonymous says:

      + gar commander, frost giant

    • Anonymous says:

      I would want chill maw for my Dragodin and Rhonin struck a chord with me. Don’t know about the rest, have to think of finetuning on my decks or new concepts to fill them and I haven’t given it the time yet.

    • Anonymous says:

      there all pretty bad legendaries, they need a second kind of dr boom that is a perfect counter to dr boom and NOT CHILLMAW cuz dragons don’t work, but i would take the class legendary and to FIX the heropower of priest sideshow spelleater 😛 just kidding of course i would use kodorider

  9. Anonymous says:

    If Tiny Knight of Evil and Fist of Jaraxxus could trigger from the Fel Reaver effect(which I know for sure that fist can’t) all we would need would be a minion with a text that allowed it to be put on board if discarded (either with buff/nerf or as is) and we could have a very sick Discardlock meta. I would really enjoy that high risk/high reward playstyle and maybe even hated it at times,either playing with or against it. I just hope something similarly fun creeps out of TGT because it’s so tiring seeing the same decks again and again by people with no imagination trying to ladder at 15 rank. Maybe we can get a couple of months worth of peace of mind before enough dust is collectively gathered to craft the new annoying decks 😀

    • Anonymous says:

      1 problem with discarding: it destroys any combo’s you might have. discarding is just to bad and if you discard a card it basicly says something with like doomguard: get a 5/7 with charge for only 5 mana (but you will pay 1 card to play it and destroy 2 more cards because else it would be an auto include in every warlock deck) so discarding is never gonna be a thing i think, maybe you can think of some discard combo’s but the discard effect could discard a card part from that combo

      • Anonymous says:

        Yeah I get that and that’s why I was saying high risk/high reward. Also a discard deck could not be be combo oriented as it could also not be control(because you are thinning your deck/hand) that’s why I made an example with Fel Reaver.Rush/Aggro Deck could very well be done with discarding. And minions that stick after being discarded by Fel Reaver’s text fit that archetype very well as far as my understanding of the game goes.

        • Anonymous says:

          fel reaver is to unique of an effect to build a deck around, so hearthstone will probably never release cards around a discard topdeck type of deck

  10. Anonymous says:

    I imagine chillmaw will be an auto include in every deck, just cuz its so fucking cool

  11. Anonymous says:

    So, with the Joust mechanic, when my opponent has no minions in his deck and I do, do I assume correctly that I automatically have the higher cost? And if neither of us has a minions, jousting fails?

  12. Anonymous says:

    Can sideshow spelleater copy a boss hero power?

  13. Anonymous says:

    Isn’t there anyone else who thinks that beneath the grounds is awesome? (at least for mill rogue) :)

    • Anonymous says:

      It only triggers when it’s drawn, giving you a 4/4 and draw another card for him. However, if it’s burned, then it’s not activated. Mill rogue wants to hit fatigue as soon as possible. So not really since you have to burn 3 more cards (or 6 if you run 2 copies of it).

    • Jimmy HSP says:

      Can’t wait to try it in Mill 😀

    • Anonymous says:

      3 mana for 24? This expansion is broken. On average you’ll get two of them so that is still 3 for 16 but with mill you’re pretty much guaranteed 24.

      • Anonymous says:

        Pretty sure it’s 3 mana for 3 4/4, which is 12 (2x if you’re running 2 copies). In mill decks, if the card is burned from the opponent’s deck, the effect will not trigger. So you are not guaranteed the minions. The only good time to play this in mill is when your opponent is low on cards in the deck (and do not have a full hand).

        • Anonymous says:

          How do you get 12? Most cards give you attack + defence = 2 * mana.
          So 12 + 12 = 2 * 3? True about the burn if their hand is full. Still I see it getting two 4/4s. Nerubian egg costs 2 for one 4/4 which is overvalued too and used by most warlocks.

      • Anonymous says:

        first. you’re an idiot. second. this expansion isn’t NEARLY as good as GvG was.

  14. Anonymous says:

    Lol I just realized, void crusher + dreadsteed. (Thpugfh I hope crusher prioritizes otjer minions because it CAN destroy itself…..

    • Anonymous says:

      void crusher should only target itself when there are no other minions on your side of the board

  15. Anonymous says:

    Sparring partner has the art of a Paladin card. Then they decide they had too many and gave it to Warrior which is lame.

    • Anonymous says:

      you think? i think it works with bolster so u can make a taunt deck and maybe with that other weapon

  16. Anonymous says:

    To clarify, the priest legendary is only good at mana 9 otherwise it’ll be cleared instantly at 4 health or silence, whereas Eadric will clean house.

    • Anonymous says:

      You can combo with Thaurissan for turn 8 or Fencing Coach for turn 7

  17. Anonymous says:

    Priest got screwed again. I can’t believe I’m supporting blizzard. The 1 coster is nice but that legendary is crap. And no mind control extensions or ways to deal with 4 attack minions?

    • SiriusBlack7 says:

      When you think about it when you add this then wait for Garrison commander you can hero power twice to get 2 legendaries

      • Anonymous says:

        Problem is though it has to survive on the board for a turn and that’s very unlikely that will happen.

        • The legendary isn’t crap at all, nor have priests been screwed. In fact, they were given a whole other way to play (aggro) which I love, they were given decent early drops for once, and the legendary is amazing. If the mets slows enough (which it MOST LIKELY will), this legendary is one of the best new ones released. You will (on average) get 7-9 mana value for 2 mana, along with a decent 5/4

    • idiot says:

      You are clearly a retard. Priest got the best of all the classes.

  18. Anonymous says:

    How to murloc in TGT: shaman, neptulon, spawn murloc knight, inspire, earn an other knight for the effect: summon a random murloc.
    PROFIT

    • Anonymous says:

      Yeah! Neptulon gives random murloc and the new one can be spawned ahahah

  19. Serpentus says:

    Got to admit they did a pretty good job overall.
    It starts feeling like 30 cards isn’t enough.

  20. Anonymous says:

    Ice rager and evil heckler could have been actual cards instead of directly buffed cards that already exist. Cmon blizzard.

    • Anonymous says:

      Cmon.. War Golem and Dr. Boom?

      • Anonymous says:

        That’s different though…. Dr Boom is a legendary and should be better

        • Anonymous says:

          thats bullshit, no card should be better with the exact same stats/costs. Only unique effects should justify this. In dr booms case it would be that the bombs can hit everything and not only enemies

  21. Anonymous says:

    I like the new priest legendary he seems fun:)

  22. savasmiki says:

    wtf blizz?! ice rager and evil heckler are actually actually buffed versions of existing cards (magma rager, booty bay bodyguard) that kinda suck themselves. Just buff the earlier versions…

  23. mortalsjake says:

    It’s time for the aggro priest and OTK priest meta >:) Beware my relatively high value!!
    Is it just me or have they just vomitted over aggro and left it dead in the ditch?
    If you want it, you could have a different super strong counter to aggro in every deck I’m not complaining though ^-^ Thank the TGTs and the admins of this site for such an insane expansion!

  24. Anonymous says:

    I wish dreadsteed had the extra oomph, maybe summon when discarded?

  25. Anonymous says:

    Oh god the warlock gods sucks

    • Anonymous says:

      So true, warlocks got screwed, fearsome doomguard is a bad card. demonfuse is worse, wrathguard is to risky late game, fist of jaraxxus doesn’t work if you can’t spawn a minion that lets you choose a card to discard, tiny knight of evil doesn’t work as long as there are not enough discard cards. void crusher is a 8 mana assasinate… dreadsteed isn’t worth 4 mana, dark bargain might see play, fizzlebang loses 2/3 or 3/2 stats for that bad power, its like a 8 mana 4/4 that summons 1 minion or activates 1 spell from your deck, while varian is a 10 mana 7/7 summon 1/3 minions from your deck… :/ WARLOCKS GOT SCREWED

  26. Anonymous says:

    Warrior got the flashier legendary and two epics that are mini versions of other legendaries. Poor rogue must feel like an urchin at christmas looking through a rich kid’s window…

  27. GinnG says:

    Well, my lovely priest get the worst update as per usual… developer just hate priest is it? BTW, i feel druid and shaman get the most interesting updates and i love shaman too after priest.

  28. Anonymous says:

    evil heckler and ice rager make me so mad because they are Always better than their counter parts magma rager and bootybay. Yes i know booty bay and magma rager arent run but just the fact that blizzard seems so ok with a power creep like that rather than utilizing one of the great things hearthstone has over a game like MTG which is the ability to easily buff or nerf cards makes me mad. I dont want this to power creep.

    • sschotel says:

      Buffing/nerfing a lot of cards is a surefire way to piss off your playerbase tho.

      • Anonymous says:

        i disagree because there is a lot of cards that are just so bad that they never see play but simply buff them a tiny bit and maybe you might see them here and there, cards such as gnomish inventor, dalarin mage, magma rager, bootybay, frostwolf grunt and so on.

        • FortyTwo says:

          Gnomish inventor is played. Patron…

        • Anonymous says:

          Gnomish inventor is run in a lot of Patron Warrior decks as it is another source of card draw and fits the 4-drop slot…

        • Anonymous says:

          Gnomish buff? if you increase the stat line OR decrease mana cost then it is too good. it sees play now in Patron and used to see play in control druid and warrior

          • Anonymous says:

            i’m sorry not gnomish inventor i meant novice engineer for some reason i always get those names mixed up

    • Anonymous says:

      100% agree. Ice rager made me so mad. As if the dr boom vs war golem wasn’t blatant enough.

      • Nakara says:

        To be fair as far as Ice Rager goes Magma Rager is a card that exists to help new players learn to identify bad cards and build their confidence by letting them say “hey I can tell this card is bad” so buffing it isn’t really an option as then it wouldn’t be able to fill the role it was designed for. Its less clear but I think the Booty Bay Bodyguard is meant to fill a similar role and having the Evil Heckler makes it a little easier for new players to make this connection and feel better about their skill in the game.

        This idea is rather important in a CCG where you will lose some games entirely due to luck so having this to build players confidence in their own skill can result in less players quitting out of frustration(which is a real problem for new players).

    • Anonymous says:

      I get your point and feel for you.But maybe this is done just so the game can have the feeling of the non digital TGCs.I can’t find another reason since the game is young enough for the creators to have hit creative writer’s block and I highly doubt Blizzard’s dev are oblivious to the fact you stated. I only support this because we are talking about two copies of common cards(thus not expensive) that are not used outside of arena(and rarely even there). Though it’s more of a novelty right now I would hate it if it would take the road of Yugioh.

      • Ryan says:

        No. No, No. There shouldn’t be ‘bad cards’ in a game – only cards that have a place in a different deck/strategy. The fact that hearthstone has such a large gap between really good and really poor, useless cards shows that it is still new and needs to adapt, like this new expansion is trying.

        • Stonekeep HSP says:

          It depends on what are you calling a bad card. Yes, the cards like Magma Rager are obviously bad. There is no doubt about it. But there are a lot of cards that people call “bad”, which aren’t really bad. They just need a certain combo, some synergy, a proper deck to put them in. Maybe the deck is not invented yet and maybe it won’t be in next 5 years – but I’m sure that a lot of cards that are never played right now will have their niche.

          Also, Blizzard can’t release only good cards, it’s impossible. I mean, even if they THINK the cards are good, some of them would turn out pretty bad. Even some of the cards that pros were thinking are gonna be game-changing turned out being unplayable. They are obviously testing them – but on a pretty small scale. When you throw so many cards into the current meta, it’s like a gamble. You often have no idea which cards are going to be good and which are going to suck.

  29. Anonymous says:

    Why does it seem unfair that hunter is getting 2 legies?

    • Anonymous says:

      Because Acidmaw can’t go without Dreadscale and the other way round.

      • Anonymous says:

        compared with pyro equality (4 mana total board clear) this 10 mana board clear seems awful

        • Anonymous says:

          you keep acidmaw and dreadscale though instead of pyro equality where both sides of the board are cleared

      • Anonymous says:

        if by unfair you mean the 2 hunter legendaries just add to the fact all hunter legendaries in the game are suboptimal, then yes I agree with you. Quality > Quantity.

    • Fortytwo says:

      What’s unfair I would say is that they need to. E together to work well. So hunter players need 3200 dust instead of 1600. And it sucks anyway.

    • Anonymous says:

      don’t worry, acidmaw is a 7 mana 4/2, and im not shure but it probably also instakills your minions so its never gonna see play

  30. Anonymous says:

    shit cards lol gg

    • Anonymous says:

      dude cards r really good gay ass nigga

      • Anonymous says:

        lol i agree these blizzord is trush lel

        • Anonymous says:

          nah dumb ass bitch nigga blizzord know exactly what they;re doing

        • Anonymous says:

          If you had both out together would that be a board clear at the end of your turn every turn or would the 7 costing one die too?

          • Anonymous says:

            The text says all other so the one damage will hit acidmaw, but since his effect effects all others, he wont die. He will die the next turn of simple damage though. Al in all, if you play both you get left with a 4-2 and a 4-1 and they get nothing, plus deathrattles.

          • Anonymous says:

            It’s basically a 2 turn board wipe and no it’s says another minion takes damage not himself

  31. Anonymous says:

    Nice work updating =)

  32. Anonymous says:

    Por que comprei esta merda?

  33. Anonymous says:

    wowww priest getting pretty shafted in this expansion.

  34. Anonymous says:

    The new priest cards are so bad…. Please tell me I’m wrong!

  35. Anonymous says:

    The new priest cards are so bad….. Stonekeep please tell me I’m wrong :(

  36. Anonymous says:

    Nooooo the froggy murloc is a paladin card D: WHY blizzard WHY

  37. SiriusBlack7 says:

    New cards are all on hearthstone’s Facebook page

  38. Anonymous says:

    will the cards from the facebook page be posted here later?

  39. Anonymous says:

    im really disappointed with the warlock cards in this expansion, the shaman totem meta seems like it could be fun though and the druid cards look interesting as well looking forward to playing most classes with newer decks, I just want the meta to get away from lots of agro/rush decks in the early stages of the ranks as its really frustrating to get out of when the new season starts

  40. Anonymous says:

    Will Blizzard even reveal any more of the 132 cards until the release of TGT?

  41. mortalsjake says:

    Were Varian and Rhonin the final two before TGT release? Thanks so much for letting us know every card released so far – this sight is unrivalled!

    • SiriusBlack7 says:

      No they’re going to release some more today 10 am PST on twitch livestream

  42. I appreciate this site thanks for keeping it updated :)

  43. Anonymous says:

    I WANT 2 See the new cards pls
    PS: Greetings from Milan

  44. Anonymous says:

    All Beast Count: 32 (all revealed so far, we can expect more)
    (from the worst to the best)
    Bad: Captains Parrot, Angry Chicken, Young Dragonhawk, Timber Wolf, Hungry Crab, Ironbeak Owl, Stonetusk Boar, Webspinnder (8/32 = 25%)
    Avarge: River Crocolisk, Bloodfen Raptor, Silverback Patriarch, Dire Wolf Alfa, Scavenging Hyena, Haunted Creeper, Ironfur Grizzly, Jungle Panther, Emperor Cobra (9/32 = 28.125%)
    Good: Core Rager, Sarving Buzzard, Oasis Snapjaw, Stampeding Kodo, King of Beasts, Tundra Rhino, Lost Tallstrider, King Mukla, Stranglethorn Tiger (9/32 = 28.125%)
    Crazy: The Beast, Core Hound, Maexxna, Savannah Highmane, King Crush, Gahz’rilla (6/32 = 18.75%)
    So Ram Wragler has 25% chance to suck, 25% chance to be avarge, 25% to be crazy and 25% chance to be insane or just win the game. Of course if u get Bad Beast it sucks, but most of the time u will get Avarge and above and getting Avarge Beast isnt bad. I mean worst Avarge beast is River Croc so u pay 5 mana for 3/3 and 2/3 with beast tag = worse Silver hand Knight, and thats actually pretty cool card , when u get Good beast its actualy insane, getting Starving buzzard in some situations might draw u a 4 cards or getting Tundra Rhino might give your Highmane charge. Getting Crazy beast is almost winning. I would call it a new hunter meta card since its 25% to 75% that it sucks and 2/3 from that 75% is actualy crazy.

    • Anonymous says:

      I missed Druid ones, but there is only Malorne, Savange Combatant and they are both good (Malorne is crazy) and Muklas Champion + Armored Warhorse (they are both ok? maybe Avarge)

      • Anonymous says:

        Webspinner is actually avarage/good

        • Anonymous says:

          Taunted druid of the claw and the power of the wild panther are actually beasts too and I think druid of the Saber will be a beast too in one of his forms.

          • Anonymous says:

            They arent collected, you cant summon them. Its the same thing with Webspinner, you will never get charging Druid of the Claw or taunted.

    • Anonymous says:

      Honestly people don’t care what they get from the Ram Wrangler. It gives you good value so long as you don’t get a 1/1. This card reminds me a little bit of Tuskarr Totemic which to be honest most of the time will summon a 0/2 totem that’s meh. Then again the body you get is a lot better than the one you get from Ram Wrangler for the amount of mana paid. Anyways, its probably going to help create better beast decks.

    • baartt says:

      And the number of crazy beasts will keep growing with the future hunter legendary(ies?!).

  45. teme says:

    really anxious to see what the shaman legendary will be like. hopefully its more impactful than neptulon was. when i see something like Varian Wrynn going to an already powerful class like Warrior, i’m really hoping shaman gets a game-changing legend

    • FortyTwo says:

      Well warrior is not really a powerful class. Patron warrior is really good but Varian doesn’t fit in patron warrior. It’s a buff to control warrior that isn’t that strong. And shaman has already got good totem synergy so don’t hope for too much. But I can’t say that I don’t hope too. It’s always nice with new decks and more control meta.

      • Anonymous says:

        I’m guessing the Shaman Legend will be totem related and as for murloc’s, I’m expecting them just for neutral. No more then 2 also, so far there isn’t much new of anything in terms of “races”.

        • Anonymous says:

          I guess it all depends on World of Warcraft Lore.

          • Anonymous says:

            Actually I think Neptulon us quite good. Shaman and warlock are the only two classes in the game with two viable and playable legendaries.

      • Anonymous says:

        I like the part where you said control warrior isn’t strong

        • FortyTwo says:

          We’ll control warrior is strong but it’s (like shaman) not fast enough for the meta. Of course it is strong in the late game but the fast meta decks finish the warrior before he get to those really good turns. You need some good amount of armor to get there. Trust me it’s the only deck I play.

          • Anonymous says:

            Actually control warrior is one of the best decks against face hunter, so don’t say it’s too slow. It’s still a top tier deck!

  46. RockJock says:

    Seeing as Blizzard aren’t keen on revealing any cards for Priest, I thought I might drop a suggestion for the Legendary minion: 8 mana, 6/6 Battlecry “Swap your hand with your opponent’s”
    Hell, even throw in the joust mechanic to trigger it if you want…
    Come on Blizzard, give Priest some cards!

    • Anonymous says:

      11 mana 1/1 Battlecry “Add 3 “0 mana Mind Controls” to your hands.” Deathrattle: Resummon this minion.
      The way you get 11 mana is if you save the coin from the start. Only way to do it because its broken.

  47. Valoel says:

    I just counted – there are missing 19 “black” boxes are those cards going to be neutral or a class card more perhaps ?

    • FortyTwo says:

      9 class cards for all the classes except 10 for hunter. The rest is neutral

  48. Valoel says:

    Why are there missing boxes for almost half of the cards ?

  49. Anonymous says:

    Dreadsread op

  50. baartt says:

    Just thinking about the new hunter card and the new druid beast : Ram Wangler into Savage Combatant with an Eaglehorn Bow equiped.. fun =)

  51. Anonymous says:

    As underwhelming as Dreadsteed is, I still feel like it would have good synergy with cards like Anima Golem and Undertaker, yet at the same type be really vulnerable to cards like Shadow Word: Madness and Cabal Shadowpriest. Any other cards that could benefit from Dreadsteed?

    • Anonymous says:

      Haha omg that would be awesome Shadow Madness a dreadsteed he just played. Hahah TROLDEN!

    • Stonekeep HSP says:

      Anima Golem – yeah, but if you spend your whole turn 4 on pretty much nothing and then turn 5 on playing one big ass minion – you’re gonna fall behind on the tempo so much. It doesn’t matter that you’re gonna have 9/9 on the board – for two turns you just did nothing – you didn’t interact with enemy board in any way, if you’re playing against faster deck you’ve pretty much lost the game this way. And slower decks can just Silence the Dreadsteed and kill it (Anima Golem dies for free) or BGH the Anima Golem.

      Undertaker interaction is interesting, but still – he only gains attack now. You may pump him to what, 5/2 over couple of turns? Yeah it’s good for a 1-drop but he’s not gonna survive so long. Anything kill him.

      When it comes to the Dreadsteed’s uses, I think of it more like of a something that stays on the board all the time. It means that you always have a target for Abusive Sergeant, Power Overwhelming, Defender of Argus etc. You could in theory run Sacrificial Pact – this would be a good target for 0 mana 5 healing – it survives anyway. But all those options seem bad, because Dreadsteed doesn’t really fit any good Warlock deck. Maybe a new archetype will be created around this card, but right now I doubt it.

      • Anonymous says:

        you can get dreadsteed with voidcaller so turn 4 won’t be such a waste, you don’t always fight against priest, so u can use dreadsteed most times, im not shure but maybe this card works with hobgoblin, this card also works with kel’thuzad, the 4 mana 1/7 legendary that doubles deathrattles, and im shure it will work fine with recombobulator when u doubled it with kel’thuzad or 4 mana 1/7 legendary

    • Anonymous says:

      Dreadsteed isn’t bad but it is way to slow. You do not want to play a 1/1 on turn 4. This card can be really good to activate many warlock combos like Bane of Doom, Mortal Coil, and the fact that its a demon means Demonfuse, Demonheart, Demonfire and Sac Pact all work on it. It also does not die to Hellfire. Furthermore, on a smaller note if can be used with Void Terror for a +1/+1 buff. It really has synergy in a Demon Deck and if your opponent can’t silence it, then it is crazy but not game changing. Ultimately, I feel like there will be some synergy with the upcoming reveals for this crazy card.

  52. Anonymous says:

    Why aren’t they showing the priest cards!!

    • Anonymous says:

      People had a chance to vote for a priest spell and minion on the Hearthstone website…… Both times they voted for the other two cards sadly

      • Anonymous says:

        Priest always get disrespected

      • Stonekeep HSP says:

        Yeah. One was Alexstrasza’s Champion and the other was.. Demonfuse.

        Maybe there wouldn’t be so much outrage if we just voted for the Priest one :>

  53. Anonymous says:

    I must say that even though ram wrangler might seem a little underwhelming, how the flying f**k are you gonna come back from a savannah highmane or a king krush on turn 4 if its coin out

    • Stonekeep HSP says:

      I think it’s actually pretty balanced ON AVERAGE. But the problem is that the variance is too high. Piloted Shredder for example can only draw from the pool of 2-drops. And 2-drops can’t be THAT OP. I mean, you can get 4/4 at max. Sure, that’s very, very strong, but often you can deal with that.

      In this case, you can either get something that completely sucks (Captain’s Parrot for example) or you can get any 5+ drop and gain crazy value. Getting Highmane, King Krush, Gahz’rilla, Maexxna etc. can often straight up win you the game. Plus we don’t know the new Hunter’s Legendary yet – it also might be a big beast if they follow the design of previous Hunter legendaries.

      If the Beast Hunter became the new Patron Warrior (which I really doubt, but IF) Hemet Nesingwary can become new Harrison Jones… Okay, maybe not, but it would be pretty funny.

      • Anonymous says:

        This card resembles Tuskarr Totemic in many ways. The difference is that if you summon Totem Golem (the biggest totem), you basically got a free 3/2 because you spent 3 mana and got a 2 mana overload 1 minion from the battlecry, BUT getting King Krush and dealing 8 damage to face or destroying your oppenents biggest minion and getting (basically) a giant beast is INSANE for 5 mana

        • fortis says:

          Honestly, this card makes me think of Bane of Doom.

          Both 5 mana, random tribe summon that could be insanely garbage or powerful.

          Wrangler isn’t as conditional (Bane requires a character be killed), and its worst result isn’t as bad as Bane’s (5 mana for Holy Smite + Blood Imp or 5 mana for slightly better Razorfen Hunter), but unless I’m mistaken, the average demon is stronger than the average beast, so it balances it.

          • Stonekeep HSP says:

            Wrangler is also conditional. Here the condition is that you need to have beast on the board. So he’s rarely a turn 5 play – even against Midrange Hunter people kill all the beasts because they don’t want the Houndmaster or Kill Command value. If the Beast Hunter deck archetype would be popular – people would want to kill beasts even more. So if you play one on turn 4, it won’t likely survive until turn 5.

            Since as a Zoo you usually have a board on turn 5 (you’re Zoo after all…) it’s easy to get some enemy minion down to 2 health. And if you play against faster deck, they always have some target – 1-drop or 2-drop.

            So when it comes to activating the effect on turn 5, Wrangler is much more conditional and harder to activate. Also the good thing about Bane of Doom is that less outcomes are TERRIBLE. I mean, I think the only really bad outcome is Blood Imp most of the time. Even if you get the smallest Demons, Voidwalker and Flame Imp, it’s not that bad. It’s like getting Bloodfen Raptor or Silverback Patriarch (well this one is a little better) from Wrangler. But Wrangler can give you much more bad outcomes. Stonetusk Boar, Angry Chicken, Timber Wolf, Captain’s Parrot, Hungry Crab, Ironbeak Owl…

            So I think that the Bane of Doom is a little more reliable. With Bane of Doom, only 1 outcome is completely terrible, that’s 1/16. In terms of beasts, around 1/5 are terrible.

            On the other hand, we need take into the account whether we need a 3/3 body or a 2 damage finisher more. Bane of Doom sometimes saves you life by killing enemy minion (Knife Juggler let’s say), but on the other hand, a 3/3 body on the board is usually better in the long run.

            All in all, I think that Ram Wrangler is gonna see some play – at least people will try it, because it seems pretty good.

      • fortis says:

        Aw man, I’m really illiterate these past 3 days, and have yet again misread a card: I didn’t see that it required a beast on board in order to summon a random beast. Okay, that’s is certainly conditional then, for reasons that you detailed. After correctly reading the card, I have to agree that Wrangler is more conditional than Bane of Doom (I’d say BoD a more consistent turn 5 play, in Zoolock), and definitely have to give a slight edge to Bane. Still, yeah, this doesn’t mean Wrangler is trash, especially in a compatible deck.

  54. nircc552 says:

    OMG Please tell me you already have a deck idea based on Varian!!!!

    not sure what about you guys but im super happy for my control warrior

    and im going to spend 3200dust on golden varian no matter what ! :DD :D:D:D:D

    • Anonymous says:

      why do they do that? they make varian that garanties minions and card draw and they make fizzlebang that doesn’t even garantie 1 minion

      • Anonymous says:

        because fizzlebang isnt 10 mana 😛

        • Anonymous says:

          true but fizzlebang is only a 4/4 minion that can be easily killed by spells and varian is a 7/7 that is alot harder to kill with spells as well as minions

          • Anonymous says:

            if you want to use wilfred u also have to use your hero power, so wilfred is a 8 mana 4/4 deal 2 damage to your hero and draw 1 single card thats free, or a 6 mana 4/4 that does nothing, while varian is a 10 mana 7/7 summon 1/3 minions and some card draw without any drawback. the only advantages i can think of wilfred has is over time it can become more usefull over time, but u lose health and damage in return, another thing is that a thoughtstolen varian is OP and a thoughtstolen wilfred sucks

      • Anonymous says:

        Fizzle bang also still lets you activate battlecrys which could matter depending on the guy played by him. but i do agree wilfred has nothing on this guy.

      • FortyTwo says:

        Well. Warlock has got two really good legendaries now they get a bad one. Warrior has one good legendary and now they get another so 2-2 totally fair

        • Anonymous says:

          meh, shure… ill give him a try tho, cuz i want to see how good fizzlebang can be at its max

        • Anonymous says:

          Wut the new warlock legendary is insane

  55. Matchsticks says:

    Love this site! But I have to ask one thing; is this expansion extremely disappointing so far? Or is it just me?? I really need someone to point out the cards to be excited for. I know there are a couple but I am losing faith quickly.

    • Stonekeep HSP says:

      I’m actually really excited. People are getting disappointed too easily. I think it’s gonna be much more fun expansion than GvG.

      When it comes to the cards I’m excited (excited doesn’t mean that they’re gonna be OP – just that I’m gonna test them when I can) about, just to name a few: Nexus-Champion Saraad, Justicar Truehart, Skycaptainontheparrot (and Pirate deck in general), Valkyrie sisters (Lightbane & Darkbane), Frost Giant, Druid of the Saber, Living Roots, Darnassus Aspirant, Aviana (a lot of fun Druid cards – I’ll try the Token, Wailing Soul and Ramp Druid), Lock and Load (it can be A BLAST! Literally), Fallen Hero, Coldarra Drake (generally Mage based around Hero Power), Effigy (can be great in tempo deck), Rhonin (omg Antonidas value), Tuskarr Jouster, Control Rogue?, Totem Shaman, Control Shaman with new draw card + Healing Wave, VARIAN WRYNN! Also the Joust mechanic – build a deck around Jousting.

      And that’s just over half of the expansion announced. We still have a lot of the cards to see. There will be at least 30 or 40 cards I’ll be excited to test. And even those who are more boring and meh, those cards are also needed. You can’t have only cards with the crazy effect – standard cards like Maiden of the Lake or I don’t know, Argent Horserider, which aren’t really crazy or interesting also have their place in the game.

      • Matchsticks says:

        Yah thats what I needed to hear. Those are the cards to be stoked for. I just got overwhelmed by how BAD some of the other cards are but who knows any card could be the cats meow an expansion or two later. I really want to make a control Hunter around Lock & Load using secrets and eaglehorn bow.

        • Stonekeep HSP says:

          The thing about the cards that seem bad right now is that they can be exactly that – bad right now. Given some time, a lot of experimenting and couple new expansions, cards that were bad can suddenly become part of some new top tier deck. I’m giving Patron Warrior example a lot, but that’s one of the best ones. A lot of the cards that are so strong in this deck were not commonly used before. And then bam, Battle Rage (for example) from a pretty bad card became auto-include in Patron Warrior and one of the strongest card draws in the game.

          People seem to forget that we’re only 3 expansions “deep” and this is only the 4th. Magic the Gathering players know really well that sometimes a card printed couple of years ago which no one thinks about can suddenly become broken because another new card is printed that has great synergy with it. Even the cards that seemed completely useless or even had negative effects sometimes turned out good after couple of new sets were released.

          • Anonymous says:

            Do you by any chance play Magic?

          • Stonekeep HSP says:

            I did in the past, but not that much. Only for about a year or so. I’ve started during the Coldsnap set and finished during the Lorwyn (2006-2007). Buying cards was way too expensive back then (I was ~14) and only people I knew that were into Magic was my friend and my brother, so we mostly played among ourselves. MtG is not that popular in my country, sadly.

  56. Nicolai says:

    Does anyone know when the grand tournament expation is gonna hit? The fact that it doesn’t say anywhere drives me crazy

    • Stonekeep HSP says:

      Nope. The release date wasn’t announced yet. They probably don’t want to give a date just to possibly push it back afterwards. Blizzard is known to have a lot of problems when releasing big updates/expansions – in Hearthstone both Naxx and GvG releases met some problems. BRM was pretty clear as far as I remember, but better be safe than sorry.

      The unofficial date people have predicted is 24th of August, but it’s not 100% sure yet.

  57. Anonymous says:

    Auchenai Soulpriest with flash heal will own. Also can’t wait for Darnassus aspirant in my revived druid deck. Healing wave that’s some OP shit right there!

    • Anonymous says:

      Didn’t you read the comments below? Everywhere stands that flash heal is bad, cause it’s worse than LotN and flash heal isn’t OP

      • Stonekeep HSP says:

        Nah, Flash Heal is definitely not bad card. 5 healing for 1 is pretty strong. It’s just redundant, because Light of the Naaru is another 1 mana heal that’s better a lot of times. But everyone can have their own opinion, right? Even I can see some people using one of each, because there are certain situations where Flash Heal is better.

  58. Anonymous says:

    Warrior, the only class that plays stuff before triggering an abomination.

  59. Anonymous says:

    So are we getting new deck slots in the expansion?

    • Stonekeep HSP says:

      Blizzard hinted that they’re working on it, but since they’ve just recently started, it’s quite unlikely that we’re gonna get them this expansion. Maybe next or even one after that.

      And we still don’t know whether it’s gonna be a paid feature or not.

  60. Jad says:

    I can’t wait to see varian wrynn and rhonin released… Good thing they will reveal them both in the next 24 to 48 hours

  61. Anonymous says:

    Sea plunderer is just another great card for fucking Grim Patron decks…. seriously, that is one of the best cards to be revealed so far…. smh.

  62. Anonymous says:

    For me priest is so stale….. I hope Blizzard gives priest some better control cards or some cards that make different priest decks altogether :-)

    • Stonekeep HSP says:

      Actually, there are a lot of fun Priest decks going around. Besides the standard Control Priest you have OTK Priest (Prophet Velen + Mind Blast etc.), different versions of Aggro Priests – and all of those are viable. Not top tier definitely, but viable.

      And Priest doesn’t really need more new control cards. It’s one of the classes that is heaviest on control cards.

  63. Anonymous says:

    Lance Bearer + Shield Bearer?

  64. Anonymous says:

    I think sea plunderer should be a pirate? No?

    • Foodbeard says:

      That would be a nice nod to Pirates, which could use whatever Blizzard can give them at this point…

    • Stonekeep HSP says:

      Probably not. The fact that someone plunders on the Sea doesn’t make him a pirate. He looks a lot more like a viking or something.

      • Andrew says:

        There´s also the Mech Priest which works surprisingly well :)

        • Stonekeep HSP says:

          Oh yeah, I forgot about the Mech Priest! I’ve heard that the deck is also pretty good. Not top tier good, but good enough to ladder with.

  65. Anonymous says:

    Great another expansion that buffs mage way more than the other classes, great cant’t wait to play ranked against mage and face hunter still, nice change in meta blizzard

    • Stonekeep HSP says:

      Why? Neither Face Hunters, nor any kind of Mage are top tier decks right now. Face Hunters, right, I can understand that. The deck is very strong on the lower ranks. But Mages are actually in a pretty weak spot right now. Also, no Mage cards revealed yet were completely insane. They are pretty good, but nothing crazy.

      • Anonymous says:

        Tempo Mage is pretty solid atm tho i cant see any synergy with tempo mage in the expansion so far

        • Stonekeep HSP says:

          Tempo Mage is not bad, but definitely not tier 1. The deck is too inconsistent. You need early snowball for the deck to work – if enemy stop your early game, you lose most of the games.

      • joshua says:

        you havent palyed against freeze mage much

        • Stonekeep HSP says:

          I’ve actually played a lot of games both against and with Freeze Mage.

          But for quite a long time already I don’t face almost any Freeze Mages. Maybe one in 100 games or so. Probably because with all the Warriors going around, like 30% of your games are almost instant loses. Emperor Thaurissan made the matchups against Warriors easier, but they’re still really hard.

          • Anonymous says:

            There’s that infinite “Freeze Mage” that StrifeCro has been playing. The matchup against warrior is actually insane with that deck. 50 to 0 in one turn as long as you don’t rope throwing fireballs.

          • Stonekeep HSP says:

            You mean the one with Archmage Antonidas + 4x Sorcerer’s Apprentice? If yes, I know the deck. It’s really gimmicky and while it can work, it’s not the deck you can rely on.

            And StrifeCro has played every kind of Mage there ever was. Mage is his favorite class and he has thousands of games on it. Classic Aggro Mage, Tempo Mage, Freeze Mage, Control Mage, Mech Mage, Echo Mage, Majordomo Grinder Mage, Fatigue Mage, all the OTK combo Mages (e.g. Thalnos + 2x Sorcerer’s Apprentice + burn or the Antonidas + 4x Sorcerer’s Apprentice) – you name it and StrifeCro probably has a lot of experience with it. It doesn’t mean that every of those decks is top tier. There are a lot more playable decks in this game than people imagine – the difference between top tier and low tier (still playable) deck is usually couple of win percent. And while those couple of win percent really matter in the high Legend, you can grind the ladder with pretty much anything that is viable. Sometimes if you even find the right meta, a low tier deck can become pretty good for some time.

          • Anonymous says:

            hey stonekeep, I’m a F2P player for half a year and not getting much luck with packs, but I’ve been getting all the necessary card for a classic freeze mage (with using malygos instead of antonidas as an exception). what do you think about malygos freeze mage? if I use it for laddering, what’s the max rank do you think it can be viable for?

  66. teme says:

    wait, so every class gets 2 commons, 3 rares, 2 epics, a legend… except shaman looks like its getting 3 commons and only 1 epic

    • Stonekeep HSP says:

      The official rarity distribution was never confirmed. And actually, right now no class had got 2 Epics revealed. So I guess it’s 3/3/1/1 for every class, expect Hunter who gets 3/3/1/2.

      Or they really are giving Shaman different rarity distrubtion, which I doubt is happening.

      • Anonymous says:

        I heard that each class is getting 9 cards, except Hunters are getting 10!!!!

        • Stonekeep HSP says:

          Oh, alright. So it’s that way. 3/3/2/1, except Hunter, who gets 3/3/2/2. Makes perfect sense.

  67. Anonymous says:

    OH finally an OP heal card for my lovely shaman

    • Anonymous says:

      Actually it’s not OP. First of all, in this ‘joust’ mechanic, it’s not that probable to win the joust. Then ask yourself: “in which situations do i need 14(!) health restore?” You can just put heal bots into your deck. And last but nit least, compare it with other healing cards like druid’s healing touch, it’s not used in constructed at all and in arena it will be as bad.

      • Anonymous says:

        (Sorry for my bad english, I’m from Germany)

        • Anonymous says:

          Love it to see Germans saying sorry for their English as it’s pretty good… usually 😀

      • Stonekeep HSP says:

        I also don’t think the Healing Wave is op, but your points are kinda wrong.

        First of all, it IS probable that you’re gonna win Joust against fast deck. You’d play this card in a slow Shaman deck, Control Shaman. You’d win the joust about 70-80% of time against face decks and about 50-60% of time against Midrange ones.

        In a lot of situations. Obviously the healing is great against fast decks. And you actually very often need 14 healing – most of the games against Aggro decks end up with Control deck stabilizing just before dying. 14 points of healing can straight up seal the game against Aggro.

        Druid’s Healing Touch is actually sometimes used in Ramp Druid. It’s never seen in Midrange Druid, but there is a good reason for that. It’s not because the card is necessarily terrible – Druid is the class that wants to play proactive, not reactive game. Especially Midrange, but Ramp too. You want to play threat each turn, you want to push enemy and let him react to what you play. Control Shaman, on the other hand, is the opposite. It’s a really reactive deck with a lot of answers. The deck’s aim is to slowly grind enemy down – it doesn’t put too much pressure on the board. Healing is 100% reactive, not proactive. If you’re winning and pushing enemy – you don’t need it. Healing Touch would be good for Druid only in very fast matchups. Against a lot of decks it would be a dead card. In Shaman, the healing is good even against slower decks. If you aim for a long, grindy game you’re gonna take some damage no matter what. Warrior can just try to Alexstrasza + Grommash combo you and you sometimes need to heal up.

        Also, Healing Wave is better than both Holy Light (which is actually used in some Control Paladin decks!) and Healing Touch. Against Control it’s about 10 healing on average, while against Aggro it’s like 12.5 on average.

  68. Gox says:

    Control shaman is coming 😛

  69. Anonymous says:

    I feel bad for warrior :(

  70. Anonymous says:

    If a fatigue rogue were to burn your Fist of Jarxxus would that count as discarding it?
    It probably wouldn’t matter, just curious as to how this would work.

    • Stonekeep HSP says:

      No, it doesn’t. Only the cards discraded from your hand count, not those from your deck. So if you “burn” the cards by overdrawing or if you discard them through the Fel Reaver, it won’t work.

  71. FortyTwo says:

    I don’t know really about the sea plunderer. It could be cool to draw with a board of patrons but it need to be perfectly timed and just boulderfist ogre stats. Feel like it should cost 5 or have 8 health since it has a negative effect. I am not a patron player but I play control warrior all the time so if there are any patron players out there that thinks it is better than boulderfist ogre please tell me.

    • Stonekeep HSP says:

      Those are not “just” Boulderfist stats. Boulderfist stats are the best you’re gonna get for 6 mana. And those stats are anything but bad. Sylvanas Windrunner, Emperor Thaurissan and Shieldmaiden are other 6-drops that Warrior uses – they’re all 5/5 (obviously because their effects are much better). Maybe if the card has negative effect they cane make better stats – and this one is definitely not negative. Not only on board full of Patrons – it synergizes with Acolyte of Pain, Armorsmith, Grim Patron and Battle Rage.

      Obviously the card is pretty mediocre because of how random it is. Just like Flame Leviathan, it can either screw you or win you the game. The RNG that you can’t control is really bad. Sometimes you’re gonna hit Grim Patron, but other time you’re gonna hit your 1 health minions that you wanted to trade this turn. You can’t set up for it because you don’t know when it’s gonna happen. That’s why I don’t really see it being good and playable. But the card is definitely not terrible.

      If it costed 5 however I’d play it just for the stats in Control Warrior…

    • Anonymous says:

      you could probably build an enrage deck and this card would be really good in it

      • Foodbeard says:

        Before the days of Patron Warrior I had a fun (but not super incredible) enrage deck that would have loved this card.

  72. Anonymous says:

    Gormok the Impaler was ant neutral legendary – first in 3rd row. Now there is Icehowl. Dunno why.

  73. Anonymous says:

    Where is Gormok?

  74. Cho Incarnate! says:

    It does not fit neish into warlock but dreadsteed could make for some very fun games:

    warrior- warsong commander =board clear
    shaman- reincarnate and rivendare= many the steed
    mage+ duplicate+ medivh = infinite value (in fact mage having dreadsteed would be INSANE, can you imagine if they got an unstable portal into turn 3 dreadsteed coin effigy 0_0

    and furthermore, it hasn’t (of yet) been confirmed if demon buffs die with the steed or if it carries them in the afterlife (in fact noxious made a card like this on his channel years ago that KEPT buffs!) I think that dreadsteed may not fit warlock as of yet, but as it is an infinite value card, it’s fun times ahead (or at least a few incredible clips :3)

    • Stonekeep HSP says:

      “and furthermore, it hasn’t (of yet) been confirmed if demon buffs die with the steed or if it carries them in the afterlife”

      It doens’t need confirmation. When the card dies – the buffs go away. The fact that you resummon it doesn’t mean anything. Look at the Ancestral Spirit from Shaman. You give a minion Deathrattle that resummons it – it doesn’t keep the buffs etc. and just resummons a standard version of the minion.

      • Anonymous says:

        I think it would be way to OP if this minion would carry over buff……just give it Taunt…..and people seem to forget that this guy will take a PERMANENT spot on your board (unless silenced) I mean would you really want more then 2 of these guys.

        • Stonekeep HSP says:

          Yeah, it would be completely OP, that’s why it won’t work like that. If the text said “Deathrattle: Summon exact copy of this minion.” then it probably would carry over the buffs. With the current wording, you just summon a new minion named Dreadsteed – a 1/1 for 4 mana with the same Deathrattle.

          • Cho Incarnate! says:

            Oh yeah >_< so it there no way it works like echoing ooze? it says summon another dreadsteed which means 1-1 damn! still it'll make some wild games :3

          • Stonekeep HSP says:

            Yeah, no way it works like that. Look at the Faceless Manipulator and Echoing Ooze’s effect. It says “copy”. With Dreadsteed it doesn’t.

  75. Anonymous says:

    I feel like icehowl is a really shitty card… 9-mana minions are usually not that good and they need a very good effect to be played. King Krush doesnt see play and neither will icehowl.

    • Anonymous says:

      actually i feel ice howl is ok cus it will easily trade 2 for 1 which isnt bad.

  76. Anonymous says:

    The hilarious thing is that as bad as it is, Dreadsteed would be completely broken if it were a Warrior card.
    Warsong + Frothing + Dreadsteed = gg

  77. Greed says:

    Ok, So I posted earlier about how this cards needs extra effects. I may have been wrong the more I think about it but only time will tell. After all having like six of these on board allows you to kill a lot of things. I suppose only time will tell even though I do think the card could be marginally better without many consequences.

  78. Anonymous says:

    The only problem with dreadsteed is that it is a warlock card, druid and shaman could fill the board with baron rivendare then savage roar or bloodlust for all the damage while warrior could use warsong commander to infinitely charge them out into minions.

  79. Anonymous says:

    Oh sure just dump all the trashy cards on Warlock

    • Anonymous says:

      So. God Damn. True!

    • FortyTwo says:

      Well. Warlock has both zoo and handlock that has been in the meta for very long and both decks are really good. Priest and Shaman though are classes that need buffs and better minions so that’s probably how blizzard thought. But it’s true all the 5 cards realeased so far are garbage

      • Stonekeep HSP says:

        I’d argue that Wrathguard is really strong. Fist of Jaraxxus can be insane in the future if the Discard Warlock becomes a thing (if you run a lot of cards that discard and those that do something on discard – obviously we don’t have too many options right now, but maybe in future). Wilfred is in a strange spot where it can be either game-winning or useless. But the card itself is not terrible. Dreadsteed has SOME potential but I just don’t see it fitting any deck + it’s way too slow. And Demonfuse is just bad, no discussion here.

        So the Warlock isn’t necessarily getting bad cards. I mean, you need to remember that only like 20-30% of the cards in the GvG expansion turned out to be good. So that’s like 2 cards per class. Warlock got 3 out of 8 good cards in GvG (Darkbomb, Imp-losion, Mal’Ganis) but let’s say Hunter and Warrior got only 1/8 (Glaivezooka / Shieldmaiden) and Druid didn’t get any good cards. And by good I mean played in meta decks – obviously some of the cards are good but they just need more synergy or a better deck to fit them in.

        I don’t think they deliberately release worse cards for the classes that are currently strong. Obviously they need to release strong cards for the weak classes to let them catch up, but sometimes even 1 card might make a seemingly bad class great again. Just like Zoo wasn’t really played betwene GvG and BRM too much and them bam, Imp Gang Boss resurrected it completely. Priest also isn’t a weak class – it’s really strong, but just lacks.. something. If that something is added, it can jump into the top tier all of sudden.

        • Anonymous says:

          I agree that Wrathguard has the potential to be pretty decent and Fist of Jaraxxus is an interesting abeit probably bad card. Im just angry that Warlock has had two cards that are clear pieces of trash dumped on them so far, which hasnt happened any other class this expansion.

          • Anonymous says:

            I agree Warlock has fared really well in expansions so far (Voidcaller, Imp Gang Boss) but I dont think that that means we deserve… Demonfuse. I think it would be fine if they tried to push a different archetype of Warlock, like they did with Floating Watcher, but they obviously arent even trying to do that because Demonfuse is a thing.

          • Stonekeep HSP says:

            Don’t dismiss the card completely just because it’s trash tier right now. Everything can change in the future.

            For example, maybe, just MAYBE in future there would be a Warlock deck where you actually want to give enemy Mana Crystals? I don’t know, there could be a card like “You lose 5 health. Your maximum number of Mana Crystals becomes equal to your enemy’s.” Demonfuse actually wouldn’t be terrible – you could gain a positive effect (+3/+3), ramp your enemy and then ramp yourself up too. This is just an example. Cards can’t be always judged by the current meta and currently existing decks. Demonfuse is not 100% bad – if proper synergy will be made it can become good. I know how crazy it sounds, but even such a terrible card can find its place in the future.

            And besides the Demonfuse, Warlock didn’t get such a bad cards right now. Most of them are gimmicky or risky, but it doesn’t mean they’re bad from design perspective.

          • Stonekeep HSP says:

            Hunter got only 3 cards revealed, 2 of which are really bad in Constructed right now.

            Rogue has got Poisoned Blade, which is terrible. Also Cutpurse and Anub’Arak are also really weak.

            Warrior has Bolster and King’s Defender which don’t synergize with anything played right now and won’t likely be any good. You’d need a really best case scenario for both of them to work well.

            And a lot more cards are underwhelming. So it’s not like only the Warlock’s cards are bad. That’s how it works, they can’t give everyone 9 great cards that fit into current decks. If they want the game to progress, more decks to be created, they need to add some seemingly bad cards that might have a future synergy.

            Just like Dreadsteed. If there will ever be a card like “Your other minions have Taunt” (ongoing effect), Dreadsteed could become really crazy card. Or I don’t know, cards that synergize with a Demon on the board – just like now we have cards that synergize with Dragons in your hand. Mechanics like “If you have a Demon on the board, do X”. Dreadsteed would guarantee to have a Demon all the time unless Silenced.

            I don’t know if either of those ideas would actually work or be good – it’s just theorycrafting. When it comes to the card games, you have to think outside the box. Dismissing the cards completely just because they’re bad now is not a good idea. They may not have the impact on the meta now, they can still be useless a year after, but maybe 2 years from now Demonfuse will be the new op and people would want to nerf it?

      • Anonymous says:

        I dont know I still feel that for now at least, Demonfuse is at Magma Rager level of playability and Dreadsteed is just slightly above that. Dreadsteed seems very similar to Anub’Arak to me. The effects are obviously different, but they are both cards that create advantages over a long period of time, but are extremely vulnerable to silence and are just too slow for the current meta.

  80. Anonymous says:

    Dreadsteed needs charge, not even a joke. Then its good

    • Anonymous says:

      But that’s too good, it could clear any board if their minions have more than 0 attack since it’s deal 1 damage, die, repeat.

    • Anonymous says:

      Holy fuck, a one-sided Twisting Nether for 4 mana that can be reused every turn. Sounds pretty balanced.

      • Anonymous says:

        Twisting nether can’t clear minions with deathrattle, this thing with charge can.

    • Stonekeep HSP says:

      When I first saw the card, I was sure it had Charge for some reason. And I was like: “WHAT?!” I mean, it’s bad in current state, but with charge it would be completely broken. If the animation wouldn’t be too long you could just clear whole enemy board with your 4 mana card every turn.

  81. Anonymous says:

    Dreadsteed will only be good if Malganis is on the board. If not then 100 dust to a new card for me

  82. Anonymous says:

    It will be difficult for dreadsteed to find a spot in competitive play, but I’m so glad a card like this exists. It would be completely broken for 3 mana, or if it had better stats, so for such a powerdul effect, it had to be as weak as possible. More health makes no difference, and more attack on infinite health creature… watch what you guys are wishing for.

    • baartt says:

      I agree that this card for 3 mana would be nice, but even at this cost it could suffer the comparison with Imp Gang Boss.

      Trying to figure out where Blizzard wants to go with this.. :

      So when you think about zoo’s main weakness (lose board control lose the game), because you have nice effects like abusiv sergeant, void terror, power overwelming that just do nothing if your board has bean cleared.. playing this guaranty to always have something on board that you can buff and smash into something.. the imps of Imp Gang Boss and Implosion are already here for that but i have the feeling that this card could do it more reliably. But 4 mana is a lot and you can’t drop it at turn 4 it is a huge tempo loss that can’t be allowed on a very aggressiv deck like zoo.

      This card has a potential infinite value but the investment is prohibitive, there are ways to gain tempo in warlock but you don’t really want it to be called by VoidCaller and it will probably happen if played in zoo because it will stick to the hand for the 5-6 first turns.

      Maybe this card will never be played in constructed, maybe not, time will tell, but anyway we will see it with Bane of Doom, so is it a bad “free” demon to get or not? I think it is ok because it definitely unlock some plays that any other demon can do. Stickier minion ever.. =)

      • Stonekeep HSP says:

        I think people forget that Silence is a thing. It’s not indestructible – almost every deck runs Silence right now. Silencing it makes it just a 1/1 minion, which is really, really bad.

        And when it comes to the Bane of Doom – you definitely do not want to get that. Bane of Doom is a tempo loss – you pay 5 mana for 2 damage (which normally costs 1 mana) so you expect to get sometihng that gets you back the tempo – Doomguard, Mal’Ganis, Jaraxxus, Dread Infernal, Pit Lord, Voidcaller (if you have more Demons in your hand), even the Felguard is not terrible. I think it’s still gonna be better to get Dreadsteed than Voidwalker, Blood Imp or Flame Imp in most of the scenarios, but it’s way below average imo.

        • baartt says:

          I don’t forget about silence, I just can’t imagine someone using a silence in this 1/1 against a deck that runs VoidCaller, Mal’ganis, VoidTerror, eggs, argus.. it is already rare to play 2 silences right now, yes there are some rare sheep/hex too…
          I think that 95% of people will just ignore it to save their silences for bigger threats, so it will often get infinite value.

          I definitely agree that on paper it is a bad card, the capacity is quite unique so I think this card deserve some thinking before puting it directly in the trash category.

          • Stonekeep HSP says:

            You’ve just pointed the minions played with Zoo Warlock. There is no way, NO WAY that the Dreadsteed would fit Zoo Warlock. The deck is heavily based around tempo in the early game. You’d much rather play Imp-losion than Dreadsteed. You get instant value of couple of turns of Dreadsteed on the board – I’d argue that if you roll 4 and enemy has no clear way to gain Imp, you gain more value than the Dreadsteed will gain you until the end of the game! Concept of Dreadsteed and concept of Zoo Warlock are like polar opposites.

            Also, what’s wrong with Silencing it? If by Silence you completely get rid of enemy 4-drop – that’s actually strong! People Silence Haunted Creeper all the time just so it won’t spawn 2x 1/1 if it protects their board etc.

            You Silence Voidcaller – enemy still has 3/4 minion. Small tempo loss. You Silence this – enemy has paid 4 mana for a 1/1. It’s just like he skipped turn 4. If you have some board presence, any board presence, you can push your advantage really hard and he won’t likely come back.

  83. Anonymous says:

    Baron make it the new grim patron?

    • joshua says:

      wouldnt fit anyware no way could they make spacr or a efficent way to bring it out grim patron warrior wont be changed unless some op minion comes out of the new update. if its draw cards it may replace battle rage

  84. Anonymous says:

    Dreadsteed will be an absolutely beastly 100 dust disenchantment

  85. leatrix says:

    What does everyone think of the possibility of Control Rogue? I see that Blizzard is trying to push for it, but Rogue is by nature not a Control class.

    • Anonymous says:

      I LOVE the idea of a control rogue. I have a checklist that is incomplete by my standards and you can bet I’m going to make an attempt to make one work with the new cards. I’m up for discussing deck ideas too. I love playing the off meta decks.

  86. Anonymous says:

    With dreadsteed you always have a host for sacrificial pact

  87. Anonymous says:

    I’m no good at this game but IMO Dreadsteed is very underwhelming stat-wise and for its manacost. Sure, I can see blizzard doesn’t want to give Warlock any absurd cards by accident but come on. If the thing had a unique effect like maybe +1/1 every time it respawns it would fit the grindy nature the card seems to have. Maybe I am wrong but I just am disappointed with the warlock cards this expansion and I feel this could have been a unique opportunity to experiment.

    • Nakara says:

      Having a card like dreadstead that is extremely hard to kill is something that becomes OP very quickly if it does’t have terrible stats, with an effect like you say it could win games by itself against decks that don’t run silence(rouge, priest, temp mage, many midrange hunters, many control warriors, possibly patorn warrior hard to tell on that one though, and probably more I’m not thinking of) simply because no matter what they did they would be unable to remove the dreadstead and it would thus be very game breaking since every deck would need at least 2x silence to not lose to this.

      In short the effect it has is already really strong so it needs terrible stats to make up for it.

      • Anonymous says:

        I understand that the effect is strong believe me. But the body is so weak I feel it invalidates the effect unless you are going to play anima golem or sac pact. I mean sure it would suck to be a rogue and not be able to deal with it but it would take a minimum of 3 turns before the card becomes a threat with the +1/1 effect. Turns where the rogue has time to ignore it and force you to kill your dreadsteed on your turn while they gather oil. Idk. I could be missing a bigger picture where someone builds a deck dedicated to the card, which would be hard but not impossible.

        • Anonymous says:

          Maybe they should have made it a 3/3 for 7 and every time it dies is gets -1/-1 maybe even make it that when it dies at the end that you and your board take 1 dmg to make up for the powerfull deathrattle.It would be extremely powerfull and maybe even broken with Baron Rivendare because you get a 2/2 plus a 3/3. It would be like the Grim Patron for warlock but you need that legendary. Maybe then they should go ahead and way that it only regenerates when it dies during the enemies turn so a taunt will be very effective.

          • Anonymous says:

            Oh wait what I meant was that the deathrattle only applies when the opponent decides to kill it because it got buffed or something. That would make a taunt effective against it since when you attack with it and it dies its gone.

          • Nakara says:

            To be clear I’m not gonna say its a good card, at the moment it probably isn’t but as the number of cards in the game increases the odds of a card that creates a powerful combo with it increases too already it has great synergy with power overwhelming/sac pact/barron Rivendare, anima golem and any kind of minion that buffs attack, its not impossible another card like anima golem that has a huge upside if you can ensure you always have a minion in play will come out at the future, but if this was stronger blizzard would be unable to make such a card.

            It’s also good to remember a lot of people said patron would be a gimmick deck because of its bad stats, then they got to use the card and realized its really strong.

            Ultimately the problem with making it stronger isn’t how its used now but how it could be used in the future, cards with powerful unique effects like this tend to create crazy combos if enough cards are released. A good example of this is Hive Mind from MTG the cards effect is that whenever you cast an instant or sorcery(a spell in hearthstone terms) your opponent also plays the same card a powerful, but seemingly purely negative effect(at least in 1v1 games), however because support appeared for it was able to see top level play.

  88. Anonymous says:

    why does the shaman had 2 rare instead of 3?

    • FortyTwo says:

      At gamescom they Said that every class get 9 Cards each except hunter (10) so i guess it will be 3 common 3 rare 2 epics 1 legendary. More spaces will comeback as the Cards are released

    • Anonymous says:

      Why does everyone think the common/uncommon/rare/legendary ratio has to be the same across the board. As long as classes are somewhat balances they can do whatever they please. If they wanted to release zero epics for a class in a set they could. Obviously they wouldn’t b/c people like you would lose their minds but they can do whatever they see fit.

  89. Anonymous says:

    new warlock epic: dreadsteed, 4 mana 1-1 with deathrattle – summon a dreadsteed.

  90. Anonymous says:

    Hey fantastic job keeping this updated to the minute/hour basically man, really appreciate it. I come here before even battle.net lol.

  91. Anonymous says:

    Only way I can see Astral communion actually working is to get a jeevus out before it and some how not get it blow up. Other then that 80% of the time your going to have 1 card to play with each turn.

  92. Anonymous says:

    I’m pretty excited for all of these new cards. Hopefully with the new deck slots coming I can make some new gimmicks and such.

  93. Anonymous says:

    Druid… Deck of legends?

    • Anonymous says:

      Lol, turn one double innervate, astral communion, top deck the dream :)

  94. Skycap’n Kragg is pure garrrrrrrrrrbage.

    • Anonymous says:

      he would be fun in a gimicky deck tho which is part of hearthstone

    • Stonekeep HSP says:

      I actually don’t think it’s garbage. Obviously you don’t want to use it for the full mana cost. But if you play the Pirate deck, you aim for a more aggressive playstyle. Having 2-3 Pirates on the board is gonna be a common sight. So with 3 Pirates this one is great – 4 mana 4/6 with Charge? Hell yeah! Even for 5 mana it’s really good I’d say. A Doomguard with -1/-1, which doesn’t discard anything. Sure – if you don’t have any Pirates on the board this is bad. But that’s the point – if the condition isn’t met, the card is bad.

      And now imagine the possibiilties. Let’s say you have Ship’s Cannon or Southsea Captain on the board. With the weapon equipped (obviously Pirate decks rely on weapons a lot, so you should have one) you could play 2x Southsea Deckhand + this one for 7 mana total and either deal random damage with Ship’s Cannon or buff your guys. And this is not even some unrealistic scenario.

      If some Pirate deck becomes viable, I’m 90% sure this guy will be part of it.

      • PioMoggo says:

        He’s more of a pirate which protects other pirates from getting damaged by Sludge Belchers or Druid of the Claws.

        • Stonekeep HSP says:

          The 4/6 stats aren’t offensive – and that’s cool. The 6/4 Charge would probably be too strong at pushing for damage, and 4/6 can help you to get through the Taunts on just be used as a removal to do on board trades (while still being Pirate and synergizing with the deck).

  95. Balithos says:

    Confuse should be make the enemies have a chance to hit the wrong target not swap health and attack i think the developers are confused.

  96. Hovno says:

    Hunter will have 10 cards not 9.

    • Anonymous says:

      Actually there is just space for 8, but that’s probably not what it’ll be anyways. However, how would you know that hunter will get 10 cards?

      • Jimmy HSP says:

        It was revealed on Gamescom – Class cards will have 9 while Hunters get 10 (we assume it’s because of the double beasts – one of the bosses in the Grand Tournament in World of Warcraft). The images shows 8 cause it’s just a place holder for now till we know more about the cards.

    • Anonymous says:

      All of the classes have eight card slots in the images, where the hell did you get 9 and 10 from.

  97. RockJock says:

    Would I be correct in assuming that you would get “excess mana” cards if you play Astral Communion later than turn 4?

    • Anonymous says:

      No. Maybe if you play it turn 10 but I doubt they’d let you play it turn 5 and get 5 excess mana cards.

    • Anonymous says:

      My guess is that you’d get the excess mana cards, but then you discard them, since the discard clause comes after the mana crystal clause. At least that’s how it’d be handled in Magic.

      • Stonekeep HSP says:

        That’s definitely NOT how it’s gonna work. Either you’re gonna get the card or you won’t at all. You won’t get an Excess Mana card and then discard it. Why would they give you an Excess Mana card just to discard it at the same time? It makes no sense.

        I’m 99% sure there will be no Excess Mana when played. The effect is exclusive to Wild Growth – no other card that gives Mana Crystals give you the Excess Mana card.

        • Anonymous says:

          Well, yeah, for elegance they’d probably code it so that the Excess Mana wouldn’t even spawn in your hand. But I didn’t know about Wild Growth being the only card to generate Excess Mana – but it is also the only self cast mana crystal card that doesn’t have the option to draw you cards the usual way.

        • Anonymous says:

          um the fist

    • Anonymous says:

      You only get excess mana with empty mana crystal. I think this card will get you full mana crystals regardless the turn.

    • Anonymous says:

      This card will work more like the Nourish Mana Crystal gain rather than Wild Growth, for example if you use nourish on turn 9 you will only gain 1 Mana Crystal, Not 1 Mana Crystal and an Excess Mana card.

      So no, you will not get any Excess Mana cards from Astral Communion.

      • RockJock says:

        Surely, if you play your entire hand on eg. turn 7, top deck Astral turn 8, play for 4 mana with 4 left, gain 10 crystals, 4 of which come out as “excess mana” cards?
        I only ask because the text on excess mana is “you can only have 10 mana in your tray”
        Sure, it might be that you’ll have to discard them, depends on how things trigger…

        • Anonymous says:

          You wont get the Excess Mana cards at all, it is worded the same way as the gain Mana Crystals option on Nourish, and you dont get Excess Mana cards if you gain 2 Mana Crystals with only 1 slot left…

          • RockJock says:

            Then it kinda sucks… Druid not renowned for card draw options

    • Stonekeep HSP says:

      I doubt that.

  98. Anonymous says:

    A new card was just revealed from Kripparian’s channel “Astral Communion”
    4 Mana Spell that lets you “gain 10 mana crystals, Discard your hand”

    • Anonymous says:

      It’s a druid card

    • joshua says:

      thta sounds really good but has a lot of disadvantages but it might be played getting the new druid legendary out on turn five would be great but that would be hard because you would have to top deck it over all fun card but not so gre

      • Anonymous says:

        But then you have the game where you go first and get innervate innervate astral communion then draw a one health card while against mage. Then you draw your deathwing instantly winning the game since they lose everything and you lose nothing. While 8 mana ahead.

  99. Anonymous says:

    Lot of cards are nice, but tbh most of the cards seems to be all over the place, at the start of the expansion announcment. things like the insipre mechanic and the new cards of shaman / mage were great on my opinion, but now you can see a lot of new cards that have nothing to do with that. i play warrior as my main class, and i dont see any good strategy on warrior with what has been presented so far, cards like bolster and kings defender lead me to belive that they are aiming for a huge defensive warrior, but then they give us a minion that interacts with dragons to get charge…. it does not have any sense, im, thinking the warrior legendary its going to be a tank, but who knows.

    Dont get me wrong, i like the expansion in general, but i dont see the point of releasing cards that dont interacti with each other. just by looking at some of them you know they are never going to be used. just look at the warlock cards, their legendary can find a place on a handlock and their other cards can fit on a demon lock w/o any problems, even zoolock, i mean flame imp + demonfuse on turn 2, would be a pain in the a**, and the wrathguard, so far i belive rogues & warrior are getting the worst párt of the pack. lets hope at the end all clases get some good viable new ways to play them. cheers for the page btw, keep the good work :).

  100. Anonymous says:

    You’re pretty keen on the auchenai synergy, but you’re overlooking that Flash Heal is REALLY REALLY weak when there’s no auchenai. That’s really bad. The typical cards that priests run that interact with auchenai are also strong without auchenai.

    Circle of Healing is a strong AoE with auchenai, a big draw mechanism with Northshire, a huge tempo swing with Injured Blademaster, and a powerful damage burst with Lightwarden.

    Zombie Chow is a great anti-aggro tool when played early. For this reason alone, it is featured in a lot of control decks that do not have access to Auchenai Soulpriest. Auchenai is simply a bonus, not a primary justification for including Zombie Chow.

    In the pre-naxx days, Earthen Ring Farseer was pretty decent with auchenai, but if auchenai wasn’t there, it was still a 3/3 body, slightly improved aggro match-ups, and was decent for healing blademaster and other big minions.

    Light of the Naaru (or LotN for short) does essentially the same thing as Flash Heal, but it provides a minion as well. Sometimes the minion is just a 1/2 body… and sometimes it wins the game by itself. While the infamous turn 4 blademaster + LotN combo sticks out in people’s memory, LotN is usually not used that early in the game, and is usually followed by a hero power to some character that isn’t fully healed, resulting in a 3/2 body. So typically, LotN provides a 3 hp heal and a 3/2 body that threatens to continually/explosively grow in attack power. That 3/2 body is almost always more valuable than an extra 2 hp (if the character’s max health can even support it). Even in the presence of auchenai, Lightwarden can sometimes be more valuable than an extra 2 damage off of your spell. It’s board presence, and might stick around after auchenai is dead, depending on your opponent’s board position.

    In a class that struggles with consistency more than any other, Flash Heal does not provide enough flexibility to make the cut, let alone replace a more dynamic card like Light of the Naaru because of one highly specific combo. Even Recombulator is more flexible (primarily comboes with Shadow Madness, but it’s also good to use on Cabal Shadow Priest, or with damaged minions you don’t have time to heal).

  101. Anonymous says:

    Are there no new cards today? o.O

  102. anon says:

    why does pali have more slots then all others

  103. Anonymous says:

    Living roots, what an amazing card, it may sound simple, but it has so much flexibility, been playing as druid for a while, and having to spend wrath on 2 health minions was painful to see. also the choise of getting 2 1/1, they can kill leper gnomes and stuff like that.

    • Anonymous says:

      and the damage can go to the face, so on a turn 10 a combo + living roots, its 16 damage. great.

      • joshua says:

        its a very very good time to be a druid living roots is such a good card it has the flexibility to be a holy smite or aracne shot while also being able to put two minions on the board on turn one

        • Dnx says:

          Yeah, im also a warrior and warrior cards are kind of bad, nothing concrete like the alextraza champion, cards like that don’t fill on most popular warrior decks right now, on the other hand i play druid and they are getting some of the best class cards shown so far.

    • joshua says:

      it will be great in arena

  104. Anonymous says:

    i have a question i dont think its been asked yet(well not too my knowledge anyway) but will tgt cards be released to arena before actual expac release? like they did with gvg.

  105. Anonymous says:

    Wow Charged Hammer is so interesting… I have no idea if it will be good, but changing the Shaman hero power to dealing damage really took me by surprise. I was like “wait… that’s… is that a shaman card?” lol. And Alexstraza’s Champion is such a good card… Is it good enough to make dragon warrior a thing? eh…

    • joshua says:

      just for that card maybe if they realese a few more dragon cards a drogon legendary would be cool and the weopon doesnt really fit in with the new cards for shawman

  106. Anonymous says:

    Flash heal will certainly replace light of the narru and flash heal even works better with auchenai soul priest

    • Anonymous says:

      Why on earth would it replace light of the narru, people dont run that card for just the heal health isnt really that big of deal people run it more for the bonus of getting a decent one drop that with the right combo can win games, flash heal dosent really do anything by itself.

      • Anonymous says:

        Flash works so much better with auchenai though

        • Anonymous says:

          2 extra damage really isnt that much better not to count narru summons a 1/2 which may not be immediate damage but will either gain you the two life you didnt gain from the flash heal or will likely deal 3 damage if not more.

          • Nakara says:

            The difference between 3 and 5 damage is huge actually with 5 being the breaking point for damage that it is, Highmane, Fire Elemental, Shield Maiden, Thaurissan, loatheb, sludge belcher, and ancient of lore are all popular 5 health cards that you won’t be able to deal with using narru. Being able to take out strong 4 health cards like Azure Drake, Flamewaker, and Misha is very helpful as well. The Lighwarden is obviously very good of course but the diffrence between 3 and 5 is big enough that Flash heal might be better.

            I could also see both being ran in a new burn style priest with Shadowbomber and Mind Blast if a few more cards supporting that style of play are added

  107. SiriusBlack7 says:

    Why does paladin look like its going to get more cards than the others

    • Anonymous says:

      I was asking myself the exact same question…
      I hope not tho…

    • Anonymous says:

      it is called the GRAND TOURNAMENT for a reason: knights, paladins. etc.

      • Anonymous says:

        or it was just a graphical glitch with the site? pally isn’t bad enough to need more cards from and expansion. if anything warrior should get more(nobody should but if anyone would it’d be warrior) because it’s a tournament with fighting going on.

        • Stonekeep HSP says:

          It was a mistake, we just put too many slots into Paladin. I don’t know why people instantly assumed Paladin is getting more cards.. Then we had only 8 slots for Neutral Commons and people assumed that that’s all we’re gonna have. I mean, we’re not even an official Blizzard site. We had no info on how many cards each class is gonna get and what the rarity distribution would look like – no one had. Obviously we had to just guess and add/remove slots with the announcements.

          THe only class that is getting more this expansion is Hunter. It’s getting 2 Legendaries instead of 1. We don’t know what those are gonna be yet, though.

  108. Anonymous says:

    wow they are trying really hard to make aggro warrior a thing

    • Anonymous says:

      I’m not sure, the card is only good (2 mana 3/3 charge, dayum) if you’re holding a dragon.. I don’t think there would be any dragon warriors because right now the dragons are not good enough, especially for warriors. control warriors may run alex, but why would control wars include unreliable charge minion? won’t see any play.

      • Anonymous says:

        Also fiery war axe does the same thing as this card most of the time only better, In arena the card is a solid two drop but in constructed i cant see picking it over win axe for any deck.

        • Stonekeep HSP says:

          You can’t really say that Fiery War Axe does the same thing as a 3/3 minion with Charge. That’s not true. The good thing about minions over weapons is that enemy has to deal with them. Obviously you don’t play a 3/3 Charge in a Control deck – you play it in Aggro. That’s the reason people play let’s say Wolfriders – not only they deal 3 damage, but even if enemy has to JUST ping them, it takes 2 mana they could spend on developing the board.

          A 3/3 Charge for 2 mana would be super crazy op. The thing is that it’s gonna be balanced right now in Warrior, because you need Dragons to activate it and Dragons (besides Faerie Dragon) don’t have a good synergy with Aggro deck.

    • Stonekeep HSP says:

      I don’t agree. Bash is not the card you’d play in Aggro – too slow and you don’t care about Armor that much. Bolster and King’s Defender have synergy with Taunts – again, not with Aggro. The only card I could see being played in “Aggro” is Alexstrasza’s Champion – but the Charge requires you to hold a Dragon. And Dragons are mostly big and slow – you don’t have the fast, aggressive Dragons. I suppose you could play Faerie Dragons and maybe Azure Drake for card draw, but that’s definitely not enough for a fast Dragon Warrior deck.

  109. Anonymous says:

    Fists Of Jarraxxus is so bad

    • Anonymous says:

      but if there would be more cards like this.. discardlocks might be a thing, running those soulfires/succubus/doomguards in a deck, who knows lol. well yeah right now zoos are playing 2 doomguards and some play 1 soulfire instead of darkbomb/implosion, but nobody plays succubus cus it’s just bad. unless the discarded card somehow gives more value when discarded…

  110. FortyTwo says:

    The charged hammer should really be rogue instead of shaman. The rogue class really need a hero power that is good for being played every turn. That other weapon was really disappointing. Inspire won’t work in rogue. #sad

    • Anonymous says:

      I agree so much. charged hammer won’t see any play with these new totems which will make Totem Shaman pretty powerful. hell, even that crappy card that buffs 3 health to all totems might be actually a good card now. I mean, look at that 2 mana 3/4 totem.. so sweet. on turn 3 you can have 2 3/4s on board, and the next turn you can drop tuskarr which may summon another 3/4 totem.
      rogue on the other hand doesn’t get anything good. poisoned blade is one of the worst card ever made, and it’s epic. yeah 100 dust I guess all it could ever be useful for. this expansion really kills rogue. (but who knows I might be wrong)

    • joshua says:

      that what i was thinking it just doesnt fit in with shaman

    • joshua says:

      one mana retore 5 heath sounds good to me considering there is a paladin card 2 mana restore six heath this is a good card but what would be taking out of priest decks for it?

    • Anonymous says:

      I personally think flash heal is really good. it can be 2 mana to heal 10 of your HP, or a really cheap spell to keep your deathlord alive. it can give that card draw from northshire cleric when you lack that 1 extra mana to use your hero power. it can deal 5 mana to an enemy with auchenai on board. auchenai + 2 zombie + CoH + 2 flash heal = 8 mana 4 damage to board 20 dmg to enemy’s face. pyroblast who?

      and don’t forget light of naaru for 10-mana combo 26 face damage… damn.

      and if it’s not enough, you can bring velen/malygos/both and 2 mind blast for extra laughter…

      • Anonymous says:

        I have to disagree The card may seem good in certain circumstances but to make a space in a deck for 2 cards that may do absolutely nothing is not good. 2 mana to heal 10 hp sounds good but you forget that it also takes 2 cards. Healing a deathlord doesn’t serve much purpose as deathlord is already not good enough to be included in most decks as the drawback can be game loosing, and even with a heal for it it still really isnt worth it. Finally that combo you mentioned isnt really viable as it takes 6 cards to deal only 20 damage which may seem good but you have to draw all 6 cards first and hold them till turn 8 which by then you will be killed to most everything else in the game.
        In my opinion the card is very bad as it’s effect is very negligible, need prrof look at the paladin card that heals for 6 no one uses that or the druid card that heals for 8 for 3 mana, again no one uses that. Why? because it takes space in a deck for a card that can actually take effect on the board 5 life gain dosent do anything to clear the board or stop incoming damage. Also their is going to be situations where the card cannot heal any target or over heals by a lot simply making it even more useless of a card then it already is.

        • Anonymous says:

          what rank are you? (before we’re jumping into conclusion because it seems like I accuse you of having low rank or something, just wanna say that I’m -nowhere- near legend, and I see kinda lots of priests running deathlord) 😀

  111. Anonymous says:

    Theres a new card on battlenet site, warrior’s 2/3 give +1 atack and charge if u have a dragon in your hand sweeet one

  112. Anonymous says:

    Why are the no more “HSP reviews” articles for individual cards?

  113. Anonymous says:

    welp confuse works in a divine spirit, innerfire deck at least. If thats saying much of anything.

  114. Anonymous says:

    Confuse – 2Cost Epic Spell: Swap the Attack and Health of all minions.

    Not sure if its fake or not but they are showing a new Priest card on this site.

    http://imgur.com/VgnkA0m

  115. N/A N/A says:

    Which classes are getting the best stuff.

    1. Shaman
    Totem shaman could be a great new deck type and easily bring shaman up to the middle tiers.

    2. Druid
    Druid of the Saber and Darnassus aspirant are amazing early game cards. Savage combatant and Aviana are also decent. This will help the class stay in the high tiers.

    3. Mage
    Mages are getting some really solid hero power cards (Fallen Hero, Coldara Drake, and Effigy) and could have also have a new type of deck.

  116. Anonymous says:

    No Murlocs… Whyyyy!!! – the Mrgl king.

    • Anonymous says:

      Not sure if they are gonna add a Shaman Murloc with them being more Totem theme in this expansion.

    • Anonymous says:

      don’t worry, blizzard is talking about murlocs on frogs, i hope they will release more murlocs :)

  117. joshua says:

    6 mana 5/5 draw a card its meh if you have room for a 6 mana drop there is so many better one out there

    • joshua says:

      but its ok in arena

      • Anonymous says:

        I actually disagree. 6 mana 5/5 draw a card is amazing. people run azure drake and it is 5 mana 4/4. 5 health is also a hell of a lot better than 4 in this game.

        • Anonymous says:

          +1 magic damage

        • Anonymous says:

          But there is the problem with a 6 mana 5/5 draw a RANDOM card from the paladin pool, obviously it coulb be tirion, but what are you gonna do with a freaking quartermaster in Shaman? Or Eye for an Eye, There are so many mediocre cards you could get that a 4/4 spelldmg for 5 mana draw a card from your deck is not really that comparable since you often get the exact cards you need and you know you have, Especially in constructed decks are often finely tuned to have certain combos, and that glorious Eye for an Eye or Lights Justice isnt going to help at all

        • Stonekeep HSP says:

          I disagree. First, this one doesn’t give Spell Damage – Are Drake does and it’s big. When you combo it with Consecration, Holy Nova and things like that – bigger AoE damage is great. The 5/5 for 6 and 4/4 for 5 are comparable stats. But drawing a random PALADIN card is inferior to drawing a random card from your own deck in most of the decks. You put cards into your deck for a reason – you want to draw them. Unlike a lot of Paladin cards. So it’s better to draw the card you want 100% of time than the card you want like 50% of time. Obviously, if you get Tirion it’s great – but on the other hand, getting Repentance or something like that sucks.

          Most of slower decks already have a 6-drop spot pretty crowded. Sylvanas Windrunner and/or Emperor Thaurissan are standard. But there are a lot of great class drops in 6-mana slot – Fire Elemntal, Savannah Highmane, Shieldmaiden, Cabal Shadow Priest…

          I think Azure Drake is much better than this in most of the decks. And I actually thing this one is best in Priest – Control Priest has synergies with a lot of Paladin cards.

  118. FortyTwo says:

    I just want to say that I really love this site. You always update as fast as possible and I am really impressed by your work.

    • Anonymous says:

      I know right. I also freakin love this site. Good job on ALL of you who’s working on this.

    • Stonekeep HSP says:

      Thanks, we’re glad that you like it! :)

  119. Anonymous says:

    grand crusader is out?

    6 mana 5/5
    Battlecry: add a random paladin card to your hand

    • FortyTwo says:

      It seems really weird and unfair to Uther but if it’s not a fake I suppose it’s an okay arena card

  120. Anonymous says:

    i can’t wait for new murlocs 😀

  121. Sam says:

    I can’t wait for them to reveal the hunter legendaries!

    • FortyTwo says:

      Well, if you’re a fan of face hunter I think you’ll be disappointed since blizzard try to make hunter more control styled so I think you can expect an expensive legendary

    • FortyTwo says:

      By the way. I think that the thing before the new giant in the trailer that looks like gahzrilla could be it

  122. Andrew says:

    This Injured Kvaldir is basically going to ruin Hungry Dragon once and for all. It was never to good to begin with but now I wouldn´t want to play it anymore. Too many dangerous 1-drops. But the Injured Kvaldir is actually a very decent card for priests I believe.

    • GinnG says:

      Agree for the part of decent cards for priest, can be combine with injured blademaster to maximize the card drawing during synergies

  123. Cho Incarnate! says:

    I think I may be the only person here to think that Aviana isn’t going to see much play- if you get to turn 9-10 with all the aggro going around then good game, sure, but even with the new mechanic of reveal and if cost more____, I still think decks like zoo and huntard are going to rule becuase they’ll just ignore your OP minions and hit your face.

    So far gadgestzan jouster and eydis look like the only tools we have to counter it (c’mon new slow meta ^-^)

    Sure, if the meta slows Aviana is crazy (and no-one ever talks about the alarmo bot insta win ^^) but I think she’ll go the way of ysera and rag- super strong in control matchups, but dead in almost every game before rank 5 XD

    • gnakgnak says:

      may be this:
      “Emperor Thaurissan will make Aviana minions cost 0. If Aviana is removed, those minions will go back to their Emperor reduced costs.” (https://twitter.com/CM_Whirthun/status/628984499435642880)
      will change your mind 😉

    • Anonymous says:

      out of all the classes druid is one of the best for countering agro with cards like wrath, keeper of the grove, ancient of war, ancient of lore, and swipe. Also last season someone got to legend 100 something with a druid deck running ysera and nourish, meaning that if a deck can hold out aggro well enough to afford these cards in the deck it should easily be able to use aviana, Also here is a link to the deck in case you dont believe me, and yes i’ve tried it and it does win about 60-70% of the time. http://www.hearthpwn.com/decks/279873-top-100legend-ysera-ramp-druid-70-winrate-with

    • Stonekeep HSP says:

      Actually, the two cards you’ve listed won’t slow the meta down. Eydis is a really Aggro card – not control one. And Gadgetzan Jouster is just a worse version of Zombie Chow.

      You guys exaggerate with how fast the meta is. Face Hunter isn’t even that good in the current meta – I’ve actually seen a lot of Warriors and Priests on the ladder recently and Face Hunter just sucks against both.

      Face Hunter isn’t even a problem. Most of people at the higher ranks have already learned how to play against hyper-aggro decks. Midrange Hunter is much stronger but also slower – it rarely rushes you down by turn 5-6 so you have a lot more time to develop.

      I don’t think Aviana will be #1 legendary – I think it’s gonna be good in slow, Ramp Druid (which is also a good counter to Face Hunter with the amount of Taunts it runs btw.) and that’s it – not op or anything, just good. If you get the perfect combo, I mean her + Innervate + 3 legendaries on turn 10, that’s good for you – but pretty much every good deck has some crazy combo.

      • Cho Incarnate! says:

        I suppose you’re right but gadgestzan and eydis are very strong tools for control as the zombie chow is consistently great whilst these cards are usually great. Eydis power word shield coin shield on 4 is a double 2 drop killer (theoretically) and gadgetszan is only consistent in control decks (like all the jousters). Both these cards could slow the meta in ideal situations and jouster can’t be used effectively in rush (neither can chow).

        I agree that aggro is not the problem that it once was but there are still very strong SMorc decks out there and I feel like we need more tools to counter them then what has been released ^-^ Love the site by the way, you’ve done a fantastic job!

        • Stonekeep HSP says:

          I don’t mean that those cards are bad in Control! Eydis can be pretty strong anti-Aggro in decks that can get cheap buffs. But that’s mostly Priest. And Priest already plays Wild Pyromancer, which does pretty much the same thing. Pyro + Coin + PW:S is a cheap 2 damage AoE which clears most of things Aggro play early. Priests also run Deathlords etc. so they don’t really need more anti-Aggro cards.

          Gadgetzan Jouster is also not bad – slow decks would win Jousts 70-80% of time against Aggro. But is it worth risking those 20-30%? I won’t take the risk and will play Zombie Chow instead – it’s 2/3 100% of time so it’s much safer option.

          And thanks, we’re glad that you like our site! :)

  124. Anonymous says:

    The empty card spot besides tuskarr jouster in paladin does not have a question mark

  125. Anonymous says:

    Priest is the only class to have less than three cards announced. I hope they get some really good cards.

    • Jake_Webb says:

      I completely agree- all we have so far is a pumped up lightwarden >_<

  126. Anonymous says:

    Holy. Flying. Pepperonis. that druid legendary gave me a hearth attack.

  127. Anonymous says:

    i honestly dont know how to feel about the new pally legendary, like it’s cool but seems to situational cus like if any of the minions it’s used against has any ability other than a big body which most do it seems pointless.

  128. Anonymous says:

    Weird question: Why is Eadric the Pure not in his “Legendary Spot”. (Bottom right corner like the other classes)
    I don’t know why but it’s bugging me a bit lol.

    • Stonekeep HSP says:

      Mistake. I hope you’ll live with it for now, we’ll correct this when we’ll find some time :p

      • Anonymous says:

        Didn’t mean to make it sound like “do it ASAP”. You da man, thanks =)

  129. Anonymous says:

    Ancestral I think is fine for shaman. GIves them an option to start refilling hand after it’s mostly played out (which on a more mid range shaman may be about turn 6-7) the overload won’t be a big issue on those turns I expect.

    • Stonekeep HSP says:

      2 Overload is a big issue pretty much all the time. Maybe not if you’re on 10 mana already, but before it is. You don’t want the 2 Overload early, because you block your next turn. You don’t want 2 Overload in the mid game because you can’t drop something like Fireguard Destroyer or Belcher. You don’t want overload before turn 6-7 because of Fire Elemental / Dr. Boom.

      2 points of Overload is huge. That’s the reason why Shamans don’t run Feral Spirit anymore.

      I think Arcane Intellect is almost always better than Ancestral Knowledge, sadly.

  130. Anonymous says:

    Am I the only one who thinks ancestral knowledge sucks for shamans. 4 mana draw 2 cards

    • Anonymous says:

      I find it be better at 3 cost and 1 overload.

      • Anonymous says:

        This current iteration of Ancestral knowledge, while not that amazing, will occasionally provide game-winning tempo that Intellect couldn’t.

        • Stonekeep HSP says:

          Yes, this is the only situation where Ancestral Knowledge might be better than Arcane Intellect. For example, if you’re at 8 mana and you draw a Fire Elemenetal – with Arcane Knowledge you can play him right away, if it was 3 mana cost spell you couldn’t.

          But overall, Arcane Intellect is better. You often don’t want to overload your next turn and you’d rather play the full cost on your current turn. It can screw your curve a lot. And a total 4 mana cost for 2 draws feels much worse than 3 mana.

          I don’t hate this card, but I don’t like it either. I think that’s not the draw card Shaman has needed.

      • Stonekeep HSP says:

        That would be strictly worse version of Arcane Intellect. I don’t think we want that.

        Actually 2 mana cost + 1 Overload would be balanced imo.

  131. Anonymous says:

    get your hand as full as possible with op cards.
    turn 8 thaurissan
    turn 9 aviana (with all minions cost 0 –> thaurissan 😉 )
    make sure you dont get brawl’d

    GAME OGRE!

    • Anonymous says:

      Similar to Drakkisath’s passive hero power, I think this card overrides all discounts and penalties while it’s in play. Thaurissan discount won’t combine with, but neither will the penalties of mama wraith, venture co, or weblord.

    • Anonymous says:

      Still has amazing tempo with innervate, e.g. turn 10 aviana, innervate, ktz, faceless on ktz, cenarius.

    • Anonymous says:

      it does say your minions cost 1 meaning i think every minion no matter what will cost 1 it dosent say reduced to 1 meaning thaurissan wont work to lower their cost.

      • Stonekeep HSP says:

        Actually it will. It was already confirmed by Blizzard it’s gonna work this way.

        It works like Summoning Portal – while it can’t reduce minions cost below 1 Mana, if their cost was reduced by Thaurissan, you can play them for 0.

        • Anonymous says:

          omg thats sick thou it need´s to happpen but if it does is sick

          • Anonymous says:

            btw thx for the awesome post

          • Anonymous says:

            Yeah like I said earlier with thaurissan combo this is just an example.
            Consider this
            Turn 9:
            Aviana, innervate, malygos, faceless malygos twice, 2x moonfire

            GAME OGRE

            so much possible stuff 😀

          • Stonekeep HSP says:

            10 mana 7 cards combo isn’t really strong even if it kills enemy right away 😛 But yeah, Aviana gives a lot of possibilities and that’s one of them. Even if it will rarely work, it’s still gonna be fun.

          • Anonymous says:

            Ahum I meaned turn 10 Aviana ^^

        • Anonymous says:

          I thought it was confirmed by Blizzard that this only applies if thaurissan reduces it AFTER aviana was played.
          So Thaurissan T8 makes card in hand cost X-1
          Then Aviana overides the X -1 into X

          but Aviana T9 makes them cost 1, and then
          T10 Thaurissan makes them cost 0 until aviana is removed

      • ThEDeViLzOwN says:

        agreed.

  132. Anonymous says:

    poor rouge just getting nothing but a shaft this expansion

    • Anonymous says:

      Lol so true

    • Stonekeep HSP says:

      I think they’re trying to push a “Control Rogue” deck. Every of those cards revealed would kinda fit it. Cards like Burgle are cool, but won’t fit the Tempo / Combo Rogue decks, only Control. I’m gonna definitely check the Control Rogue out and see if it works, but I don’t hold my breath.

      • Anonymous says:

        yeah but the cards themselves really just arent good for any class like the blade is way to slow, and burgle is similar to thought steal but in my opinion worse because with thought steal your opponent will have cards that are at least someone playable most of the time but with burgle you could get useless cards like starving buzzard or demonfuse. The calvary guy really isnt that good as a 6/7 on turn 5 it’s whatever and as a 3/7 ist’s trash, and finally their legendary is also extremely slow and wont work because of that.

        • Stonekeep HSP says:

          I agree that the Blade is bad. Waaaay too slow and vulnerable to Ooze / Harrison.

          The Burgle I don’t agree with. Class cards aren’t generally bad – most of them are good. There are really few useless cards. Even something like Moonfire is fine in Rogue because you can use it as a free Combo activator.

          Thoughtsteal sometimes steals useless cards – like if you play against Zoo Warlock and you get Flame Imp + Nerubian Egg, that’s not really something you want to see.

          Burgle has just bigger card pool to draw from. Which means the result can be both better and worse than Thoughtsteal.

          The Shado-Pan Cavalry is actually good if you’d play minion heavy Rogue deck. A 6/7 on turn 5 is not whatever – it’s crazy. Compare it to other popular 5-drops. It eats everything – Loatheb, Sludge Belcher, Azure Drake and still survives easily. Obviously 3/7 sucks but you don’t play it as a 3/7.

          Their Legendary I agree – it’s bad. Waaaay too slow. It would be nice only in a really slow, control matchup and only if enemy didn’t have Silence. For example, it can work against Control Warrior, but Handlock could just OWl + BGH it.

  133. Anonymous says:

    that new druid legendary is pretty cool i see it having it’s own deck that will just drop some huge minions all in one turn. im excited for it.

    • Stonekeep HSP says:

      Yeah, I see it being crazy in some slow, Ramp deck. I can’t wait to test it!

  134. anon says:

    do you think bash will be used in control im asking cuz i use control warrior only

    • Stonekeep HSP says:

      If you play only Control Warrior, I think you should be able to answer that question yourself? :)

      But in my opinion it won’t be. Maybe 1-of instead of either Shield Slam or Shield Block. Between Fiery War Axe, Death’s Bite, Execute and Shield Slam – Warrior already has enough single target removals. I don’t think he needs another one.

  135. Anonymous says:

    well Anub arak is a bit disappointing but hey we will see

    • Stonekeep HSP says:

      That’s true. Anub’arak probably won’t see the play – it’s way too slow. In a really long, Control game it could be good, but Rogue is a Tempo and Combo based class, not a Control class. I don’t see it being played. In Arena, however, it’s gonna be crazy good.

  136. Anonymous says:

    They added the Rogue and Druid Legends.
    Anubarak (Rogue) 9 cost 8/4 with Deathrattle: Return this to your hand and summon a 4/4 Nerubian.
    Aviana (Druid) 9 cost 5/5 and make all your minions cost (1)

    Sick shit =D

  137. Anonymous says:

    Justicar Trueheart upgrade hero power how is that going to effect priests shadowform

  138. Anonymous says:

    i’m really excited for the gagetzan jouster i bet that will see play in a lot of decks. Also the new revel a card mechanic will be really cool for a control type meta because the benefit will likely work well against agro but not work for the agro decks.

    • Stonekeep HSP says:

      I’m not sure about that. I think Zombie Chow is still better. But I also love the new mechanic – it’s what can slow down the meta!

  139. Anonymous says:

    I freakin love this site, always so quick to update. Thx HSP =D

  140. Grzdyl says:

    Blizzard announced there would be 132 cards, why there only 110?

    • Stonekeep HSP says:

      And that’s exactly what we have written in the Summary. Those are templates. We don’t know how the cards will be distributed among the rarities – we don’t know if Blizzard is going to release 19 or 20 neutral commons (an example) so we’ll just add more spots where the cards are released.

  141. mortalsjake says:

    What the heck is Blizzard doing with hunter 9_9 hardly any good cards have been slow (and playable) and now they give them a end game leper gnome?! no thanks >_<

    Nice list btw, I found out those card were fake (sorry!)

    • Anonymous says:

      which cards are fake?

    • Stonekeep HSP says:

      Lock and Load is a really great spell. I’m super excited to see something else than a standard Face or Midrange Hunter. Maybe a Control Hunter would be played thanks to the cards like that.

      • Anonymous says:

        Malygos Hunter is the New control Hunter (I use it and works great)

        • Stonekeep HSP says:

          Malygos Hunter? Does it work? I mean, I see it in theory, but it’s hard to imagine it working in practice.

  142. Anonymous says:

    Hey HSP, an other epic is revealed, Crowd Favourite, 4 mana 4/4: whenever you play a card with battlecry, gains +1+1.
    You can find this card in the latest news on hearthstone official site 😉

  143. Anonymous says:

    wow. druid of the saber is exactly what ‘ramp druid’ needs ;—;

  144. Anonymous says:

    1 question. master of ceremonies is an epic card here. but if you look in the ”TGT cinematic” on youtube or whatsoever. you can see it in the intro as first card. but its a legendary there??? Stonekeep HSP i need answers D:

    • Anonymous says:

      all cards seen in the gvg trailer was also warlock legendarys at first, for example dark bomb and shielded minibot, though the class and rarity turned out to be wrong for most of them

    • Stonekeep HSP says:

      If you look at the TGT Cinematic, it also shows that it’s a Warlock card. Like every other card in all Hearthstone cinematics. That’s just a template – every card in every cinematic is a Warlock Legendary.

      Just look at the GvG cinematic: https://www.youtube.com/watch?v=ijyMZPIsj5E

      It shows that Shielded Minibot is a Warlock Legendary and that Darkbomb is a 4/1 minion. I don’t think you should care about what cinematics show at all.

      • Anonymous says:

        ah thank you. I was confused because the other 2 cards weren’t showcased yet and wilfred fizzlebang (who is sadly not a hero for 10€, or very strong) is a legendary.

        Thanks for clearing that out anyways :)

        • Stonekeep HSP says:

          No problem :) I also found it a little confusing, not sure why Blizzard is doing it like that. Maybe they like how the Warlock Legendary card design looks?

  145. Anonymous says:

    Does kingds defender stack with multiple taunts?

    • Stonekeep HSP says:

      No, it doesn’t. It gets +1 Durability no matter if you have one Taunt or five Taunts on the board.

  146. sergan says:

    excellent post

  147. Anonymous says:

    another rouge card another shafting for poor old rouge.

  148. Joe says:

    At least none of the paladin cards that have been revealed are bad 😉

  149. Anonymous says:

    What is this Spell Damage in this new epic card? It seems OP for just 3 mana

    • Anonymous says:

      Ohhhh now i understand spell damage xD, my game is italian and i didn’t remember that… ahahah fail

  150. Anonymous says:

    Darnassus Aspirant/Sentinel is excellent for triggering Mirror Entity. The mage doesn’t gain a mana crystal but loses one when it dies.

    • Anonymous says:

      I’ve been waiting for this for so long :D, no longer will I give mages Shades of Naxxramas and Piloted Shredders.

    • Stonekeep HSP says:

      Yeah, that’s true. It’s really good – you can actually mana starve your enemy if he plays two early Mirror Entities and you proc them with those. Unlikely situation, but proccing Mirror with this will happen a lot. This and Freezing Trap – Druid struggled with popping the Freezing Trap before Force of Nature turn and Aspirant is perfect.

  151. Anonymous says:

    Darnassus Aspirant Seems to be pretty good. If it dies on turn 2 than you don’t gain or lose anything. If it survives you could perhaps turn 3 piloted shredder with 4 mana. Definitely replaces robo cub if Druid decks run it!

    • Stonekeep HSP says:

      I agree, the Darnassus Aspirant seems to be a nice reveal. The combo I’d like to see most is Aspirant on t2 + Wailing Soul on t3 for a free Wild Growth.

      • Anonymous says:

        Exactly the new wombo combo

      • Anonymous says:

        Or maybe recombobulator, who also works well with high cost minions.

        • Anonymous says:

          I think “return” effect will be sick with this guy, if you can return him just once it be worth it.

          • Stonekeep HSP says:

            You mean Brewmasters? It’s true that it would be strong, but again, it’s hard to fit even more minions into the deck.

            Fitting two Aspirants will be hard already and if you had to fit two or even more minions besides Aspirants, it would be impossible.

            In the Combo Druid, that is. If you play other versions, it might actually work.

        • Stonekeep HSP says:

          Yeah, Recombobulator might also work. The problem is you can’t fit too many 2-drops into the Druid deck. If you assume that you’re gonna ramp up with Wild Growth and Innervate, 2-drops are pretty useless – you want 4-drops and 5-drops.

  152. Torme t says:

    So far, this set is really underwhelming. I mean the whole theme of it (inspire and hero power in general) is too slow. I really hope they will introduce some cards that will slow the meta, otherwise i don’t see it happening. So far, this is really fun arena set. That’s all.

    • Stonekeep HSP says:

      You can’t really “slow the meta” by just introducing a few cards. Those cards would have to be completely broken and only usable in slow decks. But that’s not gonna happen because it would be stupid.

      People are exaggerating how “fast” the meta is though. Yes there are couple of rush decks like Face Hunter or Aggro Paladin. But that’s it. A lot of the decks aren’t as fast. Patron Warrior, Midrange Druid, Handlock, Control Warrior, Oil Rogue, Freeze Mage, Midrange Paladin… They are all present in the meta and certainly aren’t rush decks.

      There are a lot of Midrange and Control decks in the meta and I see no reason why more of them can’t rise. I’m not sure about the whole Inspire thing but not because the meta is too fast. I think it might not work because right now most of the Inspire effects aren’t that great. If we had the body with a pretty nice stats for the mana cost and good effect – I’m sure Inspire decks would work. But right now we either get weak effects (Silver Hand Regent), weak bodies (Wilfred Fizzlebang) or both. Right now the only Inspire cards that have nice body + not bad effect are class ones – Savage Combatant for Druid and Thunderbluff Valiant for Shaman. Nexus Champion Saraad is also kinda nice, but the “random spell” means that he might either be great or completely suck.

      • Anonymous says:

        The reason that more decks aren’t control or mid range is because the meta is to fast, when half the decks at high ranks are face hunter or agro pally you would have to build decks to combat them but if you do that then the control match up is weaker. If you currently look at the cards you are currently cannot run simply because they don’t have any effect the turn they come out, Onyxia, Nafarian, foe reaper, ect…. These cards cant be used because they take a turn to play before their effect takes place, and in that turn to often you are super low health and loose to that final steady shot or weapon hit. These inspire cards wont work because if you play these cards on curve then they take a turn to do something and will be killed, if you wait till 2 turns after they can be played so as to hero ability with them then the card needs to have a crazy effect cus you are playing a card with to small of a body for the cost. What we really need to slow the meta down is damage mitigation type cards like antikillbot. They dont have to be over powered to slow the game down what they would have to do is lessen the incoming damage so you can survive till turn 6 with more than 10 hp. if you survived late enough into the game with good amounts of hp you could clear the board and play minions that dont need to have an effect right away because you still have enough life to survive a slow turn.
        Cards that slow the game down could be as simple as cards with little bodies that did something big the turn they came out like a heal bot with half the heal and stats for half the mana, or a 2/3 belceher with taint that summons a 0/1 belcher with taunt on death. it would’nt be over powered all it would do would be slow the game down making cards like nafarian playable.

        • Stonekeep HSP says:

          I’m not sure if you understand the meta correctly. Yes, the big cards aren’t played when they don’t do something immediately. But that’s NOT because of Aggro decks. It’s because of other Midrange / Control decks. Against Aggro decks you often don’t even care about the instant effect, because Aggro deck won’t likely remove it. Obviously if you’re under the pressure, you want something that has instant effect. But let’s look at Ragnaros. Is it played because it’s good against Aggro? Hell no, it sucks hard against Aggro. Hitting a 1-drop or some 1/1 Token or a Divine Shield is really bad. It is played because it can kill some big minion before it dies to removal / BGH.

          Most of the big cost legendaries are bad against Aggro, no matter if their effect is instant or not. Baron Geddon on the other hand is GREAT against Aggro, yet no one plays it. That’s because those cards aren’t played to counter Aggro. If you play Control and you survive to turn where you can play the Ysera or Nefarian or anything – you’ve pretty much won the game anyway.

          Actually, Foe Reaper also would be much better against Aggro than against Control. But once again, if you’re playing against Aggro and you survive until turn 8, he WON’T have many minions on the board. If he has, you’re dead. If he hasn’t, you don’t need the AoE when it hits.

          Second thing, at what rank are you? You’re talking about “half decks at high ranks” but I’m actually playing mostly on high ranks on EU and it’s far from that. I’ve played ~300 games last season, most of them in ranks 5+ and Legend. And you know what? Hunter was only the THIRD class I’ve faced most – the first was Warrior (2/3 Patron, 1/3 Control) and the second was Warlock (1/2 Zoo, 1/2 other decks like Handlock, Demon or Malygos). And when it comes to the Hunter, those were mostly Midrange Hunters, not Face Hunters. Still aggressive, but not hyper Aggro.

          We have a lot of Anti-Aggro cards in the game. Let’s even take Zombie Chow. Just put two of those into every deck and enjoy 15% more winrate against Aggro. If the Aggro is such a big problem, why is not every deck playing it? Because it’s bad against Control. And people start to realize that Aggro is not 100% of the decks you face. I’d actually say that last season only about 40% decks I’ve faced were Aggro. Rest were slower. And that’s actually really good, I think the current meta is fine and if we have a problem, it’s Patron Warrior, not Face Hunter.

          Cards like you are talking about wouldn’t even be played. There are MANY cards that are good against Aggro but suck against Control. Just like the ones you’ve proposed. They aren’t played. We don’t need more anti-Aggro cards. We need people to stop bitching about Aggro and realize that they aren’t that big of a problem. I’m not sure how the thing works in lower ranks, but in high ranks people actually realize that Aggro are too inconsistent and you care about win rate – not about playing 5 minutes games to climb the ladder.

  153. Anonymous says:

    gg

  154. agentmark9 says:

    You know, it’s been said that you can use demonfuse on yourself as jaraxxus

    • Stonekeep HSP says:

      It doesn’t make much sense. You can’t use Demonfire on Jaraxxus and you actually can’t use any buffs on Heroes – what would giving your Hero +3/+3 even mean?

      • Gert says:

        +3 Attack and 3+ Life points. Same as a minion.
        It’s weird that Demonfire and Demonfuse can’t be used.. think of Sacrificial Pact. It also targets a Demon. Nowhere does it say ‘minion’.

        • Stonekeep HSP says:

          It’s Sacrificial Pact that is inconsistent, not other things. And Blizzard knows that – but I don’t think they’re gonna change it because players already know it as a fun mechanic.

  155. Anonymous says:

    Hope they give shaman a Better way to draw cards mana tide sucks unless you get it of of a tuskarr totemic

  156. Anonymous says:

    IT seems like they want us to play more control games but so far I haven’t seen anything that can stop the combo decks from bursting you down for an insane amount of damage

  157. Anonymous says:

    Flame Lance is complete shit, a 1+ mana polymorph that triggers deathrattles and doesnt go through divine shield and minions with 8+ hp or a assassinate that dosnt kill divine shield targets or 8+ hp targets

    • Anonymous says:

      What about killing death lord with this?
      Or if you don’t have polymorph in hand to deal with that Ragnaros?

      • Stonekeep HSP says:

        Yeah, it can kill Deathlord. But you don’t play a card to counter a SINGLE card that is rarely played outside of Priest, which is one of the least played classes right now.

        And about Ragnaros argument… No. It’s like saying that you should use Crush in Warrior because you may not have Execute in your hand to deal with a big minion. Every deck needs only limited number of removals, depending on the archetype and the general game plan. You can’t fit too many removals into the deck. That’s why you use only the best ones for your deck.

        Flame Lance is clearly worse than Polymorph. Yes, there are SOME scenarios where it’s better, but those are really rare. I can see maybe, maybe using one Flame Lance in a really slow, Control Mage, but that’s it – the card is just bad compared to Polymorph, so if 2 Polymorph is enough – there is no point in using Flame Lance.

        Also, when it comes to flexibility, Fireball is much better. Yes, Flame Lance deals 2 more damage for 1 more mana (pretty good deal), but Fireball is much more reliable because it can serve as both removal and burn.

        • Anonymous says:

          or maybe if locks are playing that 4/3 minion, flame lance can serve as a removal + 8 mana face lol but yeah, tbh I don’t think flame lance will see any play.

          unless the meta is somehow filled with super beefy minions maybe.. who knows, maybe in the far future..

          • Stonekeep HSP says:

            Haha, yeah, that’s true. But you don’t plan your deck around enemy Warlock playing Wrathguard :)

            Only if the meta was REALLY slow, the Mage could afford to play both Polymorph + Flame Lance. Maybe it will happen? Who knows. I doubt it’s gonna be now, though.

  158. Sentinel24 says:

    Holy Champion is like Lightwarden on steroids

  159. Anonymous says:

    Flame Lance seems to be very overpowered ?

    • Anonymous says:

      Well, it can only target minions, and since it costs 1 more than Polymorph and still triggers deathrattles, I’d say it’s less powerful than Polymorph. Costs 1 more than Fireball and only does 2 more damage, but can’t burn out your opponent.

      • Anonymous says:

        It kinda shows how spoiled the Mage class is when that when a 5 mana deal 8 damage card might not be strong enough

        • Stonekeep HSP says:

          Spoiled? What do you mean? It’s not 5 mana deal 8 damage card. It’s 5 mana deal 8 damage TO A MINION card. That’s a big difference.

          The card is just terribly bad. Mage already has Polymorph to deal with big minions which is not only cheaper, but also “Silences” a minion beforehand. Obviously it leaves a 1/1, but that’s not a big deal.

          Compare it to Rogue’s Assassinate. Both are 5 mana. Rogue card DESTROYS a minion, so kills it no matter whether it has 8 or 100 health (12 is more realistic – Ysera and Malygos come to mind, but Priest can also buff something way over 8 health). This card deals 8 damage to a minion, so it’s not even guaranteed kill and it has no benefits. Actually, “destroy” keyword is stronger. For example, you can Destroy Acolyte of Pain and enemy won’t draw a card. If you Destroy a minion, Warrior’s Frothing Berserker won’t gain attack etc. And mind you, Assassinate isn’t even commonly played.

          Mage already has Fireball for smaller minions and Polymorph for bigger minions. He doesn’t need something like Flame Lance.

          The card actually would be not strong enough in most of the classes. Almost no class would play this over the removals they already have. Maybe Druid, but honestly, Druid is considered the class with worst single target removals and I’m not even sure if there would be a spot to play something like that outside really slow decks.

    • Stonekeep HSP says:

      Actually, Flame Lance sucks a lot. If the damage was not conditional and could target enemy player, then it would be overpowered.

  160. Anonymous says:

    Interesting card —>Spellslinger… it’s time for dualheaded giant play, like in MTG?

    —>each players hand<—

    • Stonekeep HSP says:

      Not really. The wording is exactly the same since the beginning. Look at the Coldlight Oracle, which was in the game since the beginning – “Each player draws 2 cards.”

      Each player means you and your opponent. “Each player’s hand” sounds much better than “yours and your opponent’s hand” + it’s shorter and Blizzard doesn’t want long text on their cards.

      I mean, maybe in the future there will be a mode like that, but I’m 100% sure they aren’t planning to make it right now.

  161. Anonymous says:

    Wow Mage gets a 3 mana 3/4

  162. agentmark9 says:

    Its been estimated , via the windows clock bug, that the grand tournament expansion will be released on aug 24th. Kripparian did a video on it if you want to check it out.

    • Stonekeep HSP says:

      Estimated, yes, I know about it. But that’s not an official release date so I didn’t want to put it. Once the official date is given, I’ll add it to the post.

  163. cop thatkills says:

    nizz!
    this is exactly the card we need!!!!!!!!!!!!
    watchman slows ya down

  164. RockJock says:

    As an F2P Priest fan, I’m saving all my dust for a couple of Holy Champions.
    Play them behind a couple of big taunts, next turn Holy Nova, and hit for 11+ each

    • Stonekeep HSP says:

      Hey, so, couple of advices.

      First: You can already do that with Lightwardens (it’s easy to get them with Light of the Naaru, the Spell is really good in Priest).

      Second: It’s not that easy, because the buff applies only when you’re healing something – if your minions are at full health and you use Holy Nova, nothing happens.

      Third: The combo is better if done with Wild Pyromancer and Circle of Healing. But it might still work better with Ligthwardens because 1 mana minions are much easier to set up than 4 mana. You can check it out for example here: https://www.youtube.com/watch?v=48ATLYqPtgM – it was 19 damage with just 1 Lightwarden.

      Fourth: It’s not worth to craft Common cards. Crafting them costs 40 dust, which is a lot, while for disenchanting you get only 5 dust. Commons are easiest to get so you should have most of the Commons you need after I don’t know, 30-40 packs. And crafting them means wasting a lot of dust.

      • RockJock says:

        True, I’ve seen the Lightwarden combo a few times, only managed it once myself.
        But as I don’t spend any cash on Hearthstone, I’d much rather craft the cards than try grind out the 3000-4000 gold needed to get all the commons.

        • Steve says:

          That doesn’t make any sense. You have to grind in order to get the dust.

        • Stonekeep HSP says:

          I know, I also was a F2P player and didn’t buy any packs in my whole career – only couple of Arena entries at the start. And trust me, I know that when you are F2P you NEED to be efficient. Spending dust on Commons is wasting it. Even Rares I wouldn’t craft – in the long run, crafting anything below Epics isn’t worth it.

          It’s especially evident with Commons. For example, GvG had only around 40 Commons and you usually get 3-4 Commons per pack. It means that in best case scenario, it took only about 20-25 packs to get all of them. To be more realistic, to get all the Commons you needed it took only ~40 packs. Which isn’t really much – even for a F2P player, it’s maybe 2 months after expansion.

          When you craft a Common and then get the same Common in the pack, you lose 35 dust (40 for craft – 5 for DE). So yeah, one card may not seem much, but you craf pairs of 20 common cards and you suddenly lost 1.4k dust – that’s almost a Legendary.

          I can’t stop you from doing that, it’s just an advice. I know that being F2P player is hard, but crafting Commons make it much harder in the long run. I have almost full collection + both of the expansion without buying packs for real money, so I know a lot about how to be efficient. I’ve started getting duplicates of Common cards couple of days after GvG came out so if I crafted them on the first day, yeah, I’d have them a little earlier but I’d lose so much dust I could spend on let’s say Dr. Boom (which I did).

  165. Caoimhin says:

    Eydin Darkbane looks nice for Priest. The cheap buff spells that class has access to gives you the opportunity to take out minions on a regular basis, solid card. Random enemy implies it can hit face as well, which is too bad, but other than that it has solid stats and a solid effect

    • Stonekeep HSP says:

      Both Fjola and Eydis look really nice for Priest because of all the cheap buffs and spells they can be targeted with. The second contender is probably Paladin – Blessing of Might, Blessing of Wisdom, Blessing of Kings…

      I guess the fact that the 3 damage can hit face is not necessarily bad. Especially if you’re playing her in Aggro/buff deck – I see her being used in fast Paladin deck.

  166. Anonymous says:

    Tournament Medic + Holy Champion = gonna be fun times with the priest 😀

  167. Anonymous says:

    2 new legends were announced on the hearthstone website!

  168. Anonymous says:

    I can’t wait to see what the priest inspire card will be ?

    • Stonekeep HSP says:

      If you mean the Sacred Warrior – yeah, it’s gonna be pretty cool. Especially in Arena.

  169. Anonymous says:

    Where did flame juggler come from?

    • Stonekeep HSP says:

      There was a Brazilian stream with podcast about 15h ago, the card was announced at the end of it.

  170. Anonymous says:

    add a legend that can ignore taunts i mean sereicly

  171. copThatKills says:

    why dont they list Tournament Medic???
    is it fake? I dont think so…

  172. Anonymous says:

    I’m only counting 92 slots, but the set has 132 cards – aren’t there going to be more neutrals?

  173. bring more piratesss

  174. mortalsjake says:

    Some of these cards with Emperor Thaurrisan are going to be insane! If you get lucky and get a cheap Coldarran drake with the new mage legendary coming out (3 mana 2-6 that has inspire: summon a 1-1 arghan student) you could make an almost viable combo flood mage deck!

    Also I believe that Priest if going to become the dark horse of the tournament with the epic they get that crushes faceter (the minion that whenever your hero takes damage, transfer it to this minion (0-8) and the incredible 3-5 for 4 that they get which acts like a buffed up lightwarden :3 I can’t wait

    • Stonekeep HSP says:

      Now I’m not sure if you’re joking or you’ve just seen some fake cards :p There is no Mage legendary like that coming out, neither the Priest epic. At least nothing like that was announced.

      • mortalsjake says:

        I just realised these were on a non-credible website >_< damn! i was really looking forward to the hard counter to face hunter :(
        Sorry for any confusion ^-^

        • mortalsjake says:

          Anyhow it’s time for priest to take back the meta and with the (hopeful) slowing down of hearthstone it could be a real possibility ^^

  175. Mikey Rogan says:

    If you have the Fallen Knight, Maiden Of The Lake and Coldarra Drake on your board at the same time as mage you can deal 20 damage in one turn with ten mana! This is bullshit insane!

    • Stonekeep HSP says:

      Well, you can say that it’s insane, but I don’t think it is. You need a total of 12 mana to put all three on the board and enemy has to not kill ANY of them (one of which is a 3/2, so every class has really easy ways to get rid of it) for the combo to work. Combo decks like that, the ones that require so much setup don’t work. Let’s look at one of the popular ones – Midrange Druid. The more minions he has on the board (setup), the stronger his combo becomes. The problem is that all the threats he puts on the board are immediately removed because of that. Yes, the combo is still strong because it can deal unconditional 14 damage – that’s the reason why the deck is used. Now imagine the Druid could only use his combo if he had 3 minions on the board. It would be unplayable, because no enemy would let that, unless he really had no answer. Druid can realistically pull off the combo with 3 minions on the board like, what, in 1 in 3-4 games? That’s definitely not enough to call it reliable. And his minions are sticky (like Shredder, Belcher or Shade of Naxx) unlike the 3/2 minion.

      So yes, if you take the best case scenario into the account – indeed, it’s insane. But now you have to evaluate how often the best case scenario can happen. Can you realistically pull it almost every game and make it your win condition? I don’t think so.

      I believe Hero Power Mages will start showing up after expansion hits – even without any more cards than the ones we know people would try them and after whole expansion is released I’m sure there will be more cards to synergize with the deck. But I also believe that unless something really crazy is revealed, the deck won’t be as good as some people imagine. Patron Warrior can realistically pull off 20+ damage combos in almost every match. And they don’t require ANYTHING sticking into the board – sometimes just one Emperor Thaurissan discount, which enemy can’t prevent.

      But that’s just my way of thinking, I can obviously be wrong about this one. I like Mage and I’d enjoy playing a deck like that, but I don’t think it’s gonna work.

  176. Damon Ford says:

    With the Garrison Commander and Silver Hand Regent will it buff pallys who use Quarter Master ?

    • Stonekeep HSP says:

      If the Hero Power Paladin deck will ever be popular, I bet it will include 2x Quartermaster, because it synergizes with the Hero Power so much. Also, the new Legendary that upgrades your Hero Power – this way Paladin is gonna summon 2x 1/1 per turn (if it will be usable). But right now, I can’t see it working, unless they add something more. If the Grim Patron deck won’t fall out of favor, the Paladin based on Hero Power is gonna suck. Silver Hand Recruits are the reason why Paladin sucks so much against Patron warrior – they’re just feed to the Patrons (or Whirlwind effects if Warrior has no Patrons) and you don’t always have the Quartermaster to buff them or not enough of them survives that it’s worth buffing. Quartermaster itself also dies to charged Grim Patron and just spawns two more of them (yeah, 3/1, but still).

      But we’ll see, I can be sure about anything right now.

  177. Smashthings says:

    nice idea making a list.

    I Really really like North Sea Kraken. This is the exact sort of card we need.

    I mean, wouldn’t it be nice If this set introducted viable budget control decks?

    • Stonekeep HSP says:

      Yeah, I think the card is pretty interesting. I could see it being used in some budget Control decks. And I can’t wait to test it in Arena! ^^

    • Anonymous says:

      hey it would be better if it did five damage or four damage but it is eight mana

      • Anonymous says:

        This is a neutral card are you seriously considering making it cost 8 .9/7. battlecry deal 4 or 5 that would be insane seeing that fire elemental costs 6 .6/5. and deals 3 damage and that already is a amazing card