The New Standard: Season 3, Episode 1 (Murloc Aggrodin)
Mrrgglll! This month we get to have some fun. Not that the last months haven’t been fun, but I get tired of playing long games. This season I get to go back to my routes and explore a version of Aggro Paladin I have been wanting to try for a long time. Murlocs have always been interesting to me from an aggro player standpoint because it is very rare that so many cards mesh so well together. Now, while that has can be good, it can also be a curse because losing one key card can ruin your board. To offset that, I always thought packing the murloc shell into a deck filled with divine shield and great draw could work well. Now I get the chance to try it.
The reason I love Aggro Paladin is that it is by far the most skill intensive and thought-provoking aggro deck in the game. This is not just a list where you play out your minions and blindly go face (though sometimes it is). Most of the time you have a lot of things you need to calculate, such as playing to your Divine Favor two turns away or trying to figure out how to balance Divine Shield and Knife Juggler triggers. There is always something going on and that keeps it feeling very fresh. Add a murloc sub-theme to that complexity and you have an interesting build that is right up my alley.