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Rating  16

Contributed by

Nuba

Guide Type

Last Updated

December 6, 2016

Table of Contents

Nuba’s Super Lists of Awesome – Priest, Mage, Warlock

Introduction


This article was supposed to be out yesterday, but I am working with a lot of stuff lately that I simply did not have time to post this.

However, there has been some good things about it, mostly that I had time to do more playtests and deliver you guys a few upgraded lists, even upgrades to the ones I posted on my last Premium article submitted here!

Today I bring you my bunch of meta-adapted deck lists that I have created to make up for the huge appearance of Pirate Warriors on the ladder that simply overperformed and gave me inimaginable results, as well as predicting a future metagame filled with Midrange Shamans once again (which is basically the same techs that you use against both decks).

Reno Dragon Priest 2.0


Nuba Reno Priest 2.0
Class Cards (19)9360
Northshire Cleric 1
Potion of Madness 1
Power Word: Shield 1
Twilight Whelp 1
Museum Curator 2
Shadow Word: Pain 2
Wyrmrest Agent 2
Kabal Talonpriest 3
Shadow Word: Death 3
Thoughtsteal 3
Kazakus 4
Priest of the Feast 4
Shifting Shade 4
Drakonid Operative 5
Holy Nova 5
Excavated Evil 5
Raza the Chained 5
Dragonfire Potion 6
Entomb 6
Neutral Cards (11)
Acidic Swamp Ooze 2
Netherspite Historian 2
Toxic Sewer Ooze 3
Twilight Guardian 4
Azure Drake 5
Blackwing Corruptor 5
Book Wyrm 6
Reno Jackson 6
Wrathion 6
Alexstrasza 9
Ysera 9

So I start off with a deck that I have completely crushed the ladder with: Reno Dragon Priest. But not just any version, a couple of days ago I posted a version that I was dominating the ladder with, which was an updated version of my initial playtest list.

However, much has changed since two days ago as the metagame is evolving pretty quickly and we need to adapt to those changes, and because of it I had to make some drastic changes to the last build.

Firstly, I kept my initial trend and cut a lot of Late game from the build because after tons of testing we could notice how the deck simply didn’t need that much late game given the high number of card-steal mechanics that the deck has to make the Control matchup super good.

Then a lot of other things came on board, like both the Pirate Warrior matchup being a bit of a coin toss – even though it was slightly favorable, I wasn’t enjoying the “slightly” part at all, so I decided that this metagame needs a lot of weapon removal, not only because of Pirate Warrior but also because Midrange Shaman seems like a much better deck than Pirate Warrior that just died out because of the MSG Hype, but that also gets countered by early-game weapon removal.

Anyway, back to the deck, the MSG hype also brought a wave of horrible decks to the ladder – Jade Druids. The thing about Jade Druid is that if your deck is super slow and let your opponent do their plays (usually the definition of Control decks) you lose the game. Well, we couldn’t let that happen, so I invested more on early game defenses and things to play, and turned out that despite still playing a Control Reno deck, I am actually capable of rushing down the super-slow-clunky-master Jade Druid consistently.

Reno Mage 2.0


Nuba Reno Mage 2.0
Class Cards (18)10140
Arcane Blast 1
Babbling Book 1
Frostbolt 2
Arcane Intellect 3
Forgotten Torch 3
Frost Nova 3
Ice Block 3
Volcanic Potion 3
Fireball 4
Kazakus 4
Polymorph 4
Water Elemental 4
Cabalist’s Tome 5
Blizzard 6
Archmage Antonidas 7
Firelands Portal 7
Flamestrike 7
Inkmaster Solia 7
Neutral Cards (12)
Mistress of Mixtures 1
Acidic Swamp Ooze 2
Bloodmage Thalnos 2
Doomsayer 2
Loot Hoarder 2
Acolyte of Pain 3
Toxic Sewer Ooze 3
Refreshment Vendor 4
Azure Drake 5
Emperor Thaurissan 6
Reno Jackson 6
Alexstrasza 9

Another deck that got slightly altered in order to fit the metagame was Reno Mage.

I basically made the same changes I did on the Priest with the exception that I didn’t go too deep on getting the deck to have better early game defenses as the deck didn’t quite needed them very much.

So, a lot of people have been asking me how to play against Jade Druid with this deck, and the game plan is quite simple: Finish the Druid off with Spells. Jade Druid has only one game plan – do to nothing for 10~ turns and then start dropping big stuff on the board to slam the opponent in the face for a lot of damage if those stick – All you have to do is play like a Freeze Mage, save your bursts for Face damage, deal damage with your minions early on, and if they somehow take over the board, just Frost Nova + Doomsayer.

In the Pirate Warrior game you already have Mistress of Mixtures which helps tons early and later in the game, both the weapon removal Oozes are also BiS cards to fight the meta-dominant deck right now, everything else pretty much goes around kill everything they do, freeze their face so you don’t get smashed by a weapon and heal yourself with reno when you’re in lethal range without Ice Block up (always try to calculate their burst).

This deck is basically a Value Mage deck that despite having only 1 of each card is actually very consistent given its super high amount of card draw mechanisms and redundant removal.

Reno Warlock 2.0


Nuba Reno Warlock 2.0
Class Cards (13)8900
Mortal Coil 1
Power Overwhelming 1
Dark Peddler 2
Demonwrath 3
Imp Gang Boss 3
Shadow Bolt 3
Hellfire 4
Kazakus 4
Shadowflame 4
Felfire Potion 6
Siphon Soul 6
Twisting Nether 8
Lord Jaraxxus 9
Neutral Cards (17)
Mistress of Mixtures 1
Acidic Swamp Ooze 2
Doomsayer 2
Sunfury Protector 2
Brann Bronzebeard 3
Earthen Ring Farseer 3
Toxic Sewer Ooze 3
Defender of Argus 4
Refreshment Vendor 4
Twilight Drake 4
Faceless Manipulator 5
Leeroy Jenkins 5
Second-Rate Bruiser 5
Emperor Thaurissan 6
Reno Jackson 6
Sylvanas Windrunner 6
Mountain Giant 12

So I went on and on about which deck I should spotlight as my third deck in this article, because I simply could not find a deck fitting for this slot as I playtested a lot of them.

Token Druid seems to have lost its light in just less than 24 hours after it was spotlighted as the #1 Legend deck, Midrange Shaman (With Jinyu Waterspeakers) kind of gets destroyed by Dragon Priest, Pirate Warrior hasn’t changed a bit since it was first mentioned, so I realized that I had to go back and simply create yet another deck.

So I went back all the way to the drawing board and decided to do yet another Reno Jackson based deck, and started working on Renolock. The first three cards I added to the deck were Reno and the two Oozes, because why not?

The results of the playtest is basically proof that every Reno deck with two early-game weapon removal are going to be godlike in this meta, as every one of them has ways of beating the most played decks right now.

I believe Reno Lock to be, of the bunch, the least strong of the bunch right now because of how it overly depends on drawing Reno Jackson before turn 6 in order to survive against Pirate Warrior (but if you do, you instantly win the game), however there are a few upsides to this like how strong the deck seems to be in the Priest matchup which is quite a common one nowadays.

The 20-damage Renolock combo also wins a lot of Control matchups on the spot, and was the reason why I didn’t lost so many games when I was behind.

Closing


Reno Decks are the most fun decks I could think of, every time I think about playing something else, I just go back to Reno because I simply want to play them over anything else in the entire game.

These deck lists were picked out of the whole playtesting bunch I had at my disposal up until this very moment, I have to admit I didn’t even think I was going to make a triple-Reno article when I started this and it just ended up as is.

I hope you guys enjoyed this article, and in case there is anything you would like to ask or add just feel free to post it in the comments!

Love you guys, we’ll be seeing each other again later,

Nuba

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13 Comments

Leave a Reply

  1. Anonymous says:

    Well done article, as are all of yours Nuba, but I really hate playing against Reno decks. I can play at least two games against most other decks in the time it takes to play against one of these. I suspect that a lot of new players decide they don’t like this game and quit after getting “Renoed” a few times. These will be people who never make it to a web site like this one because they didn’t get hooked on the game in the first place.

  2. seandawg35 says:

    Nuba, would love to see your take on some control deck ideas for a new article. I primarily play control warrior/Paladin and I’m excited to see how some of these new cards will change things up!

  3. wenjiun says:

    Any one streaming these decks?

  4. BlueGideon says:

    Focusing on weapon removal, is there a reason you don’t run Bloodsail Corsair or Harrison Jones?

    • meisender says:

      i would assume that Harrison comes too late and the corsair is too bad statwise (since you can’t use the pirate synergie). On top of that I think you dont want 4 weapon removals vs a non-weapon class. correct me if i’m wrong^^

  5. andianden says:

    Hi Nuba, nice article! (y)
    In the Dragon Reno Priest deck you are only running 7 dragons? – isn’t it too little?
    perhaps it could beneficial to remove Shifting Shade with Dragonkin Sorcerer, Twilight Drake or Faerie Dragon ?
    thoughts?
    /Andreas

    • Nuba says:

      7 is fine because you have a lot of other things to do and to play, you often keep alexs or ysera in your hand for a very long time as well.
      Most dragon priest decks are super aggressive so they need 8+ dragons, but here you usually have tons of cards in hand and a lot of things to play, so 7 is fine.

  6. Funky Monk says:

    I think Reno Lock is generally underrated in the current meta. Even the feared Face Warrior is manageable and with the Reno in hand a faceroll. Also there are a lot of Priests both Reno and Dragon and this matchup is a layup.

    • fritzxp says:

      yeah same here. I have tried renolock first although i was super excited about the new possibilities of priest and so far I am doing great with renolock – didn’t even find time to try a priest deck so far. for now I have only made minor tweaks to my old deck by throwing in mistress of mixtures and kazakus, but i might give some other new cards a try as well..

      • Funky Monk says:

        Try out the new AoE’s too, the enemy becomes desperate after you clear his big board few consecutive turns 😀

  7. Anonymous says:

    Nice article! Just a couple of questions: is Inkmaster Solia really necessary for Reno Mage? I don’t have huge amount of dust and crafting her could be a problem. I sadly cannot afford the Reno Priest (I should craft Raza, Ysera and Wrathion), but it seems the strongest out of these. What do you think is the best performing Reno deck of the three?

    • Nuba says:

      She is fun and has a cool line (EMBRANCE THE POWER OF THE KABAL! *cool music playing in the back)
      Well, her power usually combos pretty well with Kazakus, but I wouldn’t go as far as “needed”. She changes your playstyle quite a bit (you always take 10-mana pots if youre not vs super aggro decks with solia because you play them for free)