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Rating  9

Contributed by

Smashthings

Guide Type

Last Updated

August 25, 2015

Smashthings’ Quick Brew: Astral Ramp Druid

Preview

Hi guys, today I’m going to show you a deck you can try out once the expansion hits.

Sure, this deck is very expensive but I think a lot of the Legendaries are replaceable (for example, if you don’t open Chillmaw you can always replace with the cheaper alternative Ancient of War). 

In this article I’m going to show you my list and explain some of the design decisions behind it (I know that some of you out there love deck-building theory). :)

Today’s deck: a ‘build around’ the card Astral Communion.

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13 Comments

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  1. sagemon says:

    Have we considered Nat Paggle as an option yet?

    • Smashthings says:

      You could try Nat P but my guess is that loot hoarder of even Novice Engineer just end up being better.

      To be honest though, lots of people have tried to make this deck work and I don’t think it is possible to make this think ‘top-tier’.

      Its a good fun deck but I dont think we can make it competitive. To be honest, I have simply abandoned this deck.

  2. dukeofyork says:

    Fun, viable deck. I love Druids (got my “silver” few weeks ago). I am 7-3 after my first 10 games on ramp, with 1 minor substitution of 1 acolyte of pain for 1 loot hoarder. I think I blew one match against a Grim Patron Warrior- had all the perfect cards to start, but waited 2 turns so I could get a loot hoarder on the board the same turn I sprung the “astral communion”. He was able to combo me – likely wouldn’t have if I had started faster. Nice crafting! I might try adding a Nourish as Ace mentions in his comment

    • Smashthings says:

      Acoylte of Pain and Loot hoarder both do the same, thing, so that substitution seems fine.

      Anyway, I’ve been playing the deck all day — I’ve tweaked the list here and then…. a couple of games ago I decided to cut chromaggus (+1 Ancient of War) and cut 2x loot hoarder for swipe.

      Still not happy with the deck… I’m losing a lot of games due to lack of defence against some classes (e.g. Hunter) And against control I’d like to add an actual win condition (e.g. Force + Roar) but I can’t do everything, sigh.

      Nourish is an interesting idea, but I cut a bit of the card draw owing to the fact that lots of games go to fatigue. Therefore, I’m not sure nourish is right (but certainly worth testing).

      • dukeofyork says:

        That sounds good. Some of the bigs are hard to play when you’re fighting for the board, and Chromaggus is one. I haven’t gotten a lot of use out of him. If you don’t get the astral then lack of cards will rarely be your problem

      • Anonymous says:

        That sounds good. Some of the bigs are hard to play when you’re fighting for the board, and Chromaggus is one. I haven’t gotten a lot of use out of him. If you don’t get the astral then lack of cards will rarely be your problem

        • dukeofyork says:

          I’m up over 50 games with this deck, winning over 65%. Love it. I made the Chromaggus/ Loot Hoarder deletions as above, adding AOW and Swipe. I also removed the two Darnassus, adding Cenarius and a Kodorider. That makes me much stronger if I do activate the Astral, at the expense of a little weakness if you have to play without the Astral.

        • Anonymous says:

          I’m up over 50 games with this deck, winning over 65%. Love it. I made the Chromaggus/ Loot Hoarder deletions as above, adding AOW and Swipe. I also removed the two Darnassus, adding Cenarius and a Kodorider. That makes me much stronger if I do activate the Astral, at the expense of a little weakness if you have to play without the Astral.

  3. LightsOutAce says:

    Nourish seems like a shoo-in here, fitting into three of the packages.

  4. leatrix says:

    Great theorycraft, will definitely try this out! Could you make a deck around Beneath the Grounds? :)

    • Smashthings says:

      Building arround that card is also (probably) difficult.

      My first try would to take a BRM mill/Fatigue Rogue list (e.g. http://www.hearthpwn.com/decks/220908-brm-mill-rogue-is-back )

      …and then try and cut something for Beneath the grounds (Fan of Knives, perhaps).

      With this said, I would NOT hold out much hope: notice that clockwork giant doesn’t make the list and you might think that card is “obviously good” for mill rogue.

      The other way to get value is to try and build a very slow control heavy rogue. But the problem with this idea is that Rogue typically has never really been a slow control heavy class.

      Long story short, I don’t think Beneath the ground has enough support in the game right now.