Weekly Legends: Combo Who? (Ramp Druid)
Sometimes in life you have to get greedy. Really greedy. I’m not talking about eating an extra cookie with lunch, I’m talking about a whole mess of giant minions and one of the highest curves Hearthstone has ever seen. This week on Weekly Legends we are going to look at a legend ramp Druid decklist made by Ganbangarang. This list, instead of going the more common combo Druid route, focuses on trying to power out huge minions that simply take over a board on their own. Yes, it is a little risky going that big in today’s meta, but this deck truly shows the importance of focus when it comes to deck building. This takes a traditional idea, and then injects some new card choices into it as a way to better adapt to the current meta.
Darnassus Aspirant has drastically changed Druid. And I’m not sure if it was for the better. While the two drop was initially seen as a way to give ramp Druid more options, it actually just enabled combo decks to flourish. However, it gives a mana crystal, which means the ramp potential is still there. Giving “go big” Druid three ways to get to the all important turn seven can be incredible in the right hands. While many Druid decks simply try and tear their opponent down from fourteen health, this deck wins through sheer attrition. It may not be the way that most Druid decks have gone in the past, but all of the tools are there. These tools allow you to have a very strong curve, which then enables you to simply out-minion your opponent as the game goes long. This deck is what Druid was originally intended to be. Not a combo-oriented build that tries to get a minion to stick to set up lethal, but the type of deck that goes so far over your opponent’s head they’ll wonder why they even thought to play their puny minions in the first place.