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Rating  9

Contributed by

Joseph

Guide Type

Dust Cost

Last Updated

October 19, 2015

Weekly Legends: So…Tired…(Fatigue Warrior)

Preview

Now that Patron is (finally) gone from the ladder, Warrior has a chance to spread its wings. A chance to look at new decks, to find interesting interactions and create entire new archetypes…Ok, fine, there’s just gonna be more Control Warrior. Ruin all of my fun. However, as I always say, just because a class is good at one thing, doesn’t mean you have to follow the trend. Remember, variety is the spicy of life. This week, that variety comes in the form of a legend Fatigue Warrior deck by R0ch. This list operates very similarly to Control Warrior, but it is whole different beast. While Control Warrior attempts to wear its opponent down through huge minions, here you are going to win by making your opponent draw more than you.¬†As Hearthstone has advanced, Warrior has found more and more ways to stay alive. Not only did Justicar Trueheart give Warrior one of the best ways to go long, but Bash and card choices like double Brawl also helped immensely. Take those tools, add in ways to make your opponent hit fatigue before you do, and you have a very powerful, very interesting take on the classic Control Warrior build.

While it may not be obvious, so many classes thin their decks these days. From playing Mad Scientist and Mysterious Challenger to the large amount of card draw, people love getting cards into their hands. Normally, this is bad for their opponent. However, in this deck that’s exactly what you want them to do. However, you don’t want them to do it all at once. Fatigue Warrior is all about the slow burn. This deck may be hard to grasp at first because, unlike most decks in Hearthstone, it is very reactive. Most Hearthstone decks are built around the idea of board control. How to get it, how to maintain it, and how to never let it go. This list plays quite the opposite. Instead of spending your resources to get a hold of the early game and then use that to snowball, you actually want your opponent to always make the first move, which will give you a chance to react. That may sound strange, but this deck is largely a exercise in resource management. You cannot simply afford to burn a removal spell just to burn one. You have many ways to get rid of minions, but you need to make sure you are removing them at the right time. Once you understand that, and once you start to learn what is a “high priotiry” removal target and what isn’t, the gears should begin to click.

Remember, all of these games are going to go to fatigue, which means you are going to see every card in your opponent’s deck. Have a plan for all of them.

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6 Comments

Leave a Reply

  1. Anonymous says:

    I’m no stranger to warrior but all I can say is that this deck is not any good. I’ve played at least 15 games with this deck and lost all of them going down 2ranks

    • Joseph says:

      I have to respectfully disagree. I have played this exclusively from rank 11 to rank 2 (where I currently am). I also know a couple of people who took it to legend. It may just not be your style. It operates much differently than most Hearthstone decks, which can make the switch really tricky.

      • Anonymous says:

        I’ve only played maybe 12-15 games with it thus far and I feel like I’m getting the hang of it, and I have to say I’m pretty surprised by how powerful and actually versatile this deck is. I’ve been able to climb past the rank I got to with my pretty standard druid (admittedly I’m only rank 14–pretty casual at the moment).

        So far shaman who swarm the board late game (i.e. the inspire kodo dude who buffs totems/bloodlust combo) and midrange-ish paladins have been the toughest, but I’ve managed to steal games from facehunters and handlocks, whom I was most worried about. I think Joseph is dead on in his write up about what to expect from this deck–it’s totally rejuvenated my interest in playing in the current meta.

        Favorite move with this deck: saving the coldlights until super late and imagining opponents realizations that this deck is something different. I’ve had a few rage/resignation quits right after playing a coldlight even before fatigue.

        Thanks again, Joseph!

        • Anonymous says:

          Awesome! Always glad to help people out (which is why I do this in the first place). Glad to hear you’re having success.

  2. madboyx says:

    Great article. I noticed my Control Warrior list kind of leaning toward fatigue anyway, so I’m going to give this an intentional shot. Seems like a lot of fun (for me, not my opponents).

    • Joseph says:

      haha, yeah. It’s can be annoying to play against, but super fun to play!