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February 2, 2017

Arena Quiz! Druid Arena Guide with MrShine – Part 1

Nature will rise against you! Or it would, if we didn’t now how to draft for it properly! In this Druid arena guide I’ll be taking you through a draft with the wise Malfurion – follow along and make your picks with me and we’ll tally up our scores at the end of the video!

Taking the Quiz

Here’s a fast n’ dirty guide on how to take the quiz if this is your first time:

  • Start by giving yourself 100 points
  • Subtract the # of points depicted on the card you chose from your remaining point total if your choice differs from mine
  • Treat every new pick as if you picked identically to me up until that point
  • Have fun! (don’t worry about making natural mistakes)

Comments?

Do you think I made a mistake somewhere?
Want to tell me your predictions for how well this deck will do?
Was I undervaluing a specific card?
Would you like me to clarify something?
Do you have a suggestion on how I can improve future quiz videos?

I’d love to hear about all of these things and more below in the comments section and I’ll do my very best to respond in a timely manner.

I hope you enjoyed the quiz video this week! The second part of the Druid arena guide will be up on www.hearthstoneplayers.com next week Wednesday, where we see how the run did and will take a more in depth look at the key moments of various games.

Watch More Videos from Hearthstone Players!

www.hearthstoneplayers.com is hosting more frequent video content on our Youtube channel! Check it out here and subscribe to be kept up to date on Naxxramas runs, deck spotlights, arena games, and a constructed climb!

More About The Author

MrShine is an “infinite” arena player (averaging more than 150 gold per arena run) with a win rate of over 71%. Check out his arena stats here.

MrShine also has a Youtube gaming channel with more gaming content. You can visit his channel by clicking this link. Thanks!

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9 Comments

Leave a Reply

  1. dukeofyork says:

    You have the same kind of draw luck that I do! I guess my main question is about the degree of your dislike for Naturalize. Seems to me that if your opponent has board control centered around a huge minion, then removing it is worth the cost. You have your mana almost intact to organize your own board, and the fact that opponent now has a lot of cards may not matter.

    I enjoy all your guides- thanks!

    • dukeofyork says:

      I just put my money where my mouth is in a Druid arena run. I had a 3/3 minion on the board, and opponent played a Sunwalker, which I had no good answer for. I used Naturalize on it and plunked down a Lord of the Arena. I had complete board control and easily dominated from there.

  2. You’re draft is a fine example of why druid is my last pick in draft. Its just so dependent on certain cards to make it tick in the arena. Without Swipe its just such a difficult game. Add to the fact that most of the good stuff costs a lot and you have zero control over mana boosts and you have a lame duck arena class. Sure, once in a while you get luck and get some good stuff, but I’m willing to bet druid would be the point loser each time should you apply the same system for picking a hero as you do to drafting cards.

    • MrShine says:

      I dunno, there are a lot of great druid cards that are common (druid of the claw, swipe, claw, wrath, ironbark protector,) and then there’s keeper of the grove & the awesome ancients of war/lore if you hit an epic roll, True not having swipes is a big problem, but I do like Druid’s flexibility and mid game bruisers. This was an example of when things don’t work out quite right though.

      At least druid’s hero ability can help impact the board!

  3. Daren says:

    Hey MrShine! I was a bit surpised with your choice in this pick: Mad scientist, naturalize and silverback patriarch. I know you didn’t have much of an early game, and naturalize is quite situational, but it is a tempo card, you can save it for a big tempo swing or even to remove a large taunt for lethal. The drawback usually takes a couple of turns to have a real effect. A tempo card can help save the game and a 2/2 for 2 will very rarely give you more than soak 2 or 3 dmg and use up as much mana from your enemy.

    • MrShine says:

      Mad Scientist is bad yeah, but I’m really not a fan of naturalize. If I’m ahead, I don’t want to play it because I give my opponent 2 cards and give them a chance to come back. If I’m behind the two cards they gain can help grind me down due to card advantage. The only times I like it is if I have a really aggressive deck that doesn’t care about card advantage and just wants to push for damage, but I don’t think that was the case here.

  4. Killepitsch says:

    Thank you so much for this guide, this draft reminds me on my own drafts!
    I predict a 3:3 if you have luck with your oppenents.

  5. robert says:

    Glad to see your column was just late and not finished. I enjoy your videos.rrr

    • MrShine says:

      Glad to hear it! Yeah I still have Paladin & Mage left to do after Druid is done, and we’ll see where things go after that. The video was ready on Wednesday but we had some other interesting content so it got moved to today.