Actually you can play this turn one, and it won’t trigger next turn because there aren’t any minions on the field. Then, you can coin out Muster for Battle and turn 3, you have 3 2/2s for 4 mana.
I like the bluff element. You have 2 minions (maybe recruits) and play a secret. Now the oponent has to decide if its this secret or the 3/2 buff. If he guesses wrong he gives you value buffs