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Rating  34

Contributed by


Guide Type

Dust Cost

Last Updated

September 19, 2016

Table of Contents

Curator Midrange Hunter
Class Cards (24)
Fiery Bat 1
Kindly Grandmother 2
Quick Shot 2
Animal Companion 3
Deadly Shot 3
Eaglehorn Bow 3
Kill Command 3
Unleash the Hounds 3
Houndmaster 4
Infested Wolf 4
Savannah Highmane 6
Call of the Wild 9
Neutral Cards (6)
Huge Toad 2
Barnes 4
Azure Drake 5
The Curator 7

Mana Curve

0 0
2 1
6 2
10 3
5 4
2 5
2 6
3 7

Attack Curve

12 0
2 1
2 2
7 3
5 4
0 5
2 6
0 7

Health Curve

12 0
4 1
4 2
4 3
3 4
2 5
1 6
0 7

Curator Midrange Hunter – Rank 5 to Legend Guide

Greetings traveler! Sempok here, bringing you another insane deck. This is my own take on the traditional Midrange Hunter list that has been floating around for a while. I used this deck to hit Legend this season with an astonishing 78% winrate (32-9). My winrate dropped in the later ranks when I faced several Aggro Shamans in a row but in my first fourteen games, I had a massive 100% winrate as can be seen in my Track-o-Bot Stats.

Legend Proof can be found here.


I built this deck because for a really long time I felt that most Midrange Hunter lists were really unoptimized. Cards like Tundra Rhino and Tracking were being playing which were only really situationally good, which is something Hunter as a class really does not play for since your aim is to out-tempo your opponent while simultaneously playing high value cards on curve such as Savannah Highmane and Call of the Wild.

Enter Azure Drake and The Curator. I noticed that most Hunter builds primarily had two weaknesses: Either you ran out of cards extremely fast due to not being able to draw Highmanes or Call of the Wild to close out games, or you were unable to play strong minions on curve due to not having any strong 5-drops or 7-drops. The Drakes and Curator just slide right in to fix these weaknesses.

In the late game, Midrange Hunter focuses on directing most of its damage to the opponent’s dome to close out games as it is running out of steam. With the advent of Azure Drakes and The Curator, you can actually try to simply outvalue your opponents. They can also be used to supplement the aggressive strategy by providing you with a refill to keep on going face.

Card Choices

The deck features many of the popular cards that Midrange Hunter generally runs such as Eaglehorn Bow and Savannah Highmane. I’ll be talking about some of the more curious card choices that I made, both inclusions and exclusions.

Azure Drake: This card is the glue that holds the deck together (apart from Call of the Wild of course). Azure Drakes fill the empty 5-drop slot so elegantly that it’s beautiful. The provide the card draw that Hunter needs so badly. They also have really strong synergy with Kill Commands and Quick Shots.

The Curator: Fairly self explanatory. The Curator fills the role that Ancient of Lore filled in Midrange Druid pre-nerf. It helps in both slowing down aggressive decks and also in refilling after running out of steam. It’s also the only playable 7-drop present for Hunters currently. Another slight synergy that The Curator provides is that it taunts up right before the Call of the Wild turn, which helps keep your board wider for the Call of The Wild.

Huge Toad: While Kindly Grandmother has become a staple in all Hunter decks, there is often debate over which other 2-drop to run. I usually prefer King's Elekk in Hunter but since we already have draw present in this deck, Huge Toad fits perfectly. The 1 damage can be relevant very often such as against Totem Golems.

Tracking: The inherent problem with Tracking is that often you have to discard good cards to reach the card that you want in the particular situation. Discarding one of your Highmanes to reach a Call of the Wild against a Control Warrior is simply not worth it. With the amount of draw that this deck features, tracking becomes redundant.

Tundra Rhino: This is the 5 drop that most lists have been running due to the lack of any other good alternatives. However, it seems like a win-more card to me. It definitely has potential, but playing a 2/5 on turn 5 goes against the strategy that Hunter generally wants to go for. Azure Drakes are generally superior in most scenarios, which is why Rhino does not make the cut.

Playstyle and Tips

The most important thing with Midrange Hunter is knowing when to trade and when to go face. The most common problem with players is that they make too many trades and end up losing because of it. You want to only make favorable trades and force your opponent to make poor trades.

Always remember that you are the aggressor in most matchups and that you should always try to put your opponent on the back foot and force them to play reactively. Understand the importance of pushing in as much damage as possible as often as possible.

In the late game, try to weave in the Hunter Hero Power (Steady Shot) as often as possible in order to maximize your damage per turn.

Remember to not overextend onto the board. I fairly common mistake many players make is to always play Call of the Wild of 8. Often, it is a suboptimal play to play this card on 8 if you’re already way ahead of board, since at that point you’re simply overextending and playing into board clears. A more consistent approach is to maintain the board control and use Call of the Wild to expand upon it rather than simply playing it for the sake of it.


I definitely feel that this is the best Midrange Hunter build out there. It further strengthens the aggressive strategy of Hunter while also minimizing the decks weaknesses. Feel free to ask me any questions in the comments below or over at @Sempok_HS on Twitter. GLHF!

Enjoyed this article?

Sempok is a deckbuilding connoisseur and a master in having terrible RNG. After hitting legend each month, he can be found doing one of two things: Trying out weird decks and having fun or playing a personal spin on a classically good deck to get top 100 finish. Find him on Twitter at

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Leave a Reply

  1. gird44 says:

    Nice decklist but how do you beat Mid Range Shaman? This deck for me has played way to slow and I have no way to clear his board once he gets going. I even lose when I have played turn 9 and turn 10 CoTW.

  2. Oscar says:


    Currently trying this deck, I am having huge problems with aggro shamans, whats the plan vs them?


  3. Loree says:

    Thank you very much for the deck and the guide Sempok! Especially on the advice on not trading too much. I was able to get on the EU server from Rank 11 zero stars to Rank 5 two stars in a few days. It feels good playing this deck – no bad starts and having some endgame as well thanks to the Curator and the drakes.

  4. inposition says:

    Since this gets off to a slow start, for a Hunter, any thoughts to doomsayer instead of toad in the 2 slot?

  5. Anonymous says:

    Any tip against new discard zoo ? I go 0-5 against them.

    • Sempok says:

      Discard zoo is definitely one of the harder matchups. Hard mulligan for early game and always keep Unleash the Hounds.

  6. inposition says:

    Another question. I’ve been playing Hybrid Hunter (currently on Rank 3). I play it much like a face deck. My question about this deck is if you play this deck differently. Do you recommend trying to control the board more going into turns 7-8?, vice trying to rush them down so you can finish them turns 7-9?

    I ask because curator comes on 7, the azure drakes and call of the wild… seems later.

    • Sempok says:

      Your gameplan depends on your early game. If your opponent is at low life while the late-game is approaching, direct more damage towards his face. Otherwise, trade favorably.

  7. inposition says:

    I like your take on Midrange Hunter here, and may give it a go. I am a bit curious about the curator though. It seems to me that we’re looking to end the game by the time curator is played on curve, not drawing more cards. Did you ever find yourself behind on board and playing the curator into a range of shaman, warlock, or hunter attacks easily clearing it and then losing the game?

    • Sempok says:

      That’s not really a spot you play the Curator in though. The card is there to hold our own in the late game against more grind-y decks.

  8. Biggen says:

    Anything you might remove to fit in Corrupted Seer? Seems like a good card to run with Curator.

  9. direna says:

    What to do against Priest with early Injured Bldm. and Feast?

  10. jaflixho says:

    I feel like I need something against zoo,like a powershot or an explosive, because I get outtempoed and then I can only play big things while they can buff their small stuff and trade better plus finishing me cuz they have insane burst… What would you suggest? Maybe I play the matchup wrong

    • Anonymous says:

      I added a Corrupted Seer (missing a second CotW…) which can be pulled from Curator and helps regain board control from zoo-esque decks.

  11. Anonymous says:

    Final add on, deck doing terribly, fell from rank 10 3*** to 12 1*. Shaman overruns me, druid yoggs me, rogues burgle me. The deck plays like a dragon deck, curve and value and crumbles under massive pressure with no real comeback besides call of the wild. 1 minion a turn doesn’t cut it in my opinion

    • Sempok says:

      Seems like you’re playing the deck wrong. I’m top 100 legend with the deck right now and has been working extremely well for me. Maybe record some of your games and upload them so I can point out your mistakes for you?

      • hieschen says:

        Yeah, maybe. I am used to hunter though, have a 63% percent win rate with my secret hunter over 66 games. I still like the look of your deck, but i get overrun, i never feel like i dictate the pace of the game. It seems very much play on curve your sticky minions and finish off with CotW. If not replenish the hand and go on. So it really looks good, but i can’t make it work. Will try again in a few days maybe. Thx for responding to my posts

  12. Francisco Parra says:

    Hi, I think this is an interesting deck and I’m trying it right now , do you have any Vods of you playing it? Thanks 😀

  13. otakumz says:

    Despite the list seeming very top heavy I finally started to climb ranks with it. Got a decent 8-3 score climbing around rank 10. despite being low ranked I encountered a lot of legend card backs.

  14. helianthus says:

    I do not understand your point about Tracking. You do not discard the cards, because you’ve never drew them. It’s a meaningful loss only if you plan to play until you get to the bottom of your deck. And how often does this happen with Midrange Hunter?
    In all other cases picking Call of the Wild over two Savannah Highmares is not losing them. It’s like they’ve been at the bottom of your deck and you never got to them.
    The real deal with Tracking is that it costs you 1 mana, which is a lot in early game.

    • Sempok says:

      Right but often you need the value provided but the cards you discard to win matchups. My point was that against decks like Control Warrior, often just 1 Highmane or 1 Call of the Wild is not enough and you need to ensure drawing them.

    • jimdeluxe says:

      That’s the common logic for draw and discard. But since Tracking draws the top three cards from your deck, you would always draw the two you discard in that game. From my perspective you then don’t only have to deal with the potential bad luck of important cards being on the bottom of your deck, but also the chance that they were actually going to be available this game, but you had to throw them away. Does that make sense?

      • Sempok says:

        Yes it does. But you’re thinning out your deck with Curator by pulling out minions and increasing chance to draw Call anyway. Also given the amount of draw that we have in the deck, running out of steam is never a problem, and hence, neither is trying to fish for a finisher really quickly.

  15. hieschen says:

    Add on 2 you play deadly of course, but still sth instead of Barnes

  16. hieschen says:

    Add on, how does the deck fair against yogg druid? Ladder seems infested by them

  17. hieschen says:

    Seems like a great deck. I don’t know for barnes though, with houndmaster, toad, bat, curator there are a series of underwhelming pulls for him. What about a secret like freezing? Or a deadly shot to get rid of annoying monsters (rag, arcane giants, big taunts)?

    • Sempok says:

      Barnes should be run in every single Hunter deck, period. The sheer potential of pulling a Grandmother/Highmane/Wolf is enough to justify running Barnes since it can simply win you the game if you highroll. And I do already play 2 deadly shots.

    • Stonekeep says:

      It’s not like Bat or Toad are terrible with Barnes. It’s always additional 1 random damage, it might make a difference. The Curator is a 1/1 Taunt, which might protect some other minions from trades of force ping. Small Taunts generally make things awkward for the enemy. I like Barnes in this kind of deck, tbh.

  18. FudoV says:

    What so you rhink about murloc-2 drop as inclusion? Or meta is too bad for him?

    • Sempok says:

      Bilefin Tidehunter is just not a good card. The value that you get from The Curator is more the enough as you draw Azure Drake which gives you even more draws.