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June 2, 2016

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Decks to Play – Nuba Brews!


What time is it? Its Brewing Time!!!

It has been some time since I posted brews of mine, so I decided it was time to start working on different decks and ideas. I mean, the game just had a new expansion, it is not like we’ll have to be playing the exact same decks as everyone else because all the decks people are playing right now are likely to not be their final versions, so we can just play different and awesome decks instead!

Today’s Decks to Play is a fully Brewing article, so prepare yourself to see fully functional, yet very different and innovative, Decks!

True Midrange DragonPriest

Class Cards (20)2200
Forbidden Shaping 0
Power Word: Shield 1
Northshire Cleric 1
Twilight Whelp 1
Shadow Word: Pain 2
Museum Curator 2
Wyrmrest Agent 2
Shadow Word: Death 3
Shifting Shade 4
Holy Nova 5
Neutral Cards (10)
Blackwing Technician 3
Twilight Guardian 4
Azure Drake 5
Blackwing Corruptor 5
Drakonid Crusher 6

So at first there is Dragon Priest. People like to think Priest is suffering right now, but I have to say I strongly disagree with what people are thinking, the thing is that we’re all looking at the wrong direction!

So, there is Dragon Priest, people have been trying to put Entombs and tons of late game on it and a forgetting the most obvious of the ideas behind it: Museum Curator and Forbidden Shaping are already late-game oriented cards if you want them to be!

So, instead of focusing ourselves on running bombs and winning on the late game, only to get destroyed by aggro because we failed to curve our only few cards of the early curves, why not make it so we have a much softer curve while still having a very powerful late game?

This is what I thought when I made this one version you guys are seeing right now.

So this is the build I played with around 80% win rate on the Legend from dumpster 3500 ranks to 400 before the season ended, I know that isn’t much but the win rate is quite the beauty to look at, and while I didn’t have time to play it some more, I believe this is more than a fine deck for you guys to play with this beginning of season!

I have recently been playtesting Onyxia, Alexstrasza and Ysera over one copy of Shifting Shade but I have to say the shade felt like a better card 3/4 of the times I actually drew the one big Legend I was using at the time.

So, are you looking for a fun and different Priest deck to play this week? Try my latest Dragon Priest deck and see for yourself!

C’Thun Tempo Mage

Class Cards (21)6320
Arcane Blast 1
Arcane Missiles 1
Mana Wyrm 1
Frostbolt 2
Cult Sorcerer 2
Sorcerer’s Apprentice 2
Arcane Intellect 3
Flamewaker 3
Fireball 4
Polymorph 4
Water Elemental 4
Flamestrike 7
Neutral Cards (9)
Beckoner of Evil 2
Twilight Elder 3
C’Thun’s Chosen 4
Azure Drake 5
Twin Emperor Vek’lor 7
Ragnaros the Firelord 8
C’Thun 10

So this one deck took quite the time and effort to be made, but here it is, C’Thun Mage Prototype number 8.0!

After lots of tries with different versions, this was the final and more balanced version of C’Thun Tempo Mage I came up with, and boy how hard it was to make this work.

The worst obstacle I had when I started playing this was Faceless Summoner, which was a card I refused to drop for quite some time. I kept losing games and stuck on a 50% winrate with the deck because I had this guy on the deck and it wasn’t being so great. Another problem I had were the Cultists, I just couldn’t figure out the best form of Cultist distribution to play – Play too many cultists, and you’ll be losing too much tempo, play few cultists, and your Twin Emperor Vek'lor won’t be popping on curve.

So, the first problem I fixed was the number of Cultists, this version of Cultists is the result of countless versions and playtests, and while they seem to be too few, you’ll be able to consistently get your Vek’Lor brother out on turn 7 as long as you get two ticks from the +1 Cultists (both the 3/2 and the 3/4).

Then the second problem, which was the Faceless Summoner. As I said I refused to leave it and kept losing games with it making no difference later in the game, so I first took one out for a Polymorph and my Tempo Warrior matchup gained such a increase in value. Not only that, overall all the matchups felt better, but still not good enough. I felt the urgent need to put Flamestrike back to the deck but was still refusing to take away the last Faceless Summoner but in the end I made the trade and the deck just felt too good. I am currently on a 7 win streak and it just feels a lot more fluid.

The thing about Faceless is that it has no impact on the game the turn it is played, different from the other 7+ Tempo Mage cards, so having it in your deck won’t put you ahead in Tempo, but rather in value, and you don’t really want to value that much after you’re past 7 mana crystals.

And this list posted here is the latest version! Are you really after something very different? Try this one C’Thun Mage, should bring you up in the ranks very fast this week!

Low Cultist C’Thun Druid

Class Cards (20)9680
Innervate 0
Living Roots 1
Raven Idol 1
Wild Growth 2
Wrath 2
Mulch 3
Swipe 4
Fandral Staghelm 4
Klaxxi Amber-Weaver 4
Nourish 5
Druid of the Claw 5
Dark Arakkoa 6
Ancient of War 7
Neutral Cards (10)
Earthen Ring Farseer 3
Twilight Elder 3
C’Thun’s Chosen 4
Azure Drake 5
Harrison Jones 5
Twin Emperor Vek’lor 7
Ragnaros the Firelord 8
C’Thun 10

I then got inspired by my C’Thun Mage’s math and decided it was time to go back to C’Thun Druid and do some tuning.

So I went back to the drawing board and started C’Thuning again on Druid.

Well, since I was already very familiar with the math it wasn’t very hard making a viable C’Thun Druid deck, all I needed was the correct dosage of cards in every curve.

The double Twilight Elder is the thing that seems to be doing better than other tests, simply because you can innervate it on turn one and easily 2-3 for 1.

I also took a lot of tips from Stonekeep’s top 25 Ramp Druid guide he made.

The thing about Standard Ramp druid is that is seems a lot tempo-oriented than C’Thun Druid, and instead it aims on winning the game merely based on Value.

C’Thun Druid can out-tempo opponents a lot easier than Ramp Druid, this means the deck has a slightly inferior late game (very slightly, I might say) but instead it gains all this tempo related plays you can do.

Different from the other decks, this one is still being tested, and we can end up changing some things, so far we’re winning a lot with it. However, this happens mostly because we are at the beginning of a season, so I could be fighting against opponents that are not so good.

About the deck itself, the card I am most thinking about swapping is Fandral Staghelm as I played him twice already and, despite winning the game, got nothing out of his ability for about 3-4 turns where I managed to keep him in play.

Despite not being perfected yet, C’Thun druid is, as proven by our recent playtest, a very good deck to play at the beginning of a season because we are bound to be facing a lot of random opponents and our deck is very consistent in what it does, so it is a good recommendation for you to play C’Thun Druid, despite what others may say.

Are you on to play some Druids? Want to finish that Golden Druid or just have fun with our little green friend? C’Thun Druid is the deck you should be playing this week!


And this is it!

Of all the decks, the one I will be playing this most this week is C’Thun Tempo Mage, because I still haven’t finished my all-Golden collection, and Mage is almost complete!

So, did you like my brews? Which deck are you going to be playtesting first? Don’t forget to let me know your results in the comments, they are very important!

Hope to see you guys again soon!

Much loves,


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Leave a Reply

  1. Anonymous says:

    The Druid deck is terrible versus shaman and zoo. If you play those a lot do not play this Druid deck. It is waaaay to slow. Versus slower decks it is decent but still needs a lot of work.

  2. shamanix says:

    Appealed by the different approach of your Cthun Druid I gave it a try. With 15 games played, I lost all 6 games played against shaman. How do you win against shamans? Or is it just a deck that is inferior to (midrange-) shaman (and so to the meta right now)?

    • Nuba says:

      Don’t know about you, but in the last 40 games I played, 28 (!!!) were against Warriors, 6 Against Warlocks (zoo), 3 Against Hunters and the last 3 were 1 mage, 1 shaman and 1 rogue

  3. localman says:

    Thanks for the Mage deck Nuba. I’m a Mage player before the WoG expansion, and was so disappointed with some of the major cards removal.

    This deck has given me some confidence to play Mage again!

  4. Larry says:

    Nuba, thank for this brews. And could you please tell me, are you sure it’s good idea to pic Drakonid Crusher? Tried your version and it seems they work only when you’ve already won.

    • Nuba says:

      The thing is staying ahead on curve. you didn’t already won on 6, ever. and if you stop playing stuff you’ll eventually lose, Crusher makes sure you don’t by keeping you ahead even when played as a 6/6

      • Larry says:

        I mean when you play it on t6 you usually get vanila 6/6 for 6 which seems rather bad. When you play it later it can be 9/9, but when u’r behind it’s just target for hard removal (there are very few targets in this deck, so usually your bait is successful). When u’r ahead usually it doesn’t matter 6/6 it, 9/9 or some else big stuff, u just finishing your opponent. And I wonder maybe it can be replaced with any more proactive card?

        • Nuba says:

          the thing is that is it indeed a dragon at 6. you cant replace it for non-dragon cards because you need them for dragon sinergy, but you also wont be better off replacing it for big dragons because theyre just too slow, and even if you can play them you wont be playing them + other card, for example, while you can easily do that with the crusher.
          In case you want to replace the crushers though, go ahead and pick something like Ysera or Onyxia as they seem like the best subs

          • Larry says:

            Thank you, Nuba. U’r right, big dragons works bad in this deck, so crusher is the best card available. Unless u’ll rebuild the deck entirely, e.g. add faerie dragons and more early game. But my deckbuilding skills ‘r to bad to make it works. Anyway, thanks a lot, it was a big fun to play midrange priest. Hope to see some more such unorthodoxy decks from u.

  5. Anonymous says:

    Would you consider naturalize instead of mulch? If not why? I got screwed hard more than once by mulch, so i positively hate the card, but i do agree that some hard removal is needed. On a sidenote i put the keeper back in my druid decks and i like this a lot

    • Nuba says:

      Naturalize is much worse than mulch. if you want hard removal and don’t want mulch, go for BGH

  6. chris says:

    Cool decks. I am not getting much use out of the Harrison Jones in the druid Deck. I might sub a Black Knight or sylvanas.

    • Nuba says:

      if you’re not using jones too much sub it for azure drake

  7. FudoV says:

    Hello,i have some quwstions about sragon priest: What do you think about brann and holy smites for templo plays?

    • Nuba says:

      brann isnt even a tempo oriented card, and nah.
      holy smites are too little value, pain is much better.

  8. Basbasbasbas2 says:

    Just gave the dragon deck a spin, it’s doing well so far and fun to play, thanks!

    I tried playing a more traditional version of dragon priest earlier this month, but I felt it was too slow. This faster build seems much better for the current meta. I don’t have the forbidden shapings and don’t like the ultra-randomness so I’m playing a Brann and a Twilight Drake instead. They’ve performed really well, Brann is crazy value with 17 battlecriers, drawing out removal and fitting the curve well and I like having an extra dragon for dragon synergy consistency.
    Do you think I’m missing out on Forbidden Shaping? How has it performed for you? Is it worth the high variance?

    • Nuba says:

      Forbidden shaping is amazing, both at 3 against aggro and as 8 against Control (most 8-drops are very good late-game tools). The thing about Forbidden Shaping is that it is an actual Late-game finisher if you need one, while any other replacement won’t be able to fill two roles at the same time. Forbidden Shaping also fixes the curve whenever you’re lacking a decent play on a turn, so you can stay ahead on tempo. Wouldn’t replace it.

  9. dukeofyork says:

    Wouldn’t N’Zoth work in the priest deck with the Museum Curators and Shifting Shades?

    • dukeofyork says:

      Do you like the Deathwing Dragonlord card?

      • Nuba says:

        Deathwing Dragonlord is a really really bad cad, spending 10 mana on a vanilla 12/12 isn’t enough to justify having it on your deck. You could, however, get it from Museum Curators against Control.

  10. pdn1881 says:

    Thank for your decks. I want to try the Mage deck but don’t have Ragnaros, what could be a replacement? May be Antonidas?

    • Anonymous says:

      I am using Harrison as a replacement. With 4 spell damage minions and an abundance of shaman, zoo on ladder, arcane explosion might be considered.

  11. dannyb31 says:

    Awesome decks, man. I will play-test them today, since I called in ‘sick’ this morning :-)