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Rating  40

Contributed by

Guide Type

Dust Cost

Last Updated

February 2, 2017

Table of Contents

Savage Roar Druid
Class Cards (22)
Innervate 0
Power of the Wild 2
Wrath 2
Savage Roar 3
Keeper of the Grove 4
Swipe 4
Druid of the Claw 5
Force of Nature 5
Ancient of Lore 7
Ancient of Lore 7
Ancient of Lore 7
Neutral Cards (8)
Loot Hoarder 2
Bloodmage Thalnos 2
Harvest Golem 3
Violet Teacher 4
Big Game Hunter 5
Azure Drake 5

Mana Curve

2 0
0 1
6 2
4 3
6 4
6 5
0 6
6 7

Attack Curve

12 0
1 1
5 2
2 3
4 4
6 5
0 6
0 7

Health Curve

12 0
2 1
1 2
2 3
5 4
8 5
0 6
0 7

Ek0p’s Savage Roar Token Druid – Cenarius Variant


Hello guys, Giordy here! I took up Hearthstone at the beginning of Season 2 and made legend during Season 3 on my EU account with a variant of Ek0p’s “Savage Roar Druid.”

Ek0p is a famous legendary player and twitch streamer. I played his deck for a bit and saw the great potential it had: that is why I decided to use it on my way to legend, with some slight modifications. After hitting legend I thought it was about time to share it with other people, so that they could have the same fun I had when playing the deck, and reach legend like me.

I had an 86% win rate the morning during which I climbed up from rank 1 to legend:

Avarage win rate: It took me a while to get used to the deck, but once I got the hang of it things went smoother. Let’s say that the avarage win rate can range from 57% to 65%, depending on the current meta and on the player’s skill:

Proof of legend status

Here you can find the original deck

Here you can find my new version

Here is some information about Ek0p

Here is his Twitch page

The great thing about this deck is that it’s very versatile, it is able to play since the early stages of the game, but it can survive during long games, too, because of the awesome card draw and numerous minions. It is a fast deck: it’s quick enough as to finish your opponent in 4 to 9-10 turns, but it’s not so fast as to run out of steam that easily. I find it’s an improvement over the old-school Token Druid deck, because it doesn’t rely on Gadgetzan Auctioneer or Violet Teacher in order to pull out a victory. It is important to understand that Violet Teacher is not a key card in this deck. Besides, 90% of the time you put her on the field she gets instantly killed, because she’s a serious threat to your foe. So, yeah, she’s good, but if she gets killed, whatever, you can still pull out terrific combos without her.


After Naxxramas’ 4th week, I decided it was about time to modify the deck and give it a new twist. After Plague Quarter had been unlocked on week 2, several players ran variations of the token druid archetype. I’ll link 3 for users to view:

– Darkwonyx’s

– Lucky’s

– Xixo’s

ADAM THE AD already talked about a variant of my deck in an article of his: you can check it out here.

With the release of the Construct Quarter, there are great new additions to my version of Token Druid:

Undertaker I subbed 2x Argent Squire for 2x Undertaker; this guy gets buffed by Thalnos, Loot Hoarder and Harvest Golem, hence you can get a lot of value from him.

Haunted Creeper these little fellas have creeped their way into my deck because they are so hard to kill: they are just perfect for a token deck.

Loatheb Since week 2 he’s been included in almost every existing deck. He has such good stats for 5 mana and an incredibly annoying ability, that can seriously mess up your enemies’ plans. I’m still unsure if it’s worth dropping Azure Drake for him, though, since this deck benefits a lot from card draw.

Overall changes to my old deck:

-2x Argent Squire

– 1x Loot Hoarder

-1x Azure Drake

– 1x Cenarius

+2x Undertaker

+2x Haunted Creeper

+1x Bloodmage Thalnos

I hope you guys like my newest version, be sure to test it and let me know if it can be improved even further in the comments below :)


General Mulligan Strategy

You wanna keep in your starting hand cards that cost 1 to 3 mana. Here are some cards which is usally worth keeping: Undertaker, Loot Hoarder, Bloodmage Thalnos,Haunted Creeper,  Wrath, Harvest Golem, Innervate.

I rarely keep Violet Teacher in my starting hand, unless I also have Innervate. I also rarely keep Swipe, unless I know for sure that I’m playing against an aggro deck, such as a shockadin. On the other hand, I sometimes hold Keeper of the Grove in my hand when playing against certain decks, since this card can literally save your life in some games. I’m talking specifically about Miracle rogue and Handlock: Keeper of the Grove can save you against an early and it is always good against Twilight Drake. It is also not bad at all against Zoo, especially when coupled with Innervate, since it can kill an early Knife Juggler or Faerie Dragon while significantly improving your board presence. I’ve seen thrown at him many a Soulfire.

I try not to keep Power of the Wild in my starting hand, because it is better used to buff up your minions. However, if you already have a supposedly bad starting hand and Power of the Wild is the only 2-drop you have before the mulligan, you might wanna consider keeping it. The 3/2 panther is easily killed, but at least it serves as some early board presence.

General Deck Strategy

The deck strategy is pretty straightforward: gain control of the board with your early minions and use them + possible tokens to pull out the Force of Nature + Savage Roar combo as a finisher. Considering the current meta, it is hard to keep a firm board control, but even if you lose it it’s ok as long as you’ve dealt enough damage during the game as to pull out the wombo combo. Remember to always check for lethal: you’ll be surprised by how much damage this deck can deal. Try to be conservative with your Innervate and , since they can be used to trigger the Violet Teacher ability, or to pull out an even bigger wombo combo (FoN + Roar + Innervate + Roar). However, don’t be afraid to use Innervate if you need tempo advantage: if you lose too much tempo you won’t easily regain control of the board.

Matchup Guide

Vs Handlock

 Mulligan for , Keeper of the Grove, Haunted Creeper,  Undertaker , Harvest Golem.

If you play this matchup right, it should be an easy win. Save your KoTG for Azure Drakes and be sure to have a BGH in your hand for when your foe plays his first mountain giant. Once you deal with the first drake/giant, you should have enough board presence to win the match. Bring your opponent down to 20, then be careful of what you’re doing. Ideally, you wanna deal that 20 damage in just one turn. If you save one innervate, you can pull out a bigger combo, with double Savage Roar, for a total of 22 damage. also, try to save your Swipes, for you can hit him in the face with them once he taunts his molten giants. Usually, a wombo combo + Swipe on the next turn does the trick, but don’t forget that he can heal himself!

Vs Zoo

Mulligan for Undertaker, Haunted Creeper, Wrath, Innervate, Swipe, Keeper of the Grove.

Facing Zoo is always hard, but if you play the match right you can win without too many difficulties. Use your Ancient of Lore for healing, try to create as many tokens as you can with your Violet Teacher and destroy/silence key targets with your KoTG. Ideally, you wanna save your Force of Nature for the wombo combo, but if you’re desperate you can use it to clear the board to slow your opponent down. There’s no need to say…your Druid of the Claw must go into bear form.

Vs Control Warrior

Mulligan for Undertaker, Haunted Creeper, Loot Hoarder, Harvest Golem, Keeper of the Grove.

This should be an easy matchup, I won most games against control warrior. If you put early pressure on him and don’t allow him to build up too much armor, you should be good. He won’t be able to get rid of all of your minions that easily. Put constant pressure on him and be sure to silence/Wrath his Acolyte of Pain: remember, the less he draws, the better for you. Don’t use your wombo combo until you are sure you have lethal, because he has both Alexstrasza and Shield Block to pump up his health/armor. Don’t put too many minions on the board until he uses his Brawl: after he’s used it, you can flood the board with tokens. Try to save your Big Game Hunter for either Ragnaros the Firelord or Alexstrasza, don’t waste it on Baron Geddon. Also, try to save one Keeper of the Grove for a possible or .

Vs Freeze Mage

Mulligan for Undertaker, Haunted Creeper, Harvest Golem, Innervate, Violet Teacher, Power of the Wild.

If you wanna beat this witch you gotta be fast. Deal as much damage as you can during the first turns, silence her Acolyte of Pain and go straight for the face. Druid of the Claw goes into cat form!

Vs Miracle Rogue

Mulligan for Mulligan for Undertaker, Loot Hoarder, Haunted Creeper,  Harvest Golem, Keeper of the Grove.

KotG is not mandatory, but it can save your life against an early Edwin VanCleef. The general strategy here is to go for the face, hoping that you kill Valeera before she kills you. Try to save a Swipe for the Gadgetzan Auctioneer. Your Druid of the Claw is better used in bear form than in cat form here. Also, Cenarius is of great value. Use your Ancient of Lore to draw as opposed to heal yourself, because you wanna pull out your wombo combo asap. Beware of Blade Flurry!

Vs Cancer Rogue

See “vs Zoo.” Pray god that you’re not facing this bad boy, since aggro rogues are nasty! I’ve had a hard time against them!

Vs Druid

Mulligan for Undertaker, Haunted Creeper, Harvest Golem, Loot Hoarder, Innervate, Violet Teacher (only with Innervate), Druid of the Claw (only with Innervate).

This is probably the deck’s worst matchup, since Ramp Druids can really mess up your plans with their Wild Growths + early Druid of the Claw. They’re usually one step ahead of you in terms of tempo, so they’re hard to handle. Ideally, you wanna bait them into killing your Loot Hoarders and smaller minions in order to stall them. This is the matchup where a Black Knight comes in handy.

Vs Hunter

Mulligan for Undertaker, Haunted Creeper,  Harvest Golem, , Swipe.

Wrath is good in case of a Safari hunter, to get rid of an early River Crocolisk. Swipe is good against either the hunter’s animal companion or the Buzzard + UTH combo.

The strategy is to kill him before he kills you. Don’t worry too much about the UTH combo, if you don’t play your minions you’re screwed anyway, so…play them! Play your Druid of the Claw in Cat form if he doesn’t have a weapon equipped or creatures in play, otherwise go into bear form. Trigger the traps with smaller minions and don’t be too greedy on Innervates, because a Freezing Trap can make you regret your choices! Use Ancient of Lore exclusively to heal yourself, you don’t wanna take any risks!

Vs Shaman

Mulligan for Undertaker, Haunted Creeper,  Harvest Golem, , Violet Teacher.

Earthshocks are annoying, but you gotta keep playing! Violet Teacher is a good 4 drop in this matchup, be sure to have one in your hand. You wanna go for total board control in this matchup, ’cause if you lose it, you won’t have a chance of regaining it! Take your time, be in control, don’t let the situation slip out of your hands, or you’re lost. If you go for board control and you apply constant pressure on him, you should win without too many problems. It takes time to win this match, though!

Vs Priest

Mulligan for  Undertaker, Haunted Creeper, Harvest Golem, , Innervate, Azure Drake, Druid of the Claw.

You wanna keep your drops with 4 points of attack in your starting hand, those the priest’s weak spot. An Innervate + Keeper can silence his Northshire Cleric, thus allowing you to play your early minions without regrets. don’t let him draw too much, or he’ll be in total control. Get rid of his Injured Blademaster asap, ’cause if he throws a Circle of Healing at it you’ll have a hard time regaining board control. Apply constant pressure on him, but don’t unleash the wombo combo until you’re sure you have lethal, since he can heal his ass badly!


Replacement n°1: you can replace the Big Game Hunter with The Black Knight. Since probably the deck’s worst matchup is Druid, a Black Knight goes a long way. It comes in handy both vs Druid and Handlock, so if you think it can have a spot in your deck, go for it!

Replacement n°2: you can replace the Big Game Hunter with Cairne Bloodhoof if you don’t find it useful at your current rank. This guy is awesome for board control, it’s a minion your enemy will have a hard time to remove, so it works as a ramp for the wombo combo. His con is that he’s kind of slow in the current meta, but it’s still a great card to have in your deck.

Replacement n°3: you can replace Loatheb with an Azure Drake. This dude is great, but card draw is important, too.

Expected win rates (old version)


Vs mage -> 64%

Vs shaman -> 54%

Vs warlock -> 67%

Vs druid -> 37%

Vs priest -> 88%

Vs rogue -> 46%

Vs paladin -> 73%

Vs warrior -> 56%

Vs hunter -> 82%

Those who made Legend with this deck (old version)

11 people made legend with this deck during Season 3, and here’s the proof of their successful enterprises:

Congratulations, guys!


I’ve had so much fun playing this deck and I see it on the ladder on a daily basis: this means it’s having a lot of success and that makes me proud. I hope I was able to cover all the strengths and weaknesses of the deck with my review, and that you guys appreciate my guide. If you have any doubts or concerns, you can ask me anytime! My battletag is Giordy#2566

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Leave a Reply

  1. Michael says:

    Wow. I’m new to HS, but I have a lot of TCG experience. After a lot of playing and thinking, I pretty much made virtually the exact same deck as the one linked, except with these differences:

    -2 Argent Squire
    -2 Loot Hoarder
    -1 Bloodmage Thalnos
    +2 Claw
    +2 Faerie Dragon
    +1 Faceless Manipulator

    Perhaps the times have changed, but Argent Squire just feels underwhelming to me now. Claw lets me remove many relevant early game threats at 2 damage for 1 mana or 3 damage for 3 mana with my hero skill. And Hoarder? They are really annoying to draw into late game. Meanwhile, Faerie Dragon has some serious power both early and late. I am so surprised that it does not see more play. It’s basically GG if you rush it out, and they have no answer that can survive your removal/board; given how dependent everyone is on Creeper and Hoarder for early defense, you are looking at an easy 6 damage thanks to your Druid skill. Plus, it baits out those board wipes so your tokens actually have a chance of hitting face.

    Anyhow, I lack Naxx cards, but Undertaker + Creeper + Hoarder also looks like a sick early game. I will try it out when I unlock them.

    Oh, and I use Faceless Manipulator because I don’t have any legendaries. T_T

  2. Anonymous says:

    Why no Starfire? Starfire has saved my ass so many times.

  3. Anonymous says:

    how is it working in current meta friend? priests warriors paladins?

  4. rmcoo says:

    What about aggro mage? I never met them in ranked. But i play one myself. I asked my friend to make this deck and we played 10 games 10/10 went to aggro mage. Its literally impossible without heals/good taunters to kill her. And she will win you in 5-7turns ussualy before the combo

    • Giordy says:

      When you build a deck you try to make it strong against the majority of decks, but it can’t possibly win against all the existing decks out there. If the deck loses against aggro mage (which you never see on the ladder, by the way, so it’s not really a problem) it’s because it’s a midrange/combo deck, built to win by turn 9/10; of course it doesn’t perform as well against rush decks such as aggro mage or face hunter.

  5. Horst says:

    Wow I cant believe al you “pro players” make that silly changes yet no one of you include the craziest card for this deck of them all. Spectral Knight. This card has written “TOKEN DRUID PLAY ME” all over his face!.. O_O

    • giordy says:

      Spectral Knight is kind of slow for this archetype, and there is currently only one spot at 5 mana cost in the deck, which is already occupied by either Loatheb or Azure Drake. Including two Spectral Knights would mean slowing the deck down; nevertheless, if you have any constructive suggestions on what to drop in order to include them, you’re welcome to share your thoughts.

      • Horst says:

        You are totally right. The space is rough in the 5drop department as the druid of the claw is still the most OP one. but still you alway wanna keep in mind your own gameplan (which is roughly spoken playing very sticky minions and kill with savage roar). and there is surely no more sticky minion out there then spectral knight. so getting rid at least of the loot horder as he will acomplish nothing but drawing a card for 2 mana and mostly will not even hit a minion is the right move.
        i guess people wont agree with me here but you could also cut one FON. its a nice addittion to the deck but the gamewinner in over 90% of my games is savage roar. the trees are more of an emergency -or “whoops i win”-button.
        and at beeing “slow”. this is a deck that PLANS on playing turn 7 a big minion and normaly dont win before turn 9-10. its NOT a fast deck. by any means. at all…
        i also think that the black knight is the beter big removal at the moment and play him over BGH.
        i like the undertaker though.
        just my 2 ct though. =)

        • Giordy says:

          Why don’t you try to drop one loot hoarder for a Spectral knight and then get back to me?

          • Horst says:

            this is no guessing. i got legend rank last season by playing token druid exclusevely. this card is all you can ask for in this kind of deck. i go back and forth playing 1 or 2. but thats just because space is super tight. seriously if you dont play the knight in this deck you shouldnt do it in any other…

          • Horst says:

            i am no native english speaker btw. so sorry for mistakes or if I sound rude or something.

  6. I’m definitely not as high up in the ranks as some people are with this deck, but I’m finding Naturalize (as a one-of) to be awesome as a way to push through on the turn that you’re going to win. BGH is fine, but sometimes you need to hit a lowly taunt dude to punch damage through. Has anyone else tried it?

  7. Todî says:

    Made Legendary with this deck yesterday, tho i exchanged the loot hoarders with haunted creepers and one argent squire with a black knight due to the mass of handlock @ 2,1 in Eu. No screenshot to back it up tho, atleast not with the deck in bg

  8. Curious Player says:

    Sad but eh wouldn’t expect anything else from blizzard, they have to make there money somehow. So I guess it is a pay to win game. Not quite rewarding, I wish they had tournament’s in my area that gave away gold to buy packs with for winning. The way the world works though in these times the person with the bigger wallet always wins I guess. That is the way most games are going now the more you pay the better your odds are.

    • giordy says:

      You can still get to legend with cheap decks, there are many around. You only have to look for the right ones!

    • Horst says:

      yeah this deck is so cheap. its hard to get a cheaper deck at that power level… oO it basically has only 4 epics. and maybe 1 legendary. (you get loatheb for free..)

  9. Anonymous says:

    So it is a pay to win game? That is sad, but I guess they have to make money somehow. Not mad just a sad way to play a fun game. Wouldn’t expect anything else from blizzard though eh.

  10. Curious player says:

    I am not sure how you guys have so many legendary cards. I play a lot and have never bought a card pack. I Never get legendry’s from arenas, so I am not sure how you acquire so much dust to either craft these or I guess I am jut really unlucky.

  11. Erik says:

    I’ve been stuck at rank 3 to 1 now for a while, going back and forth. I almost only face rogues and druids, and it’s very difficult :/ Any suggestions for me? I’m going with Cenarius and Black Knight atm.

    • giordy says:

      Maybe take out cenarius and replace him with a bgh if you don’t use that. Another alternative would be argent commander

  12. Cro says:

    34-25 W/L so far from rank 7 to 5.

    Biggest problem: Shaman 4-8 (33%) Winrate
    Cant really handle them. Mages are a prob too.
    Any advice?

    The reason I’m climbing up is probably cuz i have a 60% winrate against WL and i dont face a lot of Druids.

    I really need to build something against the huge amount of shamans I’m facing. I guess Starfall and Thalnos would help but I’m not sure.

  13. georgeGEORGE says:

    Amaz Priest is a little bit of a problem with the Cleric +2hp early

    • giordy says:

      giordy July 19, 2014 (Edit)
      There are so few priests around that I wouldn’t consider that a problem…

  14. Anon says:

    Thoughts on adding in Black Knight? The meta seems so taunt heavy atm

    • giordy says:

      Yeah, it is a really good idea at the moment. You can either swap cenarius or the BGH for a black knight :)

  15. anon says:

    I’m rank 10 right now and seeing a ton of 100+ health paladins, the kind that run all heals, tirion, 2xsunwalker. How do you deal with so much taunt, heal, peacekeeper, etc?

  16. neffdawg says:

    Really having trouble with the standard amaz priest. I feel they counter me so hard..

    • giordy says:

      There are so few priests around that I wouldn’t consider that a problem…

  17. Anonymous says:

    how do u think this deck will work with naxx? and what changes u r going to make?

    • giordy says:

      It is hard to predict how naxx is going to change the meta: we can only wait and then experiment the deck and adapt it to the new meta :)

  18. Criostasi says:

    Hit legend today with Token druid. You can add me ro the list of players.
    Same list as yours. (Go Cenariys!). Very good deck and very good guide also.
    I am Criostasi on eu servers.
    Thanks and bye bye

    • giordy says:

      Congratulations! Send me a screenshot of your achievement and i will add you :)

  19. Anonymous says:

    how do u deal with gorehowl?

    • giordy says:

      Gorehowl doesn’t get equipped until turn 7: the game should be almost over by then.

  20. Anonymous says:

    I thought I recalled seeing a similar deck on this site that featured Onyxia – it must have been elsewhere. How do you feel about a straight Cenarius –> Onyxia swap?

    • giordy says:

      I never tried Onyxia, but I think it would be an interesting swap :) why don’t you try that out and get back to me? 😉

  21. Anonymous says:

    Giordy do you think this is a better deck to rank up with than Ramp?

    • giordy says:

      I prefer it because it is easier to close the game. Maybe ramp druid is a bit more consistent, but this is solid and fun to play 😉

  22. makuly says:

    Probably the most convincing deck to play, given all the proofs of other people achieving legend and such. I tried your variant myself today and beat Gnimsh on ladder today ( he was playing zoo)

  23. Zampok says:

    I play this deck without even knowing it. But instead of 2xLoot Hoarders fI play 2xArgent Commanders. I think it really helps my matchup against Miracle. While your version is obvious a little better against Zoo. But I still manage to win most of my games against Zoo. You think Argent Commanders are viable also? I’m only Rank5 though. Nice guide!

    • giordy says:

      Thanks! I think argent commanders are great for this deck, but I still prefer the loot hoarders for the card draw. If I had to replace a card with an argent commander, I would probably sub Cenarius or the BGH :)