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Rating  19

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Guide Type

Dust Cost

Last Updated

July 25, 2016

Table of Contents

Budget TGT Token Druid
Class Cards (18)
Innervate 0
Living Roots 1
Power of the Wild 2
Wrath 2
Darnassus Aspirant 2
Savage Roar 3
Swipe 4
Keeper of the Grove 4
Druid of the Claw 5
Neutral Cards (12)
Haunted Creeper 2
Shade of Naxxramas 3
Piloted Shredder 4
Violet Teacher 4
Azure Drake 5
Emperor Thaurissan 6
Kel’Thuzad 8

Mana Curve

2 0
2 1
8 2
4 3
8 4
4 5
1 6
1 7

Attack Curve

12 0
2 1
6 2
2 3
6 4
1 5
1 6
0 7

Health Curve

12 0
0 1
4 2
4 3
6 4
3 5
0 6
1 7

Sheng’s Budget TGT Token Druid

Editor’s Note: With the new Standard Format in 2016 for Hearthstone, we highly recommend going for cards in the Classic set and Whispers of the Old Gods (Standard Format). Here are budget guides, also from Sheng, to get you started!


Greetings, I’m Sheng, a Legend rank constructed and 7.5 win-average arena player. I run where our coaches have helped many students achieve the same.

If you’re new to Hearthstone, or just have a limited collection of cards—I feel your pain. It is often difficult to find cheap but viable decks that are competitive on the Hearthstone ladder.

When I first started playing Hearthstone, I would often go online to lookup the most popular decks played at Legend rank, and find that my limited card collection would not build them. While it was sometimes possible to substitute less important cards, there would often not be cheap substitutions for a crucial Epic or Legendary that completed a deck.

Given this dilemma, I’ve set out to help those of you with a limited collection by providing budget ladder-viable decks for each class.


  1. Reach Level 10 to unlock all of the Basic cards for this class.
  2. Complete the Naxxramas and Blackrock Mountain expansions.
  3. Have 1300 dust available for crafting.

Design Principles

Many readers have requested that I update my Budget deck series to include cards from The Grand Tournament. I have to apologize for the delay in getting these written, as I wanted to spend as much time as possible play-testing and tuning these.

Unlike last time, I didn’t set a particular dust limit to any of my decks, but rather limited myself to just cards from the single player adventures (Naxxramas and Blackrock Mountain at the time this was written), and cards from the Basic, Common, and Rare cardsets. Many of these decks mirror the top decks played at the Legend level, with substitutions for some of the more expensive Epics and Legendaries. At the end of this guide, there is an additional section that provides substitutions for cards to make this deck even stronger.

Again, the overall goal is to provide a set of budget decks for newer players that can be viable to at least Rank 10, and even below.


  • Budget Token Druid is an extremely flexible deck that is built around the efficient mana-acceleration of cards like Innervate and Darnassus Aspirant.
  • With this extra mana, a Druid is able to play mid-game threats early, making it extremely difficult for opponents to catch up. By late game, cards like Savage Roar buff small token minions created by spells like Living Roots or from minions like Violet Teacher can finish opponents off from surprisingly high life totals.

Minions – 18

2x Darnassus Aspirant — New!

  • One of the best, if not the best 2 mana minion introduced in TGT. This card replaces the Wild Growth that would normally be found in most Midrange Druid decks.
  • In addition to accelerating your mana, its 2/3 body makes it durable enough to contest the board against aggressive decks opening with Leper Gnome or Shielded Minibot.
  • You normally can’t expect Darnassus Aspirant to survive too long, but if she allows you to ramp into a 4 mana minion like Violet Teacher or Piloted Shredder on turn 3, you’ve gained a huge tempo advantage already.

2x Haunted Creeper

  • Haunted Creeper lets us contest the board early and serves as fuel for Savage Roar later in the game when its Spectral Spiders can do 3 damage each.

2x Shade of Naxxramas

  • Shade of Naxxramas is a card you want to play as early as possible to reap the benefits of its passive +1/+1 growth each turn. You generally want to keep him stealthed until he’s large enough to survive your opponent’s cheaper removal spells. For most classes it’s safer to attack with the Shade when he’s at five health.
  • Letting him sit stealthed can sometimes outright win you games against decks like Handlock that sometimes require a large amount of burst in one turn to play around cards like Molten Giant.

2x Keeper of the Grove

  • Keeper of the Grove is an incredibly versatile minion whose Battlecry should almost always be used to gain tempo on the board. If you have other options on turn 4, save Keeper of the Grove until he can silence or clear something with his Battlecry.

2x Piloted Shredder

  • An incredibly sticky minion whose purpose is to trade multiple times with our opponent’s minions. Positioning is an especially important consideration when playing with and against the Shredder as it’s possible for cards like Dire Wolf Alpha and Flametongue Totem to be spawned where the Shredder dies.
  • Unless you’re playing around a Hunter’s Explosive Shot or a Rogue’s Betrayal, I recommend playing the Piloted Shredder in the middle of your board to benefit from the small chance you’ll spawn something that will buff your other minions adjacent to it.

2x Violet Teacher

2x Azure Drake

  • Azure Drake is an incredibly synergistic card for us. He allows our Swipe to become a much better Consecration, and gives our Wrath the ability to cycle while dealing 2 damage.

2x Druid of the Claw

  • Like the Keeper of the Grove, Druid of the Claw is an incredibly versatile card. You can utilize him to charge an opponent for lethal, or to take out a minion that needs to die, or simply taunt him up as a 4/6.

1x Emperor Thaurissan

  • Emperor Thaurissan makes all of our cards cheaper, and with Innervate and Darnassus Aspirant we can play him sooner than most decks, allowing us to reduce the cost of our combo pieces like Savage Roar.

1x Kel'Thuzad

  • Another win condition for our deck, Kel’thuzad is a 6/8 minion that needs to be answered immediately. If you have any semblance of a board before you play Kel’Thuzad, he can help you clear your opponent’s board and then spawn your minions back to full health. This is especially incredible when paired with Deathrattle and Taunt minions.

Spells – 12

2x Innervate

  • Innervate is a key spell that allows us to play our bigger minions much sooner than other classes. The theory behind Innervate’s inclusion is that while it costs us a card to play, whatever minion we play along with it will allow us to make up for our card deficit by trading two for one or better.

2x Living Roots — New!

  • A new card introduced in TGT that’s incredibly flexible. It’s very similar to Holy Smite and Arcane Shot, but has the added ability to spawn two 1/1 s instead of doing direct damage.
  • With Power of the Wild and Violet Teacher, this is a great way to build up a large board of 2/2 minions using only 3 mana.

2x Power of the Wild

  • A really flexible spell that allows us to either play a 3/2 minion on turn 2, or buff our entire board. Synergizes well with Violet Teacher.

2x Wrath

  • A very versatile spell that can kill off 3 health minions, or can cycle for 1 damage to help us draw into cards we need.

2x Savage Roar

  • Our primary form of burst in our deck, after building up a board of minions we can Savage Roar to trade our 1/1 minions away for more valuable minions, or for lethal damage to our opponent.

2x Swipe

  • The best Druid removal spell. Swipe keeps us in the game against Paladins, Hunters, and other very aggresive decks keen on flooding the board with tokens. Swipe can also be used on your opponent’s face for lethal damage.

Mulligan Guide

In general, you want to mulligan to setup your first three or four turns. Please note that there is a distinction between going first and going second in Hearthstone, and this should factor into your mulligan choices.

When going first, your advantage is the ability to play first. In addition, you gain mana crystals before your opponent. To take advantage of this, you want to be aggressive in your mulligan to put minions on the board.

When going second, your advantage is mainly The Coin, which gives you tempo over your opponent for a single turn, and also an extra card. Depending on the nature of your deck, whether it’s Aggro, Midrange, or Control, you’ll be looking for different things.

  • When playing an aggro deck, you’ll be looking for the same cards going second as you would going first. The objective is to quickly populate the board and bring down your opponent’s life total.
  • When playing a midrange deck, you’ll also be looking to get onto the board early, with the caveat that you can keep a single copy of a situational minion or spell that you think may be useful to counter an opponent. This spell might be something like a Kezan Mystic to counter classes with Secrets or removal like Frostbolt.
  • When playing a control deck, you’re looking to save the coin until much later in the game, generally when you can bring out a large late-game threat earlier than usual.

While I won’t make an exhaustive list, these are some of the cards you should consider keeping in your opening hand when playing this deck.



Gameplay Video


Here are a few simple substitutions that will make this budget deck even stronger.


I hope you enjoyed my guide to Budget TGT Token Druid. For more advanced Druid decks that aren’t constrained by a limited dust budget, check out the Druid meta decks on our sidebar. As always, I’d be happy to answer questions from you in the comments section.

Editor’s Note: Be sure to check out the New Players section, other Beginner and Budget Decks, and our most popular section – Monthly Top Meta Decks.

Coaching Lessons

If you’re interested in reaching Legend rank, or earning unlimited gold from arena, my team at would love to help! We’ve provided over a thousand hours of excellent coaching to students around the world. 

Want to Become Better at Other Games?

I also run, where our top coaches will develop a personal plan for you to achieve your dreams in other games. Personal lessons are an in-depth experience and most students improve significantly after just one full session!

Enjoyed this article?

Greetings, I’m Sheng, a Legend rank constructed and 7.5 win-average arena player. I run where our coaches have helped many students reach the same goals.

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Leave a Reply

  1. Yuriy says:

    Hello Sheng thanks for this budget Token Druid, does this deck has a better upgrade? Like Ancient Lore or Ancient War? i did follow your upgrades but right now with the new meta and stuff of LOE, i was wondering if this deck can be slightly upgrade a little be more, so thank you, and sorry for my English, Cheers From Venezuela

    • Stonekeep HSP says:

      Ancient of Lore is definitely a viable upgrade. The deck often runs out of steam around turn 6-7 and Lore is awesome at replenishing your resources. Ancient of War isn’t good, though – the deck tends to be pretty aggressive and having a 5/10 Taunt doesn’t really help with the aggression.

      If anything, I’d most likely run one copy of Force of Nature. This way your Savage Roar works even without any board presence (on turn 9 you can combo both) and it can be used as a 6 damage to the face (if you need it) or just a removal.

      • Yuriy says:

        Oh StoneKeepHSP i really appreciate your effort, but do you think this deck is viable right now to ladder? i want to reach legend help me plz! enlighten me, I really want to become legend, i’m just kinda sad and disappointed of me :/ over 4200 games, and i cant event break my arena runs 7 was the maximum and average is 3-5 :/, also for Ladder season 19 was rank 3 but i’m so stuck, help Master Yoda StoneKeep HSP xD!

        • Stonekeep HSP says:

          Sorry that I didn’t respond in time, season has already finished :(

          I think it’s viable, you can definitely hit Legend with it, but the standard Midrange Druid OR the Aggro Druid decks are better and more consistent. So if you enjoy playing Druid, I’d go for one of those.

  2. CSS09 says:

    Thank you for the guide. I notice you have Harvest Golem listed in the mulligan section, but not part of the deck. Can you please advise if the deck has these missing, or if the mulligan guide is incorrect? Thank you!

  3. Nitrom says:

    From all the budget decks you made, this is by far my favorite. Thanks a lot!

  4. JJ0823 says:

    Hey Sheng,
    I got lucky and opened 2 Ancient of Lore and 1 Ancient of War. Do you think there’s any room for them in this deck, or are they too slow? Even though it is a token deck, Ancient of Lore seems to fit in for every druid deck. Ancient of War is understandably slow, though.

    • Sheng says:

      Both are great, if you want to run 2 Ancient of Lores and possible 1 Ancient of War, it’s totally fine. You can remove the two Haunted Creepers for Ancient of Lores and possibly Kel’Thuzad for Ancient of War (though this probably isn’t a straight upgrade) to make space for them.

      • Yuriy says:

        So Mr Sheng, it is viable to put 2 ancient lores and 1 ancient of war?
        Because i was using Dr Boom i follow your upgrades heheh

  5. DeadOfKnight says:

    Obviously these guides are for those on a budget, but your decks plus upgrades have been working very well for me so far. I already have Dr. Boom and 2x Force of Nature from upgrading the Druid deck from the last guide. But I also have Cenarius and I opened Aviana the other day. Do either of these cards make sense to put in my deck? If so, how would you integrate them if you were me?

    • Sheng says:

      Dr. Boom and 2x Force of Nature are both good substitutions. Aviana is a bit too slow, and you won’t need Cenarius as the meta isn’t that slow at the moment. Token Druid seeks to close out games a bit faster than midrange anyway.