Weekly Legends: Aggro Paladin
Finally! If you have been following my articles, you know how much I adore/love/am enamored with Aggro Paladin. It was my very first legend deck and continues to be my favorite deck in the game. As such, it should come as no surprise that every time someone brings a version of it to legend, I jump at the chance to cover it. This week, I bring you a very interesting spin on Aggro Paladin that, while still having the same core as classic aggro, has some very key changes. This is not the Shockadin deck of old, using things like Wolfrider or Bluegill Warrior to push through damage. This is a slower deck that takes board control early and never gives it back. In fact, with only one Equality and only three minions with charge, this deck plays a lot more like Zoo than anything else.
Aggro Paladin is a deck that has always depended on Divine Favor to give it an extra push in times where other aggro decks would fail. This deck is no different. What makes this so powerful is, Paladin got a lot of strong cards in GVG. They are all on display here, and a lot of cards commonly used in Midrange Paladin (Shielded Minibot, Coghammer, Muster for Battle) enable this deck to do something most aggro decks cannot. Resilience is the cornerstone of any good aggro deck, and this deck, with so much divine shield, trades well with other aggro decks and gives control decks a complete headache. That combination, mixed with card draw and ample burst, creates a very strong, very unique, very fun, breed of aggro.