Weekly Legends: Control Rogue
And even then, when the skies have gone black and the world has turned to ash, ye too shall rise…
Man it has been a long time since I have given Rogue some love, and it could not have come at a better time. The League of Explorers is officially out, and it going to blow the roof of the class (which I will be covering in next months Brewmaster series). However, for now we are going to look at one of the coolest lists I have covered in some time. There have been many iterations of Rogue over the past two years, but no one has really been able to make a Control list work. The reason is two-fold. One, Rogue is a class built around quick burst, which makes most of its decks combo based. Two, Rogue takes a lot of damage from its hero power, which simply does not work in a aggressive meta. Here, ImmortalLion28 fixed both of those problems by giving a tempo style control list that stacks up extremely well to the most popular decks on ladder.
Rogue has long been known as a spell-based class (for good reason). Miracle did things with spells no class should ever be allowed to do, and Oil Rogue was basically the same deck with a new face. However, Rogue is a blast to play when it is minion based. This has only happened once in the past when Tempo-Rogue was at the height of its power and Cairne Bloodhoof was one of the strongest minions around. This list moves away from spells as well as weapons in order to spend almost all of its resources on strong minions as a way to grab the board. It also offers many ways to make the game go long, which is very powerful in this day and age.