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Rating  22

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Guide Type

Dust Cost

Last Updated

February 2, 2017

Weekly Legends: Control Rogue


And even then, when the skies have gone black and the world has turned to ash, ye too shall rise…

Man it has been a long time since I have given Rogue some love, and it could not have come at a better time. The League of Explorers is officially out, and it going to blow the roof of the class (which I will be covering in next months Brewmaster series). However, for now we are going to look at one of the coolest lists I have covered in some time. There have been many iterations of Rogue over the past two years, but no one has really been able to make a Control list work. The reason is two-fold. One, Rogue is a class built around quick burst, which makes most of its decks combo based. Two, Rogue takes a lot of damage from its hero power, which simply does not work in a aggressive meta. Here, ImmortalLion28 fixed both of those problems by giving a tempo style control list that stacks up extremely well to the most popular decks on ladder.

Rogue has long been known as a spell-based class (for good reason). Miracle did things with spells no class should ever be allowed to do, and Oil Rogue was basically the same deck with a new face. However, Rogue is a blast to play when it is minion based. This has only happened once in the past when Tempo-Rogue was at the height of its power and Cairne Bloodhoof was one of the strongest minions around. This list moves away from spells as well as weapons in order to spend almost all of its resources on strong minions as a way to grab the board. It also offers many ways to make the game go long, which is very powerful in this day and age.

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Leave a Reply

  1. hannes3120 says:

    I guess since the Rogue Heropower has very little synergy in this list (no Oils, no Flurry) it would be great to get Sir Finley in there (Mage, Warrior or Priest Heropower would Probably work great with that List)? What card would you change for him?

    • Joseph says:

      A lot of people are saying that. I would probably remove one of the early game drops to keep the curve the same. Not sure what exact card I would remove though. Just remember you want to trade a minion for a minion.

  2. laverno says:

    Hi Joseph! First of all, thanks for this guide! As a Rogue player, it’s very nice to finally see a Control Rogue on this site!
    However, regarding all the new cards coming with LoE (yeah I’m looking at you Unearthed Raptor …), what are the changes you would make to this list ? I think there are rooms to make it more consistent and even grab it to Legend.
    I am currently testing my own deck (using Sap instead of Sir Finley atm) : and it goes pretty well right now. Would be glad to get some insights from you on the decklist :)

    Thanks again and may the Raptor always copy Sylvanas’ deathrattle!

    • thetvsurgeon says:

      Glad you liked it! Taking a look at your list, I think you really want two defender of argus (so strong in the current meta). I would look at cutting Trade Prince since he’s often more trouble that he’s worth, and I would also cut Saraad since he’s often just outclassed by your other finisher minions. Otherwise, the list looks pretty solid. Sir Finley seems like a great addition to Rogue. Hope it goes well!

  3. dukeofyork says:

    I was thinking this deck might be a good nucleus for a Reno Jackson deck, but I haven’t had much success with it so far. I tried adding a Curpurse, Jeweled Scarab, Tinkers Oil, Poison and so forth. Any suggestions?

    • thetvsurgeon says:

      Maaaybe. I honestly think that is not the direction you want to go with this deck. Also, I would not play weapon cards, this is a minion-focused deck. If you want to play weapon buffs then Oil is a better shell overall.

    • laverno says:

      I’m trying to build a Reno Control Rogue right now using this decklist :

      It is still under construction but it gives me good results for the time-being (around 65% winrate I guess). Good against control decks thanks to the midgame threats (as you claim board control in the early-mid game with your high value minions and tempo plays you can ramp into Feugen-Stalagg and Trade Prince which are very hard to deal with for your opponent if you are ahead on board and also very sticky) and can answer aggro if you got the right answers (mainly Backstab, Betrayal, Doomsayer, FoK and Reno Jackson).
      Biggest drawbacks are lack of strong AoE and hard removals which can make it really hard to come back once behind on board. That’s why I will try to add a Dark Iron Skulker to the list to help with board clear.

      Hope that helps :)

  4. th30n32 says:

    I dont have sylvanas, what can I use instead? At the moment I put faceless manipulator, just because at some situations it can help alot but I dont really know, if you can give me an alternative it will be nice.
    Thank you I was really hoping for a deck with anub, I get it golden on the release, and it was growing fungus on my collection.

    • Joseph says:

      Just another big, beefy midgame minion. Faceless could be worth a shot. I also like gallywix and the black knight.

  5. robertet says:

    Is sideshow spelleater viable here? Rogues class power is weak without the poisons imo.

  6. leatrix says:

    Loved this, thank you!