Weekly Legends: Egg Druid
As we move down the road to another season of Hearthstone, I (as always) look for the new and the interesting Legend decks. While I have covered a ton of different builds, guides and assorted lists over the years, my favorite things to cover (besides the truly crazy) are the decks that bring a new spin to an old class. As metas develop, most classes fall into one (or two) set builds. Those builds become optimized as time moves on, and get stronger and stronger with each passing week. This locks them into a mold and keeps them there for months at a time. I like to break that mold whenever possible, by taking classes that seemingly only have one style and looking at decks that move them in the complete opposite direction. This week is an example of that. Instead of giving us the classic Ramp or C’thun build that just about every Malfurion has been since the combo flew the coop (got nerfed into oblivion) GeorgiusHELLAS brings us a version of the old Egg Druid aggro deck that can really do some work when piloted correctly.
Egg Druid was once a very strong deck during the pre-standard days. It has lost many of its staple cards (the combo, Nerubian Egg, etc.) since then, which caused it to quickly fall of the way side. That, combined with the fact that it was never a super popular list, quickly faded it out of existence. This week’s list seeks to change that by giving us a very strong version of the classic. Druid has a lot of ramp options, but they also have a lot of ways to kill their opponent. Even without Force of Nature, Savage Roar still gets you from thirty to zero in a hurry. Swipe can do a lot of work, and there are ample ways to buff up your cards. I would say this list operates much like an aggressive token build where you want to swarm the board and try to overwhelm your opponent before they can find enough resources to stabilize. One of Aggro Druid’s biggest problems has always been the weakness to AOE. However, mass removal has become a lot less popular since the addition of Standard. In addition, this deck also has a good subtle beast sub-theme, which can really come in handy when the time is right.
Note: The original list did not run Innervate. I do not understand why that was, and I would not play any Druid deck (especially one with as many explosive openings as this one) without the free ramp spell.