Weekly Legends: Who Needs Dragons? Go Bane!
One card…one card can change everything. Last week, when covering Grim Patron Warrior I discussed how the smallest alteration can take a pretty average deck and make it spectacular. That theme continues this week with Bane of Doom, an insta-dust card that, due to Blizzard making it be able to summon any demon, quickly became one of the best warlock spells in the game. This card, combined with the timely arrival of Imp Gang Boss made Warlock comeback with a vengeance.
This week’s deck is a revisiting of Zoo, but it is a much slower version than many are used to. This list took me to legend in three days, and was originally built by VictorCD. Normally, Zoo has been an aggro deck. What I love about this week’s iteration is, not only does it give the deck some late game options, but it once again reveals the power that one card can have. All of the pieces in this deck were there, but without the five mana spell to bring them together, the once-great aggro deck just wasn’t good enough. The crux of Zoo has always been to be able to trade while leaving things on the board. Bane of Doom (in addition to Imp-losion) allows you access to removal that also does that. This way, you can remove things with your minions and keep board control, or you can use removal to also put minions on the board. While this deck is very difficult to both play and mulligan for, it is a blast to pilot, very rewarding to win with, and, in my opinion, the undisputed best deck in the game.