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Rating  5

Contributed by

Joseph

Guide Type

Dust Cost

Last Updated

February 2, 2017

Table of Contents

Zooid
Class Cards (19)
2
Innervate 0
2
Living Roots 1
2
Raven Idol 1
2
Mark of Y’Shaarj 2
2
Power of the Wild 2
2
Mounted Raptor 3
2
Savage Roar 3
Fandral Staghelm 4
2
Swipe 4
2
Druid of the Claw 5
Neutral Cards (11)
2
Dragon Egg 1
Sir Finley Mrrgglton 1
2
Faerie Dragon 2
2
Loot Hoarder 2
2
Argent Horserider 3
Barnes 4
The Curator 7

Mana Curve

2 0
7 1
8 2
6 3
4 4
2 5
0 6
1 7

Attack Curve

16 0
1 1
4 2
6 3
3 4
0 5
0 6
0 7

Health Curve

14 0
4 1
6 2
1 3
3 4
1 5
1 6
0 7

Weekly Legends: Zoo Druid

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5 Comments

Leave a Reply

  1. dandyphonic says:

    HI, thank you for the article. Really wondering about the presence of raven idol here. Aren’t you losing on tempo? what are you trying to find with it? thanks in advance for your answer!

    • leblinski says:

      Hey man have a look at the video, I found it very helpful myself. Raven idol is so versatile and fills mana curve easy, almost always go for spells, you will find damage easily and some removal that the deck lacks, depending on the situation

      • leblinski says:

        Forgot to say.. Thanks for the guide! Really enjoyed the video, very thorough.

    • leblinski says:

      I have just used Raven idol when I had no cards in hand and got Nourish. You wouldn’t run it in an aggro, but Raven idol lets you adapt in a deck that uses cards really fast, emptying your hand. Hope that helps

    • thetvsurgeon says:

      Thanks! Always appreciate good feedback. You really just want to adapt to any given situation. For example, you aren’t really trying to find Ramp with it, you usually want early removal, card draw or damage. Damage is
      particularly important during the later stages of the game, but card draw is good almost all the time. The rule is removal early against a deck that depends on their early drops (like Shaman), damage if you’re pushing for lethal, and card draw most of the other times. Hope this helps!